An Look at Chromecast, Roku, and Apple TV

Nice roundup at Boing Boing for your thoughts.

I’ve got to say Roku sounds like they’re coming out ahead here.  I’m also wondering how they stand politically – independent or in danger of a buy-out?

Still, maybe it’s time to send them a resume.

– Steven

 

 

Gaming’s Tower of Babel

A few weeks ago I discovered Rogue Legacy, a brilliant indie game that instantly became a time sink for me over vacation. I even reviewed it at NerdCaliber. No, I haven’t finished it – yet – but it is a fascinating study in getting a game “right” in a way where people “get” it. Also I want to finish it but I started a new job . . . and Cubeworld.

Rogue Legacy is a fusion of several elements:

  • Roguelike randomness (deriving from the early random-dungeon game Rogue).
  • Sidescrolling castle exploration of the “Metroidvania” type (reminiscent of some Metroid games and Castlevania: Symphony of the Night)
  • Brutal difficulty common to both of those games and popularized in the hardcore games Demons’ Souls and Dark Souls.
  • An aesthetic reminiscent of other hardcore games, Ghosts and Goblins and Ghouls and Ghosts.

Basically you go into a randomly generated castle, explore, die, and then a randomly generated set of ancestors are available for you to take on the journey again to get far enough to win – usually after a lot of descendants.

Now if you’re a gamer like me, you’re already responding to rods like “Roguelike” and “Metroidvania” and “Hardcore.” My choice of words – and Rogue Legacy’s ancestry – speak to powerful and popular concepts in gaming. In short, Rogue Legacy’s designers speak the language of people like me, and a language with years of history. They know what some of us want and how to do it and communicate it.

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