Creativity And Revelations

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

Obviously I’ve thought a lot about truth and creativity. We live in an age of so much B.S. truth matters. Shared reality matters – and by that I mean shared reality with connections to actual stuff that’s real.

We need creativity to tell the truth, especially in an age of lies and deceptions. If you’re a creative person, this is an important ability you have.

First, creativity can let you communicate truth in a way that connects with people. You find a new ways to say things, to show things, to illustrate things. A game can say more than a novel, a novel more than a news article, a news article more than an interview.

Secondly, creativity lets you find how to connect with people in new ways to communicate truth. One person may relate to imagery, another to song, another to the written word. In trying a one-on-one or one-on-some communication you can tweak how you show the truth.

Third, Creativity lets you find out how to avoid disinformers and liars and tyrants. You can undermine them right under their own noses as they don’t understand how you’re explaining truth. They might not be able to imagine what’s being said about them (and will only get more unhinged as they know someone is out there).

Fourth, speaking of, creativity gives you new ways to undermine lies to get to the truth. Mockery, for instance, well-delivered by a creative person drives serious liars and tyrants crazy in frustration. Clever protests leave a dictator fuming in the face of the unexpected. As liars are undermined, the truth can come out.

Fifth, creativity, gives you new ways to see the truth. Preaching, advocating, arguing, etc. can wear you out and the same thing can become boring. By imagining new ways to say important truths you become energized with potential and stronger in having new ways to see things.

Communicate truth with creativity. Leverage those artistic or musical or linguistic skills to refresh truth! If you’re an artist of any kind (and you probably are) you’ve got a powerful tool.

Steven Savage

The Artist As Art

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

Friends and I regularly run movies and videos for each other online, a wonderful tradition it only took a pandemic for us to devise. We recently watched The Horse’s Mouth, a film based on a well-regarded book, starring Alec Guinness as an artist who destroys as much as he creates. At first it seems to be a relatively standard comedy, but as I sat with it, I felt it was more like Spinal Tap and similar movies – a comedy that hits close to reality. The artist Guinness portrays, Gully Jimson, is a a rambling storm of pathologies, who fascinates and repells at the same time – everyone seems to have a radically different opinion of the man.

The Artist As A Loutish Rorschach Blot as you will.

As Serdar, who introduced me to the film, noted, there doesn’t seem to be a market for stories of working artists. We seem to like our films to be about people who are wild or crazy. We may often see them as offensive like Mr. Jimson, but ultimately there’s something about our culture that accepts artists as talented a-holes. In the film, Mr. Jimson at best does a month in jail for threats, but is somehow accepted despite the fact one may question if his art is worth putting up with him.

But when we step back, our lives often contain many workman like artists and creators. We just pay attention to the annoying ones, and as they consume mental space, we forget everyone not being a bipedial emotional disaster. For every musical star posturing in their psychopathic delusions, I can easily think of ten of more talent and less need for treatment. Why do we ignore this?

First, I think that this is part of the Great Man theory that has infected our culture. We want to believe in a rule-breaking Ultratalent who transcends all boundaries to create great art. Certainly encouraging that viewpoint has fueled the rise of many artists and creatives and leaders, as well as the fall that always seems to come later. We create the idea of a Great Man.

Second, we are envious even if we may not admit it. We wish we were that person, who breaks rules and is awarded fame and money and sex and places in a museum. We want to believe it, so we both encourage it in others and feed the media our demands. We create the idea that maybe we can be like that – and should be.

Third, we believe each creator is unique and thus uniquely valuable. It is true everyone is unique, but that doesn’t mean there is superior value in that uniqueness. Because we may assume some ranting business leader is somehow unique, we assume he must be special. Sometime one is merely uniquely annoying. Yet we create the idea of value.

Fourth, we are distracted by spectacle. A posturing performer, an artist leaping atop a table and yelling at a convention, a start-up king burning millions gets attention. We want to enjoy the show, and writers and moviemakers will deliver that. We’ll create an interest in showing our dreams on sreen.

In the end, the reason we get these figures in media is we want them. Sadly, it means we miss out on the fascinating figures who may have not been drug off into rehab or melted down publicy. This is one of the reasons I adore movies and documentaries that go behind the scenes and into the less known – because often there’s far more there than a strutting rooster of a performer.

We get stories of these pathological artists as we created the delusions and the demand.

This is why, ultimately, The Horse’s Mouth fascinates me. This annoying, obsessive man (and a few others as bad as he) is a decent and passionate artist. But people worship him, or want his art, or tolerate him, believing there is something there. But is he worth it?

That’s probably the question, but except for one or two characters, Gully is surrounded by artists who’ve created their own idea of him.

Steven Savage

Some Thoughts on Ruggedized Geekdom

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

As I write this, America’s response to COVID-19 has been dismal without federal vision. There are many problems, but one of the things I’ve been considering is the status of geeky activities: cons, gaming events, cosplay, etc.

This is not intended to be flippant or minimize issues. However these activities are big parts of people’s lives, create and reinforce social ties, and encourage creativity and development. They do matter, and I wondered how they can survive our current situation, become stronger, and build a better geeky community. My barely-organized thoughts are as follows.

As a note, this is based on two things. One is my knowledge of organizational structures. The other is what I’ve observed, learned, etc. about the virus, possible treatments, and responses. The short form is I think this will bedevil the world for two years, that a vaccine IS possible (but needs annual updates), that there will be better treatments/preventatives, but lots of people aren’t going to follow science.

CONVENTIONS

Conventions should plan for the worst case scenario of no in-person cons happening until mid-2021 easily, possibly start of 2022. I’m missing them as much as anyone, but there’s not going to be anything big until we have a widespread vaccine, and even if we find preventative/prophylactic medication who’s going to take the risk.

But we also needed to rethink cons anyways. Some are overly huge draws. Small ones provide useful niches but get ignored. There’s giant logistical challenges. So here’s my takes.

  • Every con out there should plan to go virtual for the next 18 months easily.
  • A kind of “league of conventions” needs to be formed to share knowledge, tech, and ensure survivability.
  • Cons should consider breaking up into smaller events online, then possibly in person, then re-consolidate if needed.
  • Cons should look at things like outdoor events, etc. that will minimize risk when we’re nearer the end of this.
  • Small cons need to Voltron together right now to support each other.
  • We need convention guides and info sites to focus on virtuality and track them.
  • Duplicate con events as singular events – online viewings, dealer rooms, etc.

GAMING GROUPS

Argh. I didn’t play a lot of tabletop and P&P RPGs as of late, but I wanted to get back into them, and now this happens. I can’t imagine how devastating this is for various gaming groups and stores. Fortunately I’ve seen a lot of gaming groups going virtual or having it as an option anyway.

  • First, I don’t know how bad this is going to be for game stores, but my guess is pretty devastating – many held gaming events. It’s imperative for people to support them.
  • I think we need to see someone write and promote guides on moving gaming groups virtual temporarily. Discord, tools, etc. I see people pick this up by osmosis.
  • Other groups (con groups, cosplay groups, etc.) need to promote these.
  • Gaming groups are great ways to build virtual events to – you guessed it – support cons.

WRITING AND CREATIVE GROUPS

I belong to a bunch of these, and trust me they’re helping a lot of us stay sane and focused. Be it writing, art, or cosplay, these are vital. Fortunately, a lot of these have been going virtual for ages (in fact, I think they’re ahead of gaming groups). The ones I’m part of have adapted well.

  • These groups should cross-pollinate. I’m doing that with my current groups, and it’s helpful to maintaining them, and is psychologically comforting.
  • Some groups are good at specializing, and this helps cross-pollination. Have a “shut up and write group” share members with a “business writers” group.
  • Combine with other events to promote the socializing. We run a movie night and I promote it into my writing groups. This further reinforces things.
  • Start doing presentations WITH cons and other events – be a source of events!

VIDEO GROUPS AND BOOK CLUBS

These seem to have moved online pretty easy based on my experience, so hey, my folks, keep at it. A few thoughts

  • These groups can be vital to building social ties and be ready to help people. We need groups like this.
  • Video groups especially can help support other groups as they can be sites of casual socialization.
  • Experiment with different technologies and try them out – I’ve found out about optimizing experiencces.

GENERAL GEEKDOM
A few more thoughts on what geekdom can do to ruggedize.

  • SPEND. Financial supports of cons, groups, meetups, dealers, etc. Put your money where your mouth is.
  • VOLUNTEER. People may be busy, but we should step up to help our various clubs and groups and cons out.
  • DON’T depend on one technology. Do not count on Discord, Facebook, Zoom, etc. if at all possible. Use multiple technologies as social backup.
  • RECRUIT. Get people involved and help out. We need people actively supporting geeky communities.
  • LEARN AND SHARE. Get to know all these tech tools and share your knowledge.
  • RELAX. Treat yourself right, let your hobbies support you, and don’t overdo it.

So those are my thoughts of a more rugged geekdom. There’s a lot to do – and a lot I need to do more of. But maybe we can build a stronger geekdom in a hard world.

Steven Savage