Ive been thinking about the different media economic models out there, especially games and e-books. I think I've discovered a barrier to customer involvement that is often not explored.
Fear of commitment.
Writer, Agilist, Elder Geek
Ive been thinking about the different media economic models out there, especially games and e-books. I think I've discovered a barrier to customer involvement that is often not explored.
Fear of commitment.
OK, the GDC, the Game Developer's conference is over, and it's time for my geek-career roundup.
Now a bit of a disclaimer – I went for half a day mostly to hit the trade floor. I'm very busy right now and the management track panels weren't anything I hadn't already done or taken. The panels there looked quite good, it's just I've been doing the IT PM thing for . . . about six or more years. In fact one of my teachers was there anyway.
So I wandered around, got my impressions, and analyzed what was going on in gaming and peripheral tech. You know me – business via naturalistic observation. Here's what impressed me.
My overall impression was positive, with some up-and comers and savvy people looking to adapt and take advantages of the worldwide economic changes and changes in the game industry. I especially believe in the next few years (especially with attempts to save money by outsourcing) that "game industry service companies" have a bright future – even more than I believed last year.
Though they may be in Scotland, Canada, or Sweden if those recruiters have any say.
– Steven Savage