The Everything Wars: Outrunning the Double-Dip?

We've been seeing a lot of the Everything wars lately.  I've started to formulate a theory that there may be more to them than just plain corporate competition.

For those of you new to the blog, the Everything Wars is what Bonnie and I call the big battle between major tech/media companies going on now.  The central players are Google, Microsoft, and Apple, but they tangentially involve Amazon, Sony, Nintendo, and others.  Basically everyone is horning in on everyone's territory right now.

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Geekonomics and the Spontaneity Economy

I've been looking at the world of geekonomics and fannish economics – of video games, anime, movies, sports, and of course, online transactions.

As I write this I've been watching some things I found casually on Netflix, using our X-box (cheesy movie trailers, if you must know).  I was watching them spontaneously.  Come to think of it, I'd maintain my Netflix and X-box subscription just for these opportunities.

Or perhaps we can turn our attention to my gaming habits.  A few demos on the X-box are always amusing, and purchases are cheap.  I've enjoyed many Wii games for only a few dollars.  Best of all, things are not only easy to get but cheap.  A bad purchase is only a few dollars lost.

Very, very easy to be spontaneous.  In fact it's never been easier for so many to get so much so quickly and so easily (if I may wax poetic).

We've got an increased spontaneity economy.  I expect it to increase as well – e-books, web comics, downloadable comics, etc.  Everything is easier and easier to get to – or even try it out.

What does this mean?

  • Demographics are going to get harder.  Spontaneity can distort studies and information on purchasing populations (and it may make long tail calculations harder).
  • Questions of initial sales.  Are initial sales of a product going to be all that reflective?
  • Questions of reason for interest.  Was someone interested in a purchase or was it just easy.
  • Questions of reimbursement.  When spontaneity plays a large (or potentially large) role in the purchasing decisions of people, what is the best way to reimburse producers or share profits?
  • Questions of marketing.  How much did your marketing pay off?  How will you know.
  • Questions of durability.  How easy is retention of an audience when the new shiny things are so easily accessible?

Welcome to the spontaneity economy.

– Steven Savage