Way With Worlds: Worldbuilding and Real Life Benefits

Cityscape Manhattan

Now and then in my writing I discuss the benefits of Worldbuilding in real life, such as improving record keeping and the like. Truth be told there are other benefits than the more technical and procedural skills, but I never really thought about it much or where to put them. Then I realized, I could write a column on it.

Yeah, I know. Should have thought of that early.

So, let’s take a break from good and evil, science and technology, politics and religion, and discuss just why all these elaborate setting-creations, timelines, and notes benefit you beyond your ability to create a good game or comic or story. This is how Worldbuilding improves you and your abilities in general ways, ways of insight and dare I say it, character.

This may sound a little weird. You may truly enjoy that giant mecha slam-bang universe you created, but you hardly think transforming robots really is going to make a difference in who you are or how you see things.

Actually, you’re wrong. Having done world building myself (in complete and far more unfinished projects), having analyzed it, having talked to writers and artists, I’ve been amazed how the act of world building actually improves people as people. They become, in a way, better and more insightful.

If you’re aware of it, of course, then you can appreciate it, use it, and enhance it. I’m not saying everyone should sit down and create an epic sci-fi universe or fantasy epic, but I’m noting that it does more than you may think.

If you know it, you can use it.

Here’s where it helps.

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#YesAllWomen And Addressing Sexism

Watching reactions to #YesAllWomen continue to roll in is insightful. It’s informative, and I began to realize something that had been missing in a lot of people’s lives, and something #YesAllWomen is about. Something that is often missed.

So let’s talk about work.

At work someone was giving me advice, and helped me realize that many of us have multiple problem-solving modes. These modes aren’t always the right way to solve the problems, but boy can we get stuck in certain ones because they seem to work or work well enough.

Me, my two modes are the Problem Solver and The Listener, which I imagine are the modes many people have. The Problem Solver dives into things to tackle them, the Listener listens first then suggests or enables. Yours truly has jammed in Problem Solver mode more than once, and now and then people have to smack me out of it or I realize it’s time to be The Listener.  I imagine you’ve been there yourself.

Now I can discuss this intellectually, but #YesAllWomen slapped me in the face with a hard truth.

It’s a call to listen.

Among the stories I saw people not engaging, but judging (it’s anti-male) or making jokes or riding in on their own agendas. But these people weren’t listening.

#YesAllWomen is about women telling their stories so people hear them.

That’s it. People need to listen so we can solve these things – but it takes listening first.

One of the reasons that I’ve posted on this a lot, I realize is that I slowed down and listened here – I wasn’t in Problem Solver mode. Thus it hit me deeply.

Listening impacts someone – it impacts the listener. It changes them. Listening changes us so we can help.  Listening shows the respect people need so they can open up.

So it’s about listening.

A lot is, really.

We all need to listen more, I’d guess.

– Steven Savage

Way With Worlds: When Good and Evil Collide and Exchange Insurance Information

When Goats Collide

We’ve talked Utopias, their rarity, and how and why to create them in our worlds. We’ve talked Dystopias, their commonality, and why to create them anyway despite their near-omnipresence. I’d like to discuss a related, similar issue in worldbuilding – what happens when “good” and “bad” parts of the setting meet.

It’s an area near to my heart because stories and games, tales and legends, are often written on the borders, the liminal spaces, the transitions. It’s where the richness grows, when things cross over.  Even a conflict or a difference is a chance for rich worldbuilding and storytelling.

Also because mostly when the Good and the Bad collide it’s often implemented in a manner that’s terrible.

So, let’s start out with what often goes wrong when Light and Dark decide to unload a can of whupass. Sometimes you have to put up the warning signs before someone goes off the worldbuilding road.

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