Way With Worlds: Why Worldbuild?

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Years ago at the end of the 20th century and the start of the 21st I began writing a column on worldbuilding and fiction – Way With Worlds. This was the age when people were suddenly able to get their works on the internet, via websites and journals and email. There was a slow simmer of amateur writers, should-be-pros, would-be-pros, fanficcers, and more. A column on worldbuilding seemed in order.

I’ve always had ambitions to write fiction, had worked on shared-universe newsletters, played RPGs, and more. Worlds were part of what I liked to do, and a good setting, a good living world/universe made things come alive. So I expressed my theories in hope of helping people, to use my knowledge gained over the years, and of course because I’m not overly good at shutting up.

The columns sat online for years when I decided not to continue them, and every now and then someone will read one or mention them to me. Over the years I do less fictional work directly, yet am still involved in worldbuilding when I help friends with games, edit books, and when I run the inspiration site Seventh Sanctum. Of course, I still have plenty of opinions.

Now even more people are writing, and making videos, and self-publishing. So I decided to revisit the columns and rewrite them, expand them, and use what I learned in over a decade.

And the first question is still as burningly relevant as ever? Why Worldbuild?

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Randomizing and RPGs

(This was originally posted at Ongoing Worlds.  And yes, it’s a Seventh Sanctum column that’s not an update.  A trend?  We’ll see!)

Look Back In Randomness . . .

In 1999 at a gathering of anime and Mystery Science Theater Fans, I commented how some anime attacks sounded randomly generated by computer.  Suddenly it struck me that it would be easy to write a program to do that, as I’d written code to do superhero names and names in the vein of Elfquest characters.  A few notes later I had enough ideas to try and I made an Anime Power Generator.

Then I began thinking of other options.  And more random generators emerged.  Then I put them on my web site.  Then they took over the website.

Then what is known today as Seventh Sanctum was born.  Eventually it encompassed over 150 generators.  I just kept making these things for 14 years.

So in 2013 I realized that perhaps I had to update the years old design, and go modern.  Fortunately Bootstrap provided me the framework I needed, and I proudly updated it in a mobile, adaptable, and honestly easier to read and simpler design.

This is when Dave contacted me.  He and I knew each other from when I interviewed him at MuseHack.  He noted that I had many random generators for people to use in writing, art, and of course RPGs.  But what is the role of randomizers in RPGs anyway?

I’d never thought of it.  I just sort of assumed it was obvious or instinctive.

Dave had challenged me, in short, to put into words what was rarely expressed.  I was up for the challenge – frankly I wanted to see my own thoughts in more solid form.

So, you run an RPG or play one, or are starting one.  How can randomness help you in something that’s so often the result of planning, phrasing, and writing?  Many, many ways . . .

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Seventh Sanctum Update 11/22/2013

Thanks for the continuous feedback folks.  So a few updates

  • First, you may notice a color change at Seventh Sanctum – the Blue Is Back.  Frankly, a lot of people sort of missed it.  So hey, if it’s part of the brand, there you go.
  • Several people would like options to choose results back.  I’m considering a few possibilities and debating if it’s worth restoring.  But the feedback is appreciated.
  • I’m considering a slight layout change with the comments to leave less blank space – but it actually makes the layouts trickier in some cases.  Live and learn.
  • Finally – and I really would like feedback on this – I’m considering how to add more content and interactive features.  A message board seems a bit excessive and basic, the Disqus comments are nice, a mailing list may be fun, but I’ve wondered what about some direct content with a blog/posting element?  It doesn’t even have to be me writing for it but could give a place for a lot of us to post ideas, creativity, theories, advice, and more.  I’ve got a rough idea of how I can embed a blog into the site without overstraining it, but it’s pretty basic right now.

Let me know!

– Steven Savage

Steven Savage is a Geek 2.0 writer, speaker, blogger, and job coach.  He blogs on careers at http://www.musehack.com/, publishes books on career and culture at http://www.informotron.com/, and does a site of creative tools at http://www.seventhsanctum.com/. He can be reached at https://www.stevensavage.com/.