Why We Can’t Explain Video Games To Non Gamers

A lot of us have, are, or want to work in gaming. Which is great, even if the industry is insanely confusing (enough for me to have ranted about it for quite some time). Gaming is a legitimate form of development and dare I say it, art. Also it really helps push technology, so I’m all for it.

Except as I expand my work in the geekosphere I encounter a lot of people who just don’t “get” gaming. Oh they’re as nerdy as the rest of us, as technical (if not moreso in some cases), but they don’t see why people would blow hours doing this and what they get of it. Wondering why some people don’t “get” gaming is something I’ve been thinking of.

I’ve been thinking about it because it affects how we develop, how we market, and how we communicate. If we are missing people that may enjoy our games, that is an issue. If value is not communicated, that is an issue. If sometimes we’re wasting time on a bad project we could avoid with the feedback of a “non-gamer” that is a big issue.

So why is it some people just don’t “get” games? After some analysis, I came to a few conclusions, some of which are surprising.  Well, to me.

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Glad To Sell You The Power: Consumerism Meets Creativity

There’s no doubt we live in a consumer culture in America, and a good part of the Western (and Eastern) world. There’s plenty of things made, plenty to buy, and we do so beyond our basic needs. Obviously, not everyone is happy with this situation, as you can read . . . well anywhere. I myself, always a fan of technology and new things, am not thrilled with waste, passivity, and commodification.

However, at least in some spheres, I’m noticing there’s turns away from standard consumerism. There’s the DIY culture, and its offspring the Makers. There’s focus on simplicity and zero/low waste.

However, I noticed a curious phenomena building over time, one I’d like to discuss for it’s relevance in geeky careers and opportunities; we’re already getting “outbursts” of people wanting more control over what they do and more creative outlets – and people serving their needs by providing ways to do it.

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If We Need SF, What’s The Best Form?

Back on April 26th I did a post on how there’s a kind of SF Gap. My theory can be roughly summarized as:

  1. A lot of our SF dreams and ideas have come true (often in consumer electronics).
  2. It’s all pretty standard.
  3. SF looks a lot alike – or in some cases is so way out it doesn’t give us something to reach for.
  4. We therefore lack the inspiration to create new technologies.

Well you can guess that got people talking at the original article, and fellow writer Serdar had his unique insights on a larger “personal gap” and on technology and deception that are well worth reading – and joining in on the conversation.

Clearly I touched a nerve. OK, nerves for me, Serdar, and some regulars, but that’s still some important nerves that my grubby literary fingers prodded. In fact, Serdar’s feedback got me thinking . . .

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