Games: More like movies?

In a recent episode of X-Play, a gentleman from www.giantbomb.com was commenting on why games are tough to make – unlike movies, you often have to re-invent at least part of your technology from the start.  If you've worked in games (or programming) you know that's not strictly true – there are many development tools – but game development certainly requires a lot of work and a lot of invention if not re-invention.

As I noted that's not strictly true that gaming requires re-invention of technology.  It's less true over time, and I think that can signal a shift in gaming.

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Content Machines

As I've been contemplating the Everything Wars and content delivery, something struck me about game machines – Wii, X-Box, even DS or PSP.

It seems fairly obvious that the game machines are changing to multi-media machines, as we've mentioned before – Netflix on X-box, e-books on DS, etc.  Yet it's still easy to talk about the future of game consoles, handheld games, etc.

I'm starting to think that's the wrong idea.

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Kaiju Company Big Battle – Where it’s going

So I talked about the Everything Wars last post and laid down an outline of how I saw the battle going:

Level 1: Apple, Google, and Microsoft battling over technologies of software, systems, and access.
Level 2a: Content delivery companies, battling each other over rights and distribution, and possibly making deals with other companies.
Level 2b: Social media and integration tools, battling each other midly, but somewhat away from Level 1.
Level 3: Content deliverers, dealing with the battles above.

So now where do I see this going and what does it mean for you?

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