The Treasures of Models and Metaphors

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

As Serdar and I often discuss in our blogs, people find inspiration in areas unrelated to their projects and goals. He finds ideas from the aesthetics of music that inform his writing. I took self-help book ideas and created a worldbuilding series. Whatever your interests, sometimes the best inspiration comes from somewhere else.

I think one of the advantages of these diverse inspirations is giving you new models and metaphors.

Recently, I noted a videogame named Slipways gave me a model for stable social circles. The game involves creating a series of linked colonies that support each other. It helped me see that it was a great pattern for building social ties in these troubled times.

This insight helped me see other times I’d had inspiration from one source help me in seemingly unrelated areas of creativity as models or metaphors. My worldbuilding books take the self-help model and apply it to fictional settings. I used fractals as a metaphor for certain patterns in fiction writing. As everyone is aware, I use Agile methods for ideas and models throughout my work and feed my findings back to Agile.

Models and metaphors are ways we can move insights around from one inspiration to another. A model gives us a framework to re-envision the relationships of ideas, even if we may have to hammer a round idea through a square concept. A metaphor inspires us with a new way to see and connect information. Having a variety to use gives us more and better ways to create.

Realizing just how “unrelated inspiration” can become very related, I’m curious how I might see the world differently now. I know I’ve done this seeking of models and metaphors semi-consciously. I’m quite interested as to how I’ll see the world being more conscious of it . . .

Steven Savage

Surviving on Projects

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

I regularly complain about how the Pandemic has affected my projects -writing, coding, etc. You, my readers, get a front-row seat to that more than you or I would like. But I must note that having projects kept me sane during the Pandemic.

The Pandemic disrupted everything in our lives. We could not do anything as we once did without the threat of infection. We watched many of our fellow citizens fail us, and we watch them continue to fail us. Nothing is the same, and humans like at least a little sameness.

But having projects – a book, a website, a podcast – gives one structure and stability. These at least act as an anchor for one’s sense of self, a place that reminds you of who you are. Writing, art, charity, and other deep passionate activities can be expressions of who you are. Projects help us survive by letting us actively be who we are.

Every time you write, or draw or phone bank, about something that matters, that’s you being you. Maintaining these projects throughout the chaos of the Pandemic keeps you from losing who you are.

I recently realized how important this was when I assessed the impact of the Pandemic on people. In discussions with friends and family, I saw how having any project kept people mentally healthy. People without projects often faired worse.

There are lessons here for us to learn about ourselves, but for others as well. As we try to move forward in the changing Pandemic, we can maintain our projects. We can also involve others who need a focus to join our projects – or start their own.

The Pandemic has a ways to go in the US, and farther to go in the world. Socializing and society is changing. Having something that matters is going to be critical for the well-being of many.

Steven Savage

Writing Advice From Non-Writers

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

Serdar did a lovely post on non-writing influences on his writing. I decided to do my own – and challenge you to do your own! We ought to share tips (send me your posts).

As for me:

Agile Methodology

(Yes, I post a lot about it, but it’s worth hitting the high points)

  • Success is in what you don’t do. The more you make unnecessary, the more waste you avoid, the better.
  • Value comes first. Know the value of what you’re doing – even if it’s just “it’s fun.” Learn not to do things that have no value.
  • Fail fast and learn.

Movies (especially indies)

  • Persistence pays off. Many amazing movies are the results of willpower.

Role-playing Games

  • Find ways to make “systems” for your writing – outlines, checklists, ways to rank characters, etc. They help you see your work anew.
  • Story and mechanics (what causes what) are inseparable.  

Software

  • Make things modular. Understand how small parts make larger things and how they connect. It also lets you “swap” things around easier.
  • Doing things right on a small level ensures success on the larger level.
  • Prototypes and rough drafts help you evaluate ideas and learn quickly. It’s also better to have something, no matter how flawed, than nothing.

Stage and Television

  • One interesting character with the right dialogue can hold a person’s attention for hours.
  • Budget lets you invest for success, but it can’t replace talent or passion.

Video Games

  • Keep up a sense of immersion at all times. Stepping out of your world should be a choice, not an accident.
  • Lore brings people into a world, but it has to be hands-on and visceral. Lore must matter and connect to deep emotions and experiences.

Steven Savage