You Don’t Have To Write

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

I settled down to read The Society of the Spectacle, the classic work on how modern society’s economy becomes all spectacle with little substance.  I’m sure I’ll have more to discuss, but I’d like to tell you about a reaction.

The book is broken into short chapters and numbered bits of analysis never more than a few paragraphs long.  While reading the analysis of how we commodify the world or turn economy to spectacle, I had ideas.  I had ideas for a book or two I could start writing . . .

Then, I stopped.  Why did I have to write now?  In fact, why the hell did I have to write these books without further analysis?  Also, did I have to read a book on commodities and want to make one?

I found other writers have this situation.  You have the realization a book can exist, and then you think you have to do it.  The cause varies, but the problem is the same.

If you find yourself in this situation, ask why you’re trying to write.

My motivation?  I want to know my works will benefit people and was evaluating my various projects.  My inspirations rode that desire right into “I must do this now,” and I only realized it a while later and stopped.

Part of being a writer is knowing what not to write.  Give yourself a chance to develop that skill, even if you have to ask some hard questions.

Steven Savage

Unborn Authors

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

Once I had a few books out, I realized how easy it is to publish (well, self-publish). I began speaking about it, advising, and helping out in writer’s groups. So many people want to write and I wanted to help!

Then I realized that many people say they want to publish books (or say they do), but the books rarely materialize. It’s frustrating to watch talent and enthusiasm never pay off, even when there are moments people do get their book out. Somehow the successes don’t reduce the pain of seeing the failures.

My fellow authors and I commiserate about this. There’s a pain that comes with seeing people like us not realize what we have. There’s an unpleasant mix of empathy, disbelief, and frustration that tugs at us.

We share stories about it, trying to understand how we might help. The person who sees writing as a path to wealth but doesn’t understand how writing usually pays the bills. The author who can’t push the button. The writer who can’t start, and the other who can’t finish.

We talk about them but rarely do we find solutions. The pain stays with us because these authors are us, and there are things to tell. You can sense that book waiting to be born in someone.

I’ve realized it’s not the book being born that’s the problem. The problem is the person hasn’t yet been born as an author.

Writing is not just wordsmithing or plotting or self-publishing. It’s a lifestyle and the commitment and desire to get your work out. You don’t become an author by publishing; you become an author by becoming the kind of person who can get a book out.


This may mean writing better, learning software, taking classes, or going to therapy for issues. It means honing your art and moving forward. In many cases, it means getting the book out even if it’s bad so you can write the next one. Author is a verb way more than it is a noun.

So many unrealized authors haven’t gone all the way being authors. Stuck daydreaming or stuck afraid to push the button and publish, many are still stuck. They’re not born yet.

Maybe this is what we need far more than another grammar guide or plotting guide – advice on being an author as a person. I hope this helps my fellow published authors help others. It will certainly guide my future advice.

Who do you need to be in order to become an author?

Steven Savage

The Writer’s Game: The DeathSpank Series

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

If the title concerns you, the DeathSpank series are a trio of comedy action RPGs from Hothead Games.  You can stop worrying about the name.

Starting in 2010, this series follows the adventures of DeathSpank, a muscley but vacant hero in the vein of The Tick.  Through three games (the titular first one, Thongs of Virtue, and The Baconing), our sword-swinging protagonist travels a colorful world to smite evil and recover magical artifacts.  It has all the trappings expected of a fantasy action RPG – equipment, button-mashing combat, quests – while parodying the genre.

The genre, a staple of video games, had plenty to parody.  Overblown magical weapons, senseless side quests, post-apocalyptic tropes, strange artifacts were all targets for DeathSpank.  I can still remember laughing at the overdone reveal of a magical sword or seeing the realm of the gods as a walled community of snobs.

Comedy is tricky no matter the media.  DeathSpank provides us lessons we can use in other media, even if you find the title questionable.  There are lessons for writers in this series, especially writers of comedy.

Get The Foundation Right

DeathSpank was a parody of games, but it was a game.  The monster-bashing was solid, there were interesting environments to explore, and it was fun to play.  The authors could have made a serious game on the DeathSpank engine, but chose parody.

Fortunately, the authors deiced to be hilarious.

This is a reminder to authors writing comedy that you’re still doing writing.  Much as DeathSpank had the mechanics of the game right, your novel or comic needs to have the right pacing, language, etc.  If you want to write comedy, be a good writer.

Had DeathSpank not had good gameplay, not as many people would have stuck with the series to enjoy the comedy.

Actually Be Funny

DeathSpank had plenty to make fun of – fantasy RPG Action games are both familiar and have plenty to mock.  The crew didn’t just poke a few things and call it a day; they worked hard to make you laugh.

The voice actor for DeathSpank (the character) was hilariously overdone.  The genre’s common devolution into “sidequests” is roundly mocked.  The dialogue is often plain funny, even when the hero talks to a cow or his evil Anti-self.  The comedy writing and acting were authentically good and extremely well written.

If you’re writing comedy, you have to put the work in – and as many of us know, it’s not easy.  Even when you have obvious targets as DeathSpank did, you still should put in the work.  DeathSpank was well-written enough I could have seen it being a film or short-run TV show.

Know Your Subject

The reason DeathSpank had me laughing as I battled monsters was that the creators clearly knew the genre they mocked.  As a fan of fantasy RPGs and fantasy in general, I recognized what they were parodying.  I was the target audience (and still am).

Thus, it’s clear the people behind DeathSpank knew what they were making fun of.  It wasn’t shallow humor, there were a few deep cuts, as well as many medium ones as it were.  Simply put, no one that didn’t know the genre well could have made this game.

This is a reminder for writers that you have to know any subject you’re parodyiny.  If you don’t – or think you do and don’t – your work will suffer for it.  Come to think of it, so will your audience.

There may be a time to look at something and realize you can’t mock it, no matter your writing skills.

Love Your Subject

DeathSpank was there to mock, but it was also  a labor of love.  You don’t craft something this funny without caring about what you do.  Much as The Venture Brothers was both parody and homage, DeathSpank got close to that line.

The game was funny, yes but done with affection.  Time was lavished on the dialogue, humorous environments, and game design.  There is craftsmanship in this game, even if you teleport via magical outhouses (no, really).

Caring about a subject means you know it well enough to parody it.  That intimacy also means you’ll have love and sympathy for the subject matter, saving you from the traps of mean-spiritedness.  Instead, your humor will be true as you know the subject so well.


The audience will respond to that love, as their laughter comes from knowing the subject as well as you.

In Conclusion

DeathSpank managed to be a comedy game that was both comedy and game.  The result was a fun, funny experience that reminds us comedy lies on a foundation of knowing the subjects and the mechanics of your craft. 

Lesson’s For Writers

  • Solid writing matters no matter the genre.
  • If you’re trying to be funny, don’t hold back even if the target is easy.  Put in the work.
  • Know the subject you’re parodying.  If you don’t, focus on something you do know.
  • Care about the subject you’re parodying.  It helps you be funny, leads to good craftsmanship, and saves you from mean-spiritedness.

Steven Savage