Go Farther: Economy And Fiction

Know what I want to see more in science fiction, fantasy, and heck, a lot of geektastic stuff?  I want to see more about the economy.

Now don't assume this is my bizarre love of statistics and economics.  I just think it's something ignored way too much in genre fiction, which means it's an opportunity for smart authors to explore some territory.

When I see most fiction focusing on economic issues, it's often boring, preachy, and based on justifying the author's given economic theories.  Usually this is science fiction, which makes the grating forcing of economic theories into the stories even more obvious.

I think it's time to get beyond the preaching and focus on the fact that economic issues, properly portrayed and understood, are pretty fascinating.  Economics is about the flow of wealth, about the relations between people.  Economics has started – and ended wars.  Economics is about movement.  Economics is a big part of worldbuilding.

Consider the ways economics come into classic genres:

  • In science fiction what is the economic flow of your setting – independent worlds that have to have their own economies, a far-flung empire where cheap galactic transport allows for the flow of goods and riches, or something else?  Good science fiction explores the impact of technology on our lives – and how we eat and make a living is a big part of lives.
  • In fantasy what do magic, present gods, and fantastic creatures do to economics?  Can that drought that's destroying trade be repaired with divine intervention?  What is the economy of people who supply strange reagents for wizards (how much is Dragon dung worth on the free market?).  How do you earn a living when wars with orcs are normal and wizards are tossing fireballs around?
  • In superhero stories what are taxes like to repair buildings damaged in the inevitable battles?  What are insurance rates like?  How do superheroes pay for their costumes?

Looking to write?  Consider the economic elements of your world and stories as well.  You might find a lot of fascinating opportunities and interesting ideas to explore.

(And economics may seem less dull!).

Steven Savage

The Subscription Age

You ever get a magazine subscription – and sometimes read it?  You still renew it you know . . . just in case.

Or maybe you get comics in a pull at a comic store.  You buy them, and might even read them.

Or a book club.

Or . . .

Well you get the idea.  We all have experience with subscriptions one way or another.  However in an age of eMedia, DLC games, and the iPad-ness, think about what kind of subscriptions you're going to see.

I think we're going to see a lot more subscriptions in the future.  Your business models, your publishing models, and your estimates on profitability are going to need to keep this in mind.  If you're writer, an ePublisher, a game developer, this will be a factor.

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Backlog and The End of Backlog

So the iPad is here to deliver our media, tablets are on their way to challenge the iPad, smartphones are there when we don't have tablets . . .

There's going to be a lot of way to get our content in the future.

Of course, not all that content is going to be new content.   Past games will be recompiled or emulated.  Comics wlll be scanned, books digitized or re-digitized.  New content is going to compete with old content.

I've speculated before about this competition – simply delivering old content in many ways is faster and cheaper, and represents a huge backlog of easy-to-deploy content.  For those of us in the content/media business, a truly geeky area, that's important as it will affect what we do and what we produce.  We need to observe this competition.

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