For Love of Tower Defense

When Skyrim was done sucking down my spare and not-so-spare time, I tried some smaller downloadable games.  First I played "Dungeon Defenders", a tower defense/RPG fusion.  Next (well, at the same time), I played "Orcs Must Die," a case of truth in advertising that was . . . an RPG/Tower Defense Fusion.

Starting to see a trend?

In fact, Microsoft apparently did, they even had a Tower Defense discount/special on XBox.  It appears that Tower Defense has become pretty popular and produced some good games lately, even if the genre has been around for awhile (such as "Trapt/Dark Illusion") 

This made me wonder, just are these games popular?  Why was I enjoying them?  Why did these RPG-style fusions seem especially enjoyable and well-received?  I mean, yes, Tower defense was and is popular, but these games seemed to reach something in me and other gamers that made us play for hours and speculate on new ways to immolate orcs (I recommend a spring trap that throws them back into Brimstone, by the way).

For you current and future game professionals, here's my analysis.

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Layoffs At THQ

THQ is making cuts. Where it is is a bit of a question, and this roundup tries for some context. It might be several layoffs.

Analysts seem positive about THQ's moves.

TAKEAWAYS:

  • THQ is going to survive, I think it'd be unlikely for them to collapse – but clearly they need to restructure/reorg/replan.
  • I'd be careful of any job oppose with them for this reason.
  • Their age-refocusing might leave some opportunities for other companies and studios.

Steven Savage

Games, Persistence, The Cloud, The Future

If you play MMOs, if you're using cloud storage for games (as we're moving towards), think for a moment how long a "game" will survive.  Your collection of memory sticks and outdated save cards is nothing compared to the way gaming is going.  I see it entirely possible that game data will survive for years, for more than a decade, in some situations.

This likely possibility is something those of us who play and make games and media should be seriously considering.

  • MMO's will have to decide what to do with old data – and also the fact that each inactive account may yet become income producing.
  • If anyone remembers the way some Metal Gear games used save files, those old save files could be used in so many ways in other games – or sequels.
  • What happens when a game gets re-released?  What do you do with save files floating around in the cloud?
  • When a game gets a sequel/spinoff years later after whatever legal/ethical/company fooaraw delays it save files that can be used for extras, bonuses, etc. may still be out there.
  • With all the ways to use old save and game information, what are the legal limits of what data you can use?
  • * What legal rights does a company have to use data saved under previous games?

If you're a programmer or producer in gaming, a lot of potential opportunities and challenges are coming just due to sheer persistence of data.  Some of these could be trouble – and many could be opportunities.

Steven Savage