Steve’s Update 4/9/2018

(This column is posted at www.StevenSavage.com and Steve’s Tumblr)

Hey everyone, it’s Steve’s update.  So let’s find out what’s up!

So what have I done the last week?

  • A Bridge To The Quiet Planet: Pre-readers are chugging away – with the error-corrected copy.
  • Agile Creativity: Agile Principle 9 went out.  This one was an odd one, so let me know what you think
  • Epic Resume Go Rewrite: I took my break.  More below.
  • Seventh Sanctum: I got more feedback on the Nexus!  People are for it, and the consensus seems to be doing it but making it at best 50% of my effort.  I’ve got a few ideas on that that’ll come out in a bit for new generators.
  • Other: Some speaking and various chores, nothing noteworthy.

What am I going to do this week:

  • A Bridge To The Quiet Planet: Sitting on this one.
  • Epic Resume Go Rewrite: This week I’m going to try to do the whole thing, from using editor’s comments to getting it out.  Can I do it in a week?  STAY TUNED!
  • Agile Creativity: Agile Principle #10 is next and its possibly my favorite as it focuses on the value of not doing things.  Really.
  • Seventh Sanctum: Processing the Nexus feedback, and getting ready to do some new coding.
  • Other: Taking it easier this week.

– Steve

The Creativity Paradox Revisited

(This column is posted at www.StevenSavage.com and Steve’s Tumblr)

My friend Serdar commented on my issues of the Creativity Paradox recently. I focus on the issues of creative paralysis, fear, miscommunication, and safety, but he had some insightful words on Creative Paralysis.

Creative Paralysis is when you have too many choices in a creative effort – something i’m sure we’ve all faced. Creative efforts are fueled, in part, by coming up with ideas, so the very act of creativity can paralyze you.

He calls out the famous toothpaste paradox and notes that:

“If you go shopping and you see 40 varieties of toothpaste and you have no idea how to distinguish one from the other in a meaningful way, you just stare at the shelves in front of you for minutes on end and have no idea what to do next.”

Now if you’re me, this is where you stick with a brand, but that brings in the issue of safety, and I’d like to get back to this whole toothpaste thing.

Serdar notes that the problem is that you don’t have a way to distinguish toothpaste from each other in a *meaningful* way. In his own programming efforts, he’s seen people creatively paralyzed and his answer is to “pick what is personally relevant to you.”

I’d note that this in turn comes back to something that I bring up in Agile and Agile Creativity a lot – the importance of value. When you’re planning, creating, evaluating you have to be able to evaluate the *Value* of something you’re doing. That lets you decide what to do, what not to do,a nd what to just toss the hell away.

When you have creative paralysis, you’re not evaluating value.

So when you face this paradox, try these things:

  • Take the list of whatever creative options you’re trying to choose from.
  • Force-rank them in order of the value provided – no item can be of equal value to the other. If you have to write down the value.
  • As painful as this can be, quickly you’ll see things fall into place because you’re starting to think “what really matters.”

This may help you but also uncovers an issue with many creative ideas – we want to value each inspiration equally. We can’t. We have to make choices or we make no choice and do nothing. All inspirations may be equally interesting, but they’re not equally interesting *for our goals.*

– Steve

Agile Creativity – Principle #9: Doing It Well

(This column is posted at www.StevenSavage.com and Steve’s Tumblr)

Now on to the 9th Agile Principle, one of my favorites (it’s hard to pick a favorite), because it makes a great point often forgotten. It also applies to so many situations. Let’s take a look

Continuous attention to technical excellence and good design enhances agility.

Ah just soak that one in. By paying attention to technical excellence and good design, you become even more adaptable, more productive – more Agile. Simple, and elegant, so as you may guess I’m going to analyze the hell out of it. It’s not that it hides any excret complexity – it’s obvious – it’s that there’s a lot of power in this that anyone can use – and Creatives have unique opportunities to take advantage of.

Let’s take this – backwards.

The Goal: Enhancing Agility

Note this Principle spells out that technical excellence and good design are things that one wants to pay attention to – always. That of course seems obvious, because who wouldn’t want to pay attention to doing things right and designing things right? But it states specifically that this enhances agility – that it lets you act, manage, and work agilely.

The benefits of these things aren’t just “hey well done” – they’re that you use Agile methods and apply agile principles better. There’s a benefit beyond the obvious of “doing stuff well.”

So it helps to spell it out. If you want to improve agility, do things right and design them well.

For Creatives, which often deal with unpredictability, ways to enhance agility are always welcome. Creatives are almost always entering unknown territory, have challenges communicating work, and more.  Anything to make work more adaptable, more predictable – more agile – should be welcome. More agility allows you to deliver more value.

So let’s look at just good design and technical excellence help you out – and help you be an agile creative.

Good Design

When you design something well, it’s more than just a “valuable” piece of work. It delivers other benefits that deliver agility. Let’s look at them and how they apply to creative work.

  • Good designs prevents errors since you can get it right the first time. This means you save time since you’ve got less revision – and aspiring to good design focuses you on listening to the client and understanding work so you deliver value. That helps in unpredictable developments, which you probably face a lot.
  • Good designs are repeatable in part or in whole – which saves time in the future. That lets you work faster since you’ve got other things to call on like design templates, reusable code, or helpful checklist. This can help you in creative works because you’ve got some work done already – at least the less predictable or more standard parts.
  • Good design makes your work shareable – because you can communicate it. This makes it easier to review with clients, as well as easier to teach to people. Creative work has its challenges in communication, so good design makes it easier – and good communication means more agility.
  • Good design is just good practice. Making something well-designed in turn helps you just learn to do things better – and that by definition will make work more agile.  Creative work often involves multiple skillsets, so good design helps deal with that.

Technical Excellence

Good design isn’t necessarily the same as technical excellence.  Good Design may be about laying things out and putting things together well, about organizing and making patterns apparent.  Technical excellence is about attention to detail, about doing things right, and about not overdoing things. Again, it has obvious benefits anyway, but  let’s see how it affects Agile Creativity.

  • Technical excellence just means things are done right and done well.  This ensures not having to redo things so you can move on – good for any form of organization, but in agile . .
  • Technical excellence also means that you’ve learned lessons you can repeat and teach.  Since many Agile methodologies focus on review and improvement, when you do it right once, you can do it again.  This is important in creative work since, with so many options in creative works, having repeatable work is helpful.
  • Technical excellence builds confidence in the people you work with and deliver work to.  When people see you do well, they trust you.  Creative works, which have many options and many variants, require trust.

You want to aspire to technical excellence period – but when you work with Agile methods, the benefits are even more pornounced.

When it involves creative work, it’s essential.

The Ninth Principle

The Ninth Agile Principle really is a great reminder that designing things well and doing them right has more benefits than the obvious – it lets you be better at being Agile.  When you’re a creative it has some specific benefits:

  • Good design helps reduce unpredictability, creates repeatable elements, allows work to be easier shared, and is just good practice.
  • Technical excellence reduces doing things over, teaches you repeatable lessons and inspires confidence.

– Steve