Steve’s Very Late Reactions To The XBox One

So after all the news about Amazon, I’m going to return to what I had intended to write for the beginning of the week – my reactions to the XBox One (which is the third Xbox, try not to think about it too hard) and what it means for careers and creativity.

To say the least, the reaction to the announcement is not exactly positive, and even the Onion got in on the act. Kotaku is in their usual form on these things with a pretty good roundup of the features.

But you’re here to see what I think, and watch me talk endlessly about it and career repercussions.  So let’s get to it . . .

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Why We Can’t Explain Video Games To Non Gamers

A lot of us have, are, or want to work in gaming. Which is great, even if the industry is insanely confusing (enough for me to have ranted about it for quite some time). Gaming is a legitimate form of development and dare I say it, art. Also it really helps push technology, so I’m all for it.

Except as I expand my work in the geekosphere I encounter a lot of people who just don’t “get” gaming. Oh they’re as nerdy as the rest of us, as technical (if not moreso in some cases), but they don’t see why people would blow hours doing this and what they get of it. Wondering why some people don’t “get” gaming is something I’ve been thinking of.

I’ve been thinking about it because it affects how we develop, how we market, and how we communicate. If we are missing people that may enjoy our games, that is an issue. If value is not communicated, that is an issue. If sometimes we’re wasting time on a bad project we could avoid with the feedback of a “non-gamer” that is a big issue.

So why is it some people just don’t “get” games? After some analysis, I came to a few conclusions, some of which are surprising.  Well, to me.

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Glad To Sell You The Power: Consumerism Meets Creativity

There’s no doubt we live in a consumer culture in America, and a good part of the Western (and Eastern) world. There’s plenty of things made, plenty to buy, and we do so beyond our basic needs. Obviously, not everyone is happy with this situation, as you can read . . . well anywhere. I myself, always a fan of technology and new things, am not thrilled with waste, passivity, and commodification.

However, at least in some spheres, I’m noticing there’s turns away from standard consumerism. There’s the DIY culture, and its offspring the Makers. There’s focus on simplicity and zero/low waste.

However, I noticed a curious phenomena building over time, one I’d like to discuss for it’s relevance in geeky careers and opportunities; we’re already getting “outbursts” of people wanting more control over what they do and more creative outlets – and people serving their needs by providing ways to do it.

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