Last column I posted more only theory that the social elements of a media, the ability for people to connect with others via that media, were a major factor in its success. This element of success was more important than originality and other factors due to the nature of human socialization – we want to connect with others first and foremost. Building on this theory of "socialization-driven media popularity," I want to explore what I consider a prime example of it: Minecraft.
Video Gaming
Kinect Hacks, Microsoft, And Consumer Experimentation
So how many ways can people do bizarre and unusual things with the Kinect?
- How about simulated breasts (Not Safe For Work – or sanity)
- If that's disturbing, cleans your mind with an Ultraman hack and just marinate in the awesomeness.
- Or just play World of Warcraft.
The Kinect seems to be getting hacked left and right. Yet, it seems beyond some of the pornographic elements, Microsoft is saying very little about this. This leads me to two conclusions I'd like to discuss.
(And, yes I could joke about a Microsoft product being hacked, but that's serious low-hanging humor fruit).