The Best Laid Plans Of The Gaming Industry

What magical scapegoat will game companies point to when no one buys their $70 games on owner-proof, piracy-free systems?
@ThiefOfHearts

ThiefOfHearts has a point there – a lot of what we’re seeing in the console and game market points to more and more restrictions on games that keep costing a pretty penny.  We can expect no backwards compatibility on the PS4, I’m not particularly confident on the Xbox 720 (or whatever), prices seem to keep going up for AAA titles that are repetitious,  though there’s a few signs of hope game companies don’t want to piss people off.

But in general, in gaming, there’s the sense of wanting to make more limits and more restrictions, at least in the console market, and with some concern in the PC market.  Of course this exists to preserve and expand profits, unless someone in the security divisions of various companies has some weird bet going on how many people they can annoy.

At the same time, with game prices going up and budgets going up, there’s the need to make, well, a lot of money.  As the next generation of consoles at least looks like it’s going to fail to impress, I’m wondering just how much is going to get made. There’s a reason I’m moving to PC.

Are these security changes going to cure the larger market problems?  Well, no.

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What The PS4 Means For Your Gaming Career

The PS4 got announced in case you happened to have forgot that a Net full of Inter is out there, avoided all television, and talked to no other people.  And you in no way will be startled that yours truly is going to keep with my continuing obsession about analyzing game news and its career implication and analyze the crap out of this.

So gear up people, here it comes.  The PS4 is coming, and here’s what I think.

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AODSF 2012: Convention Report And Speculation

Just finished up my latest visit to AODSF, a con in San Francisco I’ve been doing events at for awhile, and wanted to give my latest report.

Sadly I didn’t get to to do much as my day and life was pretty busy.  Though I did note I was up to my armpits in Homestuck characters.  Not literally.  Much.

The convention was as usual quite fun.  It’s a tight, focused affair that runs in a hotel next to Japantown San Francisco – which cleverly means the con basically triples it’s size.  It’s friendly, crowded, and pretty active.  This year was no different, and as usual, it was a lot of fun – the convention runs smoothly.

In fact it’s an odd convention to review as it’s consistently high quality.  However there’s a trend I’d like to note . . . so let’s get on with that . . .

Anyway, I ran three events there, two progeek, two for fun – and what went on was pretty interesting to observe.

Fanart And Careers:  Based on my Focused Fandom book, this was a panel on my findings about, you guessed it, fan art and careers.  Attendance was a little higher than I expected, and the amount of professional interest was definitely higher.  More on this later.

Fan To Pro: The panel I always do – this one was even more packed and a lot of people were sharing stories and participating.  The stronger attendance was pleasing of course, but as noted, I think there’s a trend . .

Crossover Mania: This is my gameshow of creative crossover creation.  Not professional, and in fact by the end pretty damn unprofessional, but that’s not the point.  Also the phrase “Timey-Wimey Scooby-Doobie” was used.

So what’s the trend I’d been noting all along?  Basically that AODSF in particular seems to be getting more and more of a “professional” orientation in its events, because I certainly wasn’t alone with my panels.  There were other panels on similar subjects, and interest was high.

Lately, the last few years, I think cons and fandom have become more “progeeky” over time.  Things that I once said that were unusual, about how hobbies can affect careers, are now normal and mainstream.  Maybe it’s the economy, the internet, culture changes, but hobby-merged-with-job is a lot more normal in the geekosphere.

This pleases me greatly of course, but at AODSF it’s the first time I’d really felt it viscerally.  I’ve seen them take a lead on organizational techniques and base-broadening, so it fits . . .

I’m quite pleased with that . . .  and it just means I have more to do . . .

– Steven Savage

Steven Savage is a Geek 2.0 writer, speaker, blogger, and job coach.  He blogs on careers at http://www.fantopro.com/, nerd and geek culture at http://www.nerdcaliber.com/, and does a site of creative tools at http://www.seventhsanctum.com/. He can be reached at https://www.stevensavage.com/.