Skyrim: Dragons and Superheroes?

(Originally published at Comics Bulletin)

I'm playing the most awesome superhero game.

I'm a man with strange powers in a  troubled world.  As I journey around engaging in may battles, helping people, I can see my effect on the world.  My powers grow, I gain allies, and find disturbing truths.

I'm playing a wizard type character in Skyrim, the fantasy RPG that's the latest in the Elder Scrolls series.
After wandering around for gods-knows-how-many hours, I'm wielding massive powers as my character evolves beyond a simple wizard to a powerhouse.  Gameplay changes.  People in-game react to what I do.  It feels . . . a bit like being a superhero.

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Skyrim, Social Games, and Social Needs

So, yes I'm still playing Skyrim, as is apparently everyone on the planet.  Of course this has me thinking about gaming trends and what they mean for careers because this is me.  I've leveled up my News Speculating to 100 and bought several perks.

Anywy, lame game jokes aside, I wanted to toss out a thought about the geekonomy and gaming trends.

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Things I learned From Skyrim

Yes, Skyrim.  Elder Scrolls 5.  The latest chapter of the erratically long-running, ambitious series is out, and I'm playing my first Elder Scrolls game since "Daggerfall."

I know I'm not alone.  I see it talked about constantly, hear about it constantly, and my friends and co-workers discuss it.

Know what?  It's actually a really good game.  Sure it has some flaws and bugs, but I'm pretty impressed.  It's gorgeous, adventure-filled, fun, and has a serious wide-open sandbox feel that is crammed with a lot to do.  It's really an adventure "your" way, even if your way is to run around in your underwear amassing a cabbage collection.

But as this is an impressive, epic game, the kind of game a lot of games promised to be and weren't, it's also got me thinking.  What does Skyrim "mean" for gaming – in short, what's the progeeky impact?  What can we learn if we're in gaming?

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