It’s Not the Genre, It’s The Originality

(This column is posted at www.StevenSavage.com, Steve’s Tumblr, and Pillowfort.  Find out more at my newsletter, and all my social media at my linktr.ee)

I encountered this delightful quote from the author of cookie clicker, aka Ortiel42:

As a fan of indie games, I felt this tweet.  AAA games of guns and guys run together in my head, few of them distinct or interesting.  Much like the all-too-similar AAA action RPGS, they just seem, well, all alike.

But here’s the thing – I enjoy a good shoot-em-up.  I’ve backed Early Access games like the lovely throwback Prodeus.  I downloaded the wonderfully overdone pixelated FPS Project Warlock after seeing a review.  So I’m not biased against games with guns at all.

So why did this quote resonate with me?  I think because the FPS games I like are indie, with that punkish indie feel I treasure.  I don’t have a problem with “gun games” I have a problem when the games seem all alike, like many AAA titles.

It’s not the genre, it’s the sameness.  That’s why that single Tweet resonated with me so hard.

AAA titles can get away with the sameness.  It’s well-produced sameness, well-marketed, with a lot of cultural cachet.  People are going to buy them because everyone knows them and they know what they’re getting, even when bad. It’s much as Serdar notes – in a time of choice you go with what’s known.

AAA titles are also trapped.  Knowing they have to go broad, knowing they have to appeal to everyone, they “sand the rough edges off.”  They’re not chance-takers in many cases, and even the chance-takers risk becoming Yet Another Repeating Franchise.  Sometimes you have to play it safe.

Any game – or media – genre can be made interesting.  My game library has many a fantasy RPG and I delighted in the fantasy-isekai take of the anime The Faraway Paladin.  But these games and media are things that had an edge, a break, something unique.  Just like the razor-raw edges of punk caught the souls of people, I want something to catch me and you can’t do that with blandness.

Even when it’s a genre I actually like.

Still I agree with the original tweet that I want to see games try a lot more things.  Perhaps a skunkworks as opposed to giant years-to-deliver titles may serve companies well.  That may also serve me well in another column . . .

Steven Savage

Making No Choice In An Age Of Many

(This column is posted at www.StevenSavage.com, Steve’s Tumblr, and Pillowfort.  Find out more at my newsletter, and all my social media at my linktr.ee)

How do you make your media choices?  As Serdar notes in an excellent column, choices are complicated; we often have so many we play it safe.  A thousand movies present options so overwhelming we go with a sequel.  The next One Piece episode will deliver something you liked ten episodes ago.  Choice makes us flee to safety too often – and our existing technology and culture encourage it because it’s profitable.

Our media diet is poorer for this paradox – I’m tired of all the sameness even when it’s good sameness like Marvel.  Anyway, the post is excellent, go read it.

I relate to this subject as I’ve been cultivating my reading lately.  I wanted to read new works – or ones I missed – and re-read beloved books from my past to ground myself.  Thus I’m going through a delightful mix of Taoist mysticism, writing advice, informative non-fiction, novels I loved, and fiction that I selected carefully.  One week I’m reading about breath meditation, the next is re-reading Asprin’s “Another Fine Myth.”

I found this cultivation takes continuous effort.  Do I really want to read this book?  Will this book provide a benefit for me?  Have my priorities changed?  Am I the kind of person who will spend $16.00 on a fascinating translation of a short, obscure document on health practices of centuries past (answer: yes).

I’ve realized that cultivating our reading – or any media consumption – takes effort, discipline, and practice.  It’s also something no one taught us how to do – and why would we they?  People assume you pick up media selectivity somewhere, and isn’t all this choice a good thing anyway?

We’ve been thrust into a world of choice we never expected with little training to deal with it.

Sometimes I speculate, “could someone write a book or teach a class on media selectivity?”  Is there a way to get people on board with more careful media choices?  Of course, we know that would just be another work viying for attention; what are the odds someone could be the Marie Kondo of media choice?

Right now all I and my friends can do is encourage people to make choice, share our findings, and go on.  If you’re doing the same, please share – maybe we can cultivate our media diets together.  Perhaps that’s the best – or only – way.

Steven Savage

Empty Content

(This column is posted at www.StevenSavage.com, Steve’s Tumblr, and Pillowfort.  Find out more at my newsletter, and all my social media at my linktr.ee)

I hear about “Content” constantly, and I’ve grown tired of it.  People need Content for their YouTube channel, to keep an audience, fill books, etc.  I finally realized why it gets up my nose – because the focus on Content doesn’t consider meaning.

Too often, when people talk about Content, it’s about needing to have it for some reason.  The channel has to have Content for the algorithm!  The blog needs Content to keep people’s attention.  The Podcast needs Content because you’re on a schedule and people expect it.  The existence of Content matters more than what the Content is.

When we speak of Content, we mean writing, discussions, videos, etc.  We’re talking about something that is meaningful or should be.  It may be a good chuckle or a life-changing revelation, but Content is about something supposedly that has value in itself.

The demand for Content makes our creations secondary to mathematical formulae and marketing calculations.  Content is just something we use to fill a space, the packing peanuts of the soul.  The meaning of that Content is secondary to just having something to pour into a container.

That’s what irritated me about the constant chats about Content – the value, the importance of the creative work wasn’t relevant.  You could boost the YouTube algorithm with a picture of you shirtless and silently reading Terry Pratchett or a detailed guide to creating resumes, and the result might be the same.  The idea of Content these days flattens the value and meaning of creation itself.

This situation makes it harder to become better at what you do.  When your critical goal is creating Content, then shoveling works out the door takes priority over making better works.  It’s all attention or meeting a wordcount, or whatever first, the work is secondary.

There’s a soullessness to it all and I can now put words to it.

For me, I think I’m going to think over what I make and why a little more.  I can see where I’ve fallen into the Content trap and where I’ve sought depth.  I also see where I may get distracted by “shiny Content” and not ask if it’s something I care about.

But for now, when I cringe at yet another discussion of Content I’ll know why.

Steven Savage