Make It So: The World Archive

When I last posted about the Abandonment Archive, a place to leave fan works anonymously, I was focusing on fan works. But a few comments on “Recording your World” by newcomer Marek Tarnawski got me thinking that this basic idea of a “dumping ground” (in the good sense) should be expanded.  Let’s face it there’s probably a lot more things we should be saving with the power of the internet, easy technology, and fan power.

In this case, I’m realizing that we need an archive for abandoned, unused, and previously used worlds.

Many a gamer, writer, and so on has a few worlds in their back pockets. They have the game they never made, or the RPG campaign they haven’t played in fifteen years. There’s that Livejournal RPG that everyone loved but which then faded away, or the wiki that you set up and never used for your novel. There’s plenty of unused worlds out there.

People love good worlds. Settings are important, and though we love to build them, some are so intriguing we want to play with them.  Also sometimes we need new ideas.

So let’s put all those unused worlds to use.

The World Archive

Imagine a world archive for half-done, abandoned, previously used, or unused worlds. People could leave behind their creations for others to use, along with notes, historical documents, and contact information. This way their creations would live on and could inspire and be used for others.

The benefits I see are:

  • People are able to let their creations live on – and maybe even get comments on them and sync up with other enthusiasts.
  • Other people can get ideas or whole settings from the “donated worlds.”
  • Even if people don’t use a whole world, they’ll be able to use ideas (I suspect many people wouldn’t use entire worlds).
  • It would provide some interesting historical records of games, game systems, writing plans, and more.  Think of what these worldbuilding efforts say about the people and their times.
  • It may help remind people of past games and gaming systems – and would be great as a supplement to those beloved systems and what can be done with them.

The Methods To Get A World Archive

On the other hand this gets to be a bit challenging because people’s notes, worlds, and so forth are in a variety of formats. Some may be in a wiki, some may be a text document, others may be in a dead RPG system, etc.  Many are just on paper.  It’s not like it’s going to be straightforward.

I think the only way to do this is:

  • Have a basic upload system to just store raw files.
  • The upload system should have some basic viral scanning for the sake of sanity.
  • Over time get members to work out formats and conversion tools (that could make the site great for career skill development).
  • Post resources like character sheets and the like to help people convert information over – and post them on the site as well (anything to help out).
  • Accept uploads as JPGs so people can scan. If you can get any cheap OCR software or point people at things it’d be a godsend.

On top of a standard posting, credit, and combination system, it should be reasonably easy, as long as it’s allowed to evolve.

There would, however, need to be a pretty extensive search and classification system so people can mark their creations for easy access.  People amy search for game system, era, theme, etc.  Your tags are going to need to be extensive enough to classify things, and organized (and limited enough) to keep them from being overwhelming.

Likely there’d need to be feedback as well to catch misclassified works.  Some works may be tagged wrong, others may be falsely tagged, and there’s always the concern of people playing pranks.  A simple feedback system for review would probably be easy.

In time I see such project evolving – and probably sharing its formats and technology. A good wiki converter, a character sheet parsing macro, etc. would all be useful.

Of course there are challenges . .

The Challenges of The World Archive

There’s going to be a few challenges facing any ambitious archivists.  They’ll need to deal with:

  • Who owns what. Like the Abandonment Archive, it probably needs some way to do ownership checks.  A passive “alert us if this is inappropriate” system would probably work.
  • Stability. If a site like this gets lots of uploads and downloads It should be very carefully written for stability’s sake.
  • Backup.  Seems obvious, but seriously, this thing needs to be well backed up or the point quickly becomes moot.
  • Ensuring that entires are actually useful. There;s dumping grounds and dumping grounds, if you get my drift.
  • Updating. If it’s just a place to add things and it doesn’t adapt and grow, if new features aren’t added to make it easier to use, it could become useless. The site needs to evolve to meet people’s needs – which may not be apparent until running it.
  • Paying for it. Pretty obvious, though I imagine ad sales and such may work out, and there’s a chance for merchandise. It might work as part of a larger initiative or supported by certain companies (who get a nice promotional out of it).
  • Long-term existence. Something like this sound great but might peter out – it should probably have Death Of Site plans built in just in case.

Worlds For All

I think there’s potential here – if not on a large scale perhaps on a small scale for specific worlds, or settings, or types of game systems. It could even evolve as a series of specific sites coming together.  People would get a lot out of it – and it’d be fun.

It might even branch out into more world building resources and archives, collaborative works and the like.

Anyone feel up for it?

– Steven Savage

Geek Job Guru: Don’t Take Your Role Model Personally

 

Role Model

I’m a big advocate of having role models in your career (and for that matter, anything else). Role models provide people you can relate to, so you can understand them on an almost instinctive level, and then emulate what they did right. Role models show that success is possible so you can keep motivated and keep reaching even when you’re at your lowest. Role models show specific paths to success that you can follow.

Best of all, people who know they’re Role Models give actual, useful advice, write books, and so on.  A good Role Model may be such an information font they’re a kind of Orbital Bombardment of wisdom.

We geeks are often blessed with role models, and it’s a big part of geek culture. – I think because a lot of geek culture is achievement/activity based. There are people we look up to and admire, who inspire us. We can meet them at conventions, buy their biographies, and surf the internet to learn more about them. Rare indeed is the convention guest who at some point is asked about job options, or the head of a website or Maker Group who doesn’t end up providing career advice.

As much as I’m an advocate of using Role Models, I’d like to note their limits. No matter how good a Role Model someone is – and you can probably find several in your life – they have a limit.

Their limit is they’re a unique individual.

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Geek Job Guru: Welcome To Career Development Hell

Confusion Signs

We’ve all heard of “Development Hell”, where a media project is just not moving forward (even if it’s moving in circles).   If you work in media you’ve not only heard of this dreaded term, you probably fear it and may have even experienced it. If you don’t work in media, you’re at least aware of it and probably enjoy making fun of the previously mentioned media people and their travails.

Either way it’s something we’ve heard of.  Also, stop making fun of people experiencing Development Hell, because it’s a horrible experience.

Nothing going forward. Changes. Restarts. Activity with no results, or no activity with a promise of results. Doubtlessly we’ve all had some believed show, film, or game we were looking forward to in Development Hell; perhaps one we worked on.

However, when we look at Development Hell, it starts sounding awful familiar . . . and then we’ve realized that we’ve been in Development Hell before even if we never worked in media. We’ve been stagnant in our lives, or social lives, or our projects, and so on. We’ve been there before personally, when some of our lives just went nowwhere.

One area of their lives where too many people end up in “Development Hell” is careers.

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