The Competitive Edge of Surprise

I'm a fan of Reno 911!, a show about a lovable but flawed group of misfit policepersons in Reno, Nevada.  A parody of shows like "Cops", what makes it intriguing is a lot of it is improvised.  Though there's many running jokes, this level of spontaneity adds a charm to the series, and makes it more human.

There are other forms of media "spontaneity."  The Random House/Stardoll deal that allows for people to vote on the outcome of a story for instance.  There is the unpredictability of reality shows – much as I'm not a fan of most of them – that appeals to people.  I've been addicted to both Borderlands and Dragon Quest IX – games with randomly generated content to keep the games fresh.

Such things got me thinking about spontaneity and unpredictability.  These are things you can't really fake in media – and these are traits people like in their media, be it books, or shows, and so forth.  We love having an unknown to explore, something that doesn't fit our expectations (yet does).  In short, in an age where there's so much competition for attention, can the media we produce be more competitive if it adds spontaneity and unpredictability?

I think so.

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Go Farther: Fiction Needs Irrelevance

When we build a world for our fictions, games, and shows, we construct cultures.  Cultures explain why people do what they do, how they think, why they eat, how they war, how they make peace, and more.  Culture is unavoidable when you make a setting – one could even argue that characters are often expressions of their cultures.

When we build these cultures we're often thinking about important things.  We want to know why characters believe as they do.  We want to explain why characters go where they go and do what they do.  We want to explain why magic is the prerogative of the ruling class, why there's a different language spoken on this distant space station, and so on.  We want to explain what matters – in short, cultures explain the Big Plot.

This is short-sighted.

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Go Farther: Fiction Needs Some Education

It appears I'm on a roll of late with "Go Farthers" for our fiction/setting writing audiences.  I'm not done of course – I'm just noting.

I've talked about how creating a new setting – or working with an old one – can be improved by thinking about economic issues.  I've discussed the importance of food in a setting – an area often ignored despite the fact that food and culturally related elements are telling an important.  So what's next?

Education.

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