(This column is posted at www.StevenSavage.com, Steve’s Tumblr, and Pillowfort. Find out more at my newsletter, and all my social media at my linktr.ee)
I’d like to discuss Dungeons and Dragons and the internet, and not just in the many incredibly nerdy ways I could. Dungeons and Dragons gives us an idea of the mechanics that could help make the internet useful again, as opposed to a bastion of advertising and bad comments.
Trust me on this.
So let’s talk Dungeons and Dragons, that game that pretty much launched Role-Playing Games as A Big Thing. It’s popular,and let us be honest, it’s terribly overcomplicated as befits something that originated in war games. I was there playing it in the 80s, and the critique has always been accurate.
Also I remember when a Paladin could roll a horse that was smarter than them.
A funny thing is Dungeons and Dragons and what it inspired also inspired wonderfully streamlined game systems. My favorite are the open-sourced Forged In The Dark system. The foundation Blades In the Dark showcases a streamlined system for a dark steampunk fantasy. The space adventure game Scum and Villainy combined various tropes, and made the inevitable starship a character. The game Wicked Ones inverted generic fantasy so people play monsters, and did everything from making a simple magic system to envisioning the messy idea of “followers” as “secondary characters.”
Forged In The Dark and it’s children got to the basics of what an RPG was, what people wanted, and made straightforward, playable games. If you haven’t checked out the system, do!
The thing is these streamlined, effective, precise games probably wouldn’t have existed without Dungeons and Dragons and its spinoffs. You needed complicated spell systems to realize “maybe this could be easier.” Complicated piles of various dice seem fun, but also lead one to wondering “could it just be six-sided dice?” Maybe you need levels, skills, saving throws, and so on to get the Forged In The Dark concept where characters are defined by “Actions” – general abilities like “Finesse” or “Science.”
Now the internet itself is terribly over complicated – and deliberately so to extract more income for various companies. It’s a simple thing that evolved to have layer and layer and layer on it, leaving us now in a world that’s called “Web 3.0.” But out of this overdone world maybe there’s a clue to what we actually want – we can learn from the pile of what we don’t want.
Mastodon is nice, and I am all for federation, but maybe Twitter was needed to give us ideas of what to do – and not do.. There’s a lovely Fediverse book review sharing program and video sharing, and so on. People are rediscovering RSS and even think of new ways to use it as the web drowns in crap. The excess gives us ideas, sometimes the idea is “maybe we shouldn’t have done that” – I mean there’s a reason I still send out a cut-and-paste-addresses email newsletter.
So for all the horrible stuff we’re dealing with, we can also ask what worked and what we wanted – and what we didn’t. We probably needed to ask that about ten years ago as a society, but at least we can do what we can now. We ask what we want, how to get it simply, and how to make it work for everyone.
It’s a bigger game to play, but we can find the best rules – and we can drop what we don’t need.
Steven Savage