Thoughts on Technology, Geekery, And The Change in What Wait Time Is

I now see waiting time a lot differently.  Those times at the dentists office or the train station?  They're no longer annoying, or where I try to figure out what have to do with myself.  They're productive times.

Why? Because I have a Smartphone.  I have a computer that just happens to make phone calls.  I can spend that time reading, checking email, updating people, and more. I think of my wait time far differently now than I did a few weeks ago

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Celebrity Presence And The Failed Die-Out

Awhile ago a variety of celebrities declared themselves dead, not Tweeting and such until enough donations to fight AIDS came in.  Despite this being for a good cause, it was a failure at the time as noted.  The site now appears to have donations up to par, but it sort of looks like  . . . well judge for yourself (http://buylife.org/).

So why didn't this death-on-social-media have an immediate influx of donations?  I think part of it was the odd, kind of self-centered method of raising funds and the tastelessness of it.  The other part was that the celebrities stopped being celebrities.

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Go, Go Gamification!

I hear a lot of talk lately about "gamifictation" – adding gamelike elements to non-gaming software and services.  It may be achievements, titles, even controls – and the goal of course is to get people interested and using the software and services.

Let me state frankly that this is a great idea.  I'm bang alongside it, and I wanted to explore just why I think it works, and why we need to pay attention to it:

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