The Future of Hint Books

I love hint books for video games.  Sure they're fun to get help on a game, but they're also chocked full of interesting details on the game, extra tips, and even instructions superior to the game manual.  They usually boast good production values as well – the really good ones are a pleasure to read and thumb through.  I think my love of hint books is easy to understand.

As I'm quite fond of hint books, I've noticed some trends that makes me wonder what the future of these large, beautiful guides is:

  • Downloadable content in gaming means more games coming out.  With the speed-to-market of games, with more choices to write hint books for, how will companies that make them choose?
  • eBooks.  It's rather obvious that more and more people are reading books in electronic format.  This is great to save trees, but are people going to keep their iPads on their laps to read their hint books while playing the X-box?
  • The internet.  Go to http://www.gamefaqs.com/ and you can get a lot of information for free on games.  It may not be as big or beautiful as some of the truly elegant books, but it's there for the reading.  Sites like GameFaqs also support communities so you can ask and answer highly specific questions.

So between more games, people getting used to electronic access of books, and the free online services used by people to get their game-hint fix, what is the future of Hint Books?  As you may guess, I'm going to attempt to answer this because it's a geekonomic area, and an area of career interest – besides for some of you hopeful writers out there, it might give you some career ideas.

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Go Farther: Date Sim Redux

Tamara had mentioned to me that if you're going to have a Scott Pilgrim game that's a beat-em-up, you should also add another appropriate game – DateSim.

This made me think that, indeed, there's many properties that could benefit from DateSims as I mentioned before.  I'd love to see the Venture Brothers get a DateSim of the supervillain characters (who often have complex romantic lives).  You could do one with Legion of Superheroes, the superhero soap opera.  DateSims, could be everywhere . . .

 . . . except right now it seems they're already starting to make their way into the RPG Genre.  Yep, the DateSim snuck in under our noses.

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Go Farther: Transform Your MMO

Go Farther: Transform your MMO

Star Trek MMO.  Star Wars Old Republic MMO.  Plenty of MMO's here and there.

Well, let me suggest another MMO.  An MMO that would build on a wel-beloved property with ore 20 years of history.  An MMO that would allow for innovations in gaming.

An MMO that would make a TON of money.

I'm talking about an MMO based on the beloved Transformers property.  That's right, it's time for people to get together across the world to play sentient, transforming robots.

So why do I think it'd work:

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