Gaming Drought, Gaming Rush, Gaming Reasons

I love video games, but lately I had a kind of “drought.” Nothing interested me or inspired me. Sure I might load up Team Fortress 2 for the usual (setting the opposing team on fire or blasting them with automated sentries), but I wasn’t, well, inspired. Occasionally there’d be a patch to Approaching Infinity to play, but that was it.

I even wondered if this hobby of decades was over for me. Maybe it just didn’t do it for me anymore, something went unfulfilled.

Then two games came out and I suddenly found myself playing them for hours.

The first was Cobalt Core. This was a Roguelike Deckbuilder – a game where your characters are represented by a deck of cards, and you play it repeatedly, unlocking more. It presented an interesting plot, plenty of card synergies and tricks to figure out, and lots to discover. There was something “moreish” and stimulating about it.

The second was the full release of Backpack Hero (well, after a few fast patches). This game crossed inventory management and dungeon-crawling, building a plot around a fantasy kingdom and a magical backpack. Tweaking what equipment was stored where, while rebuilding a pastoral town, was also compelling and fun. Someone made a game that was sort of work and geometry very engaging (and the actual plot didn’t hurt).

I played these for hours at a time – and as of this writing still am! I felt happier, satisfied, and engaged. So of course I analyzed why.

In gaming I seek both challenge and stimulation. I want to use my mind and reflexes, think and calculate – in short, be involved. I also want something that interests and stimulates me, with stories and new ideas, wild vistas and fascinating mechanics. I leave a game having been engaged – and coming out maybe more skilled and with some new ideas.

I think good games – indeed any media – have that level of, well, connection. There’s something that brings you in and makes you leave simulated, and sort of better. Even if it’s a good belly laugh and wondering “why that movie was so bad.”

Now that I knew what to look for, I’m curious to see where my gaming journey takes me. Plus maybe I understand why I enjoy blasting the enemy team in Team Fortress 2 a little better.

Steven Savage

Be Where You Are

(This column is posted at www.StevenSavage.com, Steve’s Tumblr, and Pillowfort.  Find out more at my newsletter, and all my social media at my linktr.ee)

“What’s your next career move?” I hear people ask each other a lot. Some people even ask me, and as I’m fifty-five, statistically it’s not going to be a long discussion. Maybe I seem really fascinating, but I somehow doubt it.

If you wonder about my hobbies – writing, art, etc. – that might be of interest, but they’re not exactly careers. No, people are more asking about my job, which is IT Portfolio Management. I’m a nerd wrangler and productivity guy – which probably makes most people want to hear more about that creative stuff and not, say, workflow diagrams.

The thing is that my ambitions are more or less staying where I am. That can mean some pretty short dinnertime discussions when talk turns to jobs (and I’d like to discuss things like the latest anime).

I like managing Projects and making them harmonize together. I like data mining and measuring real performance and what’s valuable – and getting into fights over real value. I like helping people make things happen.

I mean maybe I might be some kind of Associate Director or Specialist Manager which are often more “Portfolio Manager who gets to come up with ideas.” But I’m just the getting things done guy. That’s who I am, I like where I work, so you know . . . let’s stick with it.

I think we’re encouraged to want to keep climbing, and for no good reason. If you have certain goals and so on, then go for it – I’ve met people who have achieved lofty heights (and pay rates) but it was part of a plan. But don’t climb just the for sake of climbing – the money is probably not worth it, trust me.

The other problem is if you learn to climb up, you’re going to have to learn to climb down. You need to factor in things like stress, retirement income, impact on your social life, and so on. You might also find yourself dealing with politics and publicity you might not be ready for, especially in the age of social media.

There’s no reason to keep climbing if you’re happy.

Honestly, maybe there’s a future career for someone – Reverse Job Coach. People come to you to learn how to slow down.

I just won’t be doing it. I’m happy where I am.

Steven Savage

The Past Is Raw Material

(This column is posted at www.StevenSavage.com, Steve’s Tumblr, and Pillowfort.  Find out more at my newsletter, and all my social media at my linktr.ee)

Last column I wrote about my love for Star Trek: Lower Decks, considering it a capstone to Star Trek. I felt there was no where for Star Trek to go after this, as it was both parody, home, and extrapolation – somewhat like a more serious Venture Brothers. The announcement of yet another Trek series set at an the (in)famous Starfleet Academy didn’t interest me unless, as I joked, it was more in the vein of college comedies like Animal House.

That statement led to some friends and I to an actual serious discussion about how yet another Star Trek show (which, again, I should note I’m usually tired of) might work out. We started asking what it would be like to see more focus different species and cultures in the Academy, really digging into the meandering if interesting Trek lore. In short, we did what Star Trek: Lower Decks had done, just in a different part of the setting.

Also, it will surprise absolutely no one who knows me that it made me further analyze the state of media.

I looked at our brainstorming and at Lower Decks, both taking established ideas and digging deep into them. Both involved mining current material I would consider stale and often overdone, and finding new takes. Both in a way treated something beloved – and rightfully so even if I have felt it’s overdone – and using it as raw material.

As much as I love original media and want to see new things, perhaps there is some virtue in treating creative works that might be stale, stagnant, or that have lost attention and reusing them. Treat them not as something to be devoted to, nor sit on a shelf, nor make endless sequels about – with all the rampant continuity modification. Treat it as something to be recycled.

I’ve written before about the shockingly good He-Man CGI reboot at Netflix which did exactly this to fantastic effect. We’ve seen the same thing with She-Ra– which perhaps suggests that many a toyetic cartoon is worthy of recycling. Something can be beloved and reused.

(Now I don’t expect an actual Star Trek total reboot, Paramount more seems to be trying to rewrite it incrementally. But I digress).

I think this “recycling” works because by taking something you love, analyzing it, and breaking it down you find what’s really good about it. Once you find that core, you can then build it back up again into something amazing – and perhaps better than the original, or at least more relevant.

Perhaps such thoughts are less relevant in the current media environment, of cinematic universes and suddenly-canceled brilliance. It’s also less relevant in an age of political and climate chaos. But perhaps if we can find the heart of something forgotten or overdone, maybe we’ll find something out about ourselves as well.

Steven Savage