Go Farther: Transform Your MMO

Go Farther: Transform your MMO

Star Trek MMO.  Star Wars Old Republic MMO.  Plenty of MMO's here and there.

Well, let me suggest another MMO.  An MMO that would build on a wel-beloved property with ore 20 years of history.  An MMO that would allow for innovations in gaming.

An MMO that would make a TON of money.

I'm talking about an MMO based on the beloved Transformers property.  That's right, it's time for people to get together across the world to play sentient, transforming robots.

So why do I think it'd work:

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Go Farther: The Future Is Tremors

Know what I think we need more of in media?

Shows like Tremors.

You may remember that series – based on the series of deliberate-B-monster-movies-with-heart, it ran on Sci-Fi channel before their name change.  It was an episodic series with some continuing arcs about the people living in a small town that happened to be infested with odd creatures, and their lives and stories dealing with them.  It was charming, funny, and quite clever.

It was also a great model of synergy that I think more companies, authors, and media people need to look at.

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Go Farther: Two-Dollar Dreadfuls

I've often heard Twilight called a modern "Penny Dreadful."  I myself am no fan of the series – I find it overblown and turgid, and frankly feel the manga incarnation looks superior in artistry to the novels.

But when people call it a Penny Dreadful, I think they're missing an opportunity here, and they're dismissing a valid business model.

Let us be honest, there is plenty of room for guilty pleasures: overblown romance, cheesy action, video games filled with more explosions than dialogue, and so on.  There is plenty of room for the "Penny Dreadful," the overblown, trashy, and ultimately just plain fun.

There is room for the literary/artistic equivalent of junk food in our lives.

This is a perfect time for it.

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