Go Farther: Fiction Needs Irrelevance

When we build a world for our fictions, games, and shows, we construct cultures.  Cultures explain why people do what they do, how they think, why they eat, how they war, how they make peace, and more.  Culture is unavoidable when you make a setting – one could even argue that characters are often expressions of their cultures.

When we build these cultures we're often thinking about important things.  We want to know why characters believe as they do.  We want to explain why characters go where they go and do what they do.  We want to explain why magic is the prerogative of the ruling class, why there's a different language spoken on this distant space station, and so on.  We want to explain what matters – in short, cultures explain the Big Plot.

This is short-sighted.

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Go Farther: Fiction Needs Some Education

It appears I'm on a roll of late with "Go Farthers" for our fiction/setting writing audiences.  I'm not done of course – I'm just noting.

I've talked about how creating a new setting – or working with an old one – can be improved by thinking about economic issues.  I've discussed the importance of food in a setting – an area often ignored despite the fact that food and culturally related elements are telling an important.  So what's next?

Education.

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Go Farther: Foodify Your Fiction!

Last week I wrote about how I wanted to see more economics in genre stories like fantasy and science fiction, to see it be more part of good worldbuilding and plotting.  Economics affects our world, so I figure why not fictional worlds?  Besides, adding economics to your world makes it richer and more believable.

So in this "Go Farther" I want to suggest something else that is often missed in genre fiction and world building.  Something near and dear to our hearts, or organs slightly lower.  Something you may even be indulging in as you read this.

Food.

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