The Unsolid Self of Creative Works

(This column is posted at www.StevenSavage.com, Steve’s Tumblr, and Pillowfort.  Find out more at my newsletter, and all my social media at my linktr.ee)

Please note this column includes very limited, basic discussion of some spiritual beliefs. I do not go into fine details as it would distract from my core exploration and involve various interpretations over the centuries.  More may be coming.

Serdar and I often inspire blog posts for each other and today is no different. He posted on how projects don’t always end up where you expect, and it got me thinking.

Serdar notes we often view our works as having a kind of “Core,” a tangible thing that defines the work. We often discover it in the early lightning-strike of inspiration, and it guides our work. But in time, it can limit us because as we develop a story, it changes. That fear of getting away from the seed of our work, the core driving idea, often limits us.

That got me thinking about spiritual doctrines about the non-existence of the self. In Buddhism, we’ll hear of anatta, the (oft-misquoted) idea of “no-self.”  Buddha seemed disinterested in the concept of permanence or impermanence, focused more on the results of action and clinging. Taoists refer to the interaction of Vitality, Energy, and (many-faceted) Spirit from which we emerge and can refine, altering ourselves to become wise or even divine. “There’s no there there” is not an uncommon sentiment among those pondering the nature of life – and if there is anything permanent, a lot of what we identify with is impermanent.

This isn’t a sentiment everyone embraces. We want to think there’s a solid “me” there that goes on and endures. We also watch ourselves grow, age, and catapult towards inevitable death and realize that what we think of as me is mostly, if not entirely, impermanent.

I think the fear of “no solid self” is no different than the fear there’s no solidity in our creative work. We want to believe we’re real and solid – we also want to believe there’s some inviolable core to our creative work. That book we make, that comic we draw comes from us, we want it permanent – maybe permanent in a way we’re not.

But as we edit and revise, replot and reconsider, we find the book or comic or whatever is a process. It’s going to change and evolve, and we can’t fully forsee the future. That core idea is just a spark to light the fire; we don’t know what will be illuminated or how long it will burn.

Neither we nor our creative works have much of solid self. They’re processes and will never be “any one thing.”  To be creative is to face impermanence twice as much, in ourselves and in what we make.

I could probably go on to intolerable length on how to face this, and it would still end in some book recommendations you might not reach out of boredom. Something more may be coming, but let me say this in compassionate simplicity.

Impermanence can be a comfort, for we see how much we cling to and how that causes pain. If I’m not much of a tangible thing, then I neither begin nor end; I’m a process, more or less. Realizing this, I can just get over myself and get on with my creative work because that’s coming from whatever I am, permanent or not. I might as well get over myself, because it doesn’t seem very solid.

So whatever. Go on, create, do the thing you do. It’s all processes and change, so let’s see where it goes.

Steven Savage

Grinding On In Hope

(This column is posted at www.StevenSavage.com, Steve’s Tumblr, and Pillowfort.  Find out more at my newsletter, and all my social media at my linktr.ee)

2022 seems to be a line of unmitigated tragedy.  COVID continues to rampage, Russia invades Ukraine, the economy teeters, the news is full of bullshit, and there are multiple school shootings.  Even though we see hope in Ukraine, the other issues wear on us.

I’m sure you feel that grinding awfulness, and in time you want to give up.  I can offer you this advice – don’t.  Take a rest, take a break, get away, but don’t give up.

The one thing we can do is keep going in the face of all this awfulness.  We can fight for what matters, we can stick to what’s meaningful to us, we can not quit.  Quitting is the one thing that guarantees a worse world.

This isn’t just a moral statement, it’s a statement about meaning in our lives.  When we give up then we’re no longer ourselves, we’re a shadow waiting for harsh light to erase us.  In motion there is hope that what matters to us can continue to matter, to sustain, to grow, to return.  We need this motion not just to be good people but to stay sane.

Humans are a process.  When we stop, we’re just not people, just not ourselves.

So as hard as things are now – and I know they’re hard – don’t give up.  Keep going, even if “going” involves a rest for now.  Keep being you – that you, that process, might just get us out of this mess, or at least you.  Until we get out of this, at least you’ll be yourself when you’re in motion.

Steven Savage

Isekonspiracy

(This column is posted at www.StevenSavage.com, Steve’s Tumblr, and Pillowfort.  Find out more at my newsletter, and all my social media at my linktr.ee)

I’m not a fan of most Isekai stories – stories of a person ending up in another world and are very prominent in manga and anime. Yes, there are wonderful genre classics like The Wizard of Oz and Fushigi Yuugi. There are good ones in today’s anime world, like the stellar The Faraway Paladin (watch it and prepare to cry). Too many of them get right up my nose as obvious power fantasies without much else beyond wish fulfillment.

Something else I’m not a fan of is conspiracy theories. I’ve watched them consume people’s minds, poison discourse, and lead to a violent attack on America’s Capitol. In a recent fit of contemplation and podcast-binging, I realized conspiracy theories are bad Isekai stories.

It is not a pleasant realization – and writing this made it more troubling.

First, both bad Isekai and conspiracy theories are about victimhood. The more pandering Isekai are about someone getting to be great, mighty, find revenge or whatever in their new world. Conspiracy theorists are also grievance-ridden and looking for someone to take it out on – and in their fantasies they hurt real people.

Isekai (good and bad) and conspiracy theories are oft about being special. That makes sense as a manga titled “I Went To Medieval Times And Died Of Disease” has a limited audience. However, in too many Isekai, the power trip is the point, leading to a story that only works if it pushes your buttons. I find this no different from how many conspiracy theorists believe they’re on a special mission from God or a secret agency to fight evil (when really they’re just toys of grifters).

Both Conspiracy theories and Isekai promise simplicity and are usually gamified. Many modern Isekai are based on game ideas and thus have obvious villains and heroic goals – defeat the Demon Lord, get the girl, etc. Conspiracy theories promise to make sense of the complex world and as scholars have noted resemble LARPS (Live Action Role Playing Games).

Finally, find a lot of bad Isekai dehumanizing and most conspiracy theories to be dehumanizing. Too much Isekai is about the hero you’re supposed to identify and a world of cardboard cutouts to knock around. Conspiracy theorists are glad to dehumanize people, sorting them into simple categories and wishing or bringing harm on people they’ve turned into props.

What I see in all of this is a need for escape.  The more pandering Isekai – as much as I critique them – are fulfilling a need.  Conspiracy theories fill similar needs but in a very destructive manner.  Somewhere in there is a mental place where someone starts a side into the darkness, and I wish I understood it better.

But at least with this insight, I have a chance to understand it a little more.

Steven Savage