The Creative Rebellion Of Finding Yourself

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

Creativity is a powerful force that shapes worlds and shakes tyrants. Through it we connect ideas to find new possibilities. Through it we connect with others to understand them and share with them.

But more, creativity lets you connect with yourself.

A creative act teaches you about yourself. When you create, you find more about yourself, what inspires you, and how you work. Connections appear that you never expected, from parts of yourself you weren’t aware of. When you look at a creative work, you learn about the creator – more so when the creator is yourself.

A creative act teaches you what you can do. To write a book, compose a song, or finish a video game shows your power – to yourself. That finished work is a testimony to your capabilities, capabilities you might not have known. Who can take your power when you see it embodied?

A creative act teaches you what you can be. To create, to compose, to write, to code, to draw requires you to grow. The person that starts writing a comic is not the same person who finishes it. Every paragraph, chapter, or code module is a path to growth. Your finished song or cosplay is a testimony to becoming.

If someone tries to control you maliciously, creativity reminds you of what you can do.

If someone tries to make you their idea of you, creativity reminds you of who you are and what you can be.

If someone tries to rule you and others, creativity lets you grow – and perhaps “think around” that malicious limiter.

However, there is also an obligation to this power. If you can know yourself and grow yourself, share it with others. Don’t limit yourself or allow them to be limited. To share this “creative rebellion” is to help others, and to have allies in freedom and creativity.

To share this power also protects you from becoming a ruler, a controller, a tyrant. To care that others can grow and be themselves helps protect us all.

Steven Savage

Making Friends As An Adult

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

I saw this fascinating Tweet thread when @itsashleyoh asked how people make friends as adult. This is something that’s often troubled me after college, and is an issue in ever-busy Silicon Valley.

Its hard to make friends past a certain point. You get busy with work. Some of your friends have kids and some don’t. Some of you are married and some aren’t. So I read the Tweetstream and added a few suggestions of my own. Think of it as my own way of combating some issues of loneliness all face.

Most of these are face-to-face, but a lot of this applies to online.

Here we go. Please add your own.

Hobbies

  • Have a hobby and follow it. This is good for you personally, and of course makes you more interesting.
  • Use that hobby to meet people with similar interests and go to meetups, drinks, dinner, etc.
  • Help people get into the hobby.
  • Hobbies also keep you from being boring and work obsessed.

Clubs

  • There are all sorts of clubs out there you can find via meetup, game stores, hobby stores, etc. Find some and go try them out.
  • When you can, help out at your club.
  • Take a position at a club.

Causes

  • Get involved in good causes, and help out. This is also good for you mentally and emotionally.
  • If you get involved in a good cause, you may want to be “on staff” – that means reguarly meeting people.

Conventions

  • Go to conventions and socialize.
  • Speak or run events at conventions.
  • Get on staff at conventions.

Go to places and hang out

  • Start hanging out at coffee shops, the library, gymns, etc. other places people gather. Sure you can write and read, but also its a chance to meet people.
  • Many places have regular events, bands, etc. Look for those.
  • Places you hang out may also have event boards, where people post different things going on.

Events

  • If you go to events, go early so you can meet people in line, getting drinks, etc.
  • If you go to events reguarly, help out.
  • Go to events people you know throw and make new connections.

Specific events and organizations

  • Many pubs and places have trivia events and other great social opportunities.
  • Game nights are popular at various establishments, including game stores, bars, and meetups.
  • Libraries have lots of events, including book sales that you can go to or help out with.
  • Museums have events and need volunteers.
  • Writing groups and various creative groups often do a lot of events.

Throw events

  • Throw open houses, writing meetups, etc. If necessary, used Meetup.com.
  • Do events for your club, church, work to nextwork with people you know.
  • Start your own Meetup.
  • Try doing “creative jams” at your place or nearby, where fellow writers/artists/musicians socialize.

Work

  • Your job may have events that connect you with others, not just those at work.
  • Find people you like at work and hang with them if you’re comfortable.
  • Places of work often have charity connections that you can get involved in.

Pets

  • Pets are a common shared interest. There’s parks for animals, clubs, and more.
  • There’s often social events for pet lovers.
  • There’s charities focused around pets to get involved in

Be prepared

  • Have business cards or “social cards” to connect with people.
  • Choose the social media you use to connect with people so you can network.
  • Meetup.com is invaluable.

Psychology

  • Be ready to reach out to people.
  • Rejection is OK. It happens to all of us.
  • If you’re seeing a therapist for whatever reason, they may have advice.

Be a good friend

  • Take an interest in others. It’s not all about you.
  • Help people out (don’t be used, just lend a helping hand)
  • Invite your friends to things. even if they don’t always show up, it helps.
  • Remember some people are in the same boat as you.

I hope this helps out.

Steven Savage



You Ain’t Getting Rid Of Politics In Media: Part 1

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

Raise your hand if you ever had someone tell you that they want people to “keep their politics out of books/comics/games/tv” and so on. Now, put it down. I can’t see it, so it didn’t help.

But despite the fact that I can’t see if you raised your hand, I’m pretty sure you did, if only spiritually. It’s a plague of modern media (at least as I write this in 2019) that people complain about politics in their hobby media. Complaining seems to be it’s own form of media, which is quite an overload of irony, but i digress.

If you, like me, have been curious about this phenomena, you’ll notice most of the complaints are not about politics in general, but certain kinds of politics. In short, most complainers are people not against politics, but against politics about anyone not like them, and politics that might disturb their sense of the world. I could go into the various demographics of this but let’s go to the idea that politics can be left out of media.

It cannot. It is impossible.

Politics is about how humans interact, make decisions, conflict, identify, and so on. If your story involves people there will be politics, even if its of the smaller personal kind.

Politics also is about how we understand the world, from hard-edged ideologies to general assumptions. We all drag those into our works – if we’re aware, they become informed decisions from our lives. If not, well . . . you get the idea.

Politics will be in everything, even if they’re awful ill-informed politics.

Because I’m a fanatic for good worldbuilding, I feel confident in saying every work of fiction created will have politics. It’s just a question of they’re thought out, explored, extrapolated, and understood by the author. Any attempt to leave them out is a failure of creativity – because they will be there, they’ll just be unexamined.

Let’s give an example. I’m going to take a common genre/trope popular in anime and videogames. Isekai – the whole “person from our world sent to another.”

Specifically, let’s go super-tropey. We want to do a story which has the usual generic Demon Lord attacking a fantasy realm, and people from our world for some reason are yanked in to fight him. If you’re not familiar with this setup, you’ve somehow managed to avoid wide swaths of anime, manga, and some video games.

At the same time, how can this simple setup involve politics? It’s sort of escapsim/wish fullfillment slathered on top of tropey but fun fantasy.

So let’s see why it’s political.

First, let’s talk the Demon Lord. Just how does one being become a threat to this entire planet? How are his armies arranged? Why is he followed? Why is there only one? Yes, even when you’re designing a generic Demon Lord you have to ask questions that verge on the political – how is his life and armies organized to even be a threat?

Now, as this is a fantasy world, the fact there’s a Demon Lord tromping around immediately brings up supernatural politics. What are the various gods, deities, other demons, ancient wizards, and so on doing to stop this Beelzebubian Bozo? I mean, you’d think they’d get involved. In short, to design a world like this in detail you have to give some thoughts to . . . supernatural politics.

On top of all of this there’s the regular people caught trying not to get killed by the Demon Lord. Why are they threatened? Why can’t they stop him? How are their societies coping – in fact, what societies do they have? Their politics, pre-Demon Lord and current require some fleshing out to make sense of this all.

Once we figure out this world, you have to then figure out just why people from our world end up in this world fighting evil. I mean be it a goddess or some crazy wizard or the Currents of Destiny, “let’s throw an office temp at the Demon Lord” is not the soundest plan out there. If any people (or human-like gods) were involved in this decision, hopefully they had a good reason and worked it out with their fellows – in short, politics.

Before your hero or heroine even ends up in the first adventure in a story like this, you have a huge amount of political questions to ask. We might not think of them as politics because they don’t involve the various parties and politicians we know, but they are political. They’re the politics of the world you created.

Finally, once your hero(es) and heroine(s) arrive, how does the world recieve them? Are they ready for those that will save them? Have they been burning through chosen ones like someone with a big bag of chips? How did any recent heros/heroines do and are people ready to trust them?

All this doesn’t even deal with other fantasy politics. Are there non-human sentients like elves and dwarves? Do species crossbreed? How do people cope with various generic Fantasy Monsters? WHere do all these damn dungeons come from? You get the idea.

Now one could ignore these questions and the others generated by this discussion. That’s a decision – a political one to avoid the repercussions of one’s worldbuilding choices. A save-the-world fantasy Isekai that goes by the beats is a political act – the act of excluding extrapolation to hit a series of chosen beats. Those beats are . . . political, because they reflect certain tropes and assumptions. They’re just not thought of.

Politics will be in your media. If you embrace it, you get great media. And if you decide to take things in a certain direction, at least you know why you engineered it the way you did (I’m a big fan of exploring tropes by taking them to certain extremes that make sense). It’s good writing, it’s good worldbuilding.

Of course doing this may force you to face uncomfortable questions. Which may just lead to better writing . . .

Steven Savage