Geek As Citizen: Marketing, Games, And Our Un-Separate Culture

PuzzlePieces

Some time ago I was introduced to the article “No Girls Allowed” by Tracey Lien. It looked at why video games were considered “for boys” and the cultural and economic forces behind that attitude.

The article is well worth reading, but a thing that stands out is that there’s one huge factor in this issue – and many issues of gender divides – and that’s Marketing and the audiences it choses to pursue. Lien focuses on the role of marketing in our lives – and in how it can affect attitudes about gender. She chooses the geeky area of video games to do it.

Games were deliberately marketed to a male audience years ago. Now today, this has become a social norm, a social assumption – and one you see in geek culture and in people’s discussions of geek culture.

We, the geeks, got “normed” by people trying to sell games.

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Indie Games Kickstarter weekly vol. 10

KW10

Hello everyone!  We’re trying a bit of an experiment here it sharing site content.  IndieHaven, a dynamite Indie Game site, does a weekly Kickstarter roundup.  So we get to repost it a day or two later for the Progeek crowd!  Special thanks to Adam Ward for Putting this together.  So let’s get to it . . .

In volume 10 of Kickstarter Weekly things get real with Sewer Rats… like super real.

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Geek As Citizen: History, Posterity, and Our Terrible Past Creations

Previously I had focused on the value of publishing and republishing our past works (mostly focusing on the written word), and on helping others publish their works. I consider this an excellent example of geek citizenship as we organize information that others may find of use, review past work, and assist and empower others. If you’ve done any kind of writing over the years you know it’s power to reach people – to organize it’s access and help others do the same just lets more people benefit from someone’s creations.

However in my past work I was referring to things that would actually benefit people directly. Things we would be proud of and share gladly. Things that in short, we consider good works, even if they may be a bit rough around the edges.

The problem comes when dealing with things we’ve created that aren’t that good – or downright terrible.

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