Questioning Your Way To Solidity

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

Fiction is a canvas upon which you can do anything, and that’s why its limiting. When you can do anything, you have so many options you become paralyzed.

My friend Serdar talks about this, by comparing it to how many brands of Toothpaste we have:

“Choice paralysis is, as you can guess, a major issue in creative work. Because you have complete control over what you put into a story, that can manifest as being stranded between too many choices, and you end up in a Toothpaste Meltdown, goggling at the screen and drooling into your keys.”

He goes on to analyze how the choices you make are best shaped by what fits the story you want to write, and asking the right questions. This is something I see (to no one’s surprise) in my work using Agile methods.

Agile methods are obsessed with asking “what is valuable for the customer/end user/etc.” The basic idea is find what’s important, rank things in order of the importance, and start from the top. If you’re not sure, then you have to ask more questions about who your audience is, what they want, etc.

That one word, Value, helps say so much.

In my recent work on my novel, A School of Many Futures, I started a massive edit after getting editoral, prereader, and my own feedback. What helped me was asking what chapters, scenes, etc. did anything for the audience. The result shocked me.

  • Two chapters merged into one, moving the plot along.
  • Several scenes were thus combined, making them richer and snappier.
  • An entire sub-subplot and mini-character arc emerged from the above deeply enriching the overall story.
  • A cat who appears perhaps twice, became a useful way to exposit (hey, people talk to cats).

All because I asked what matters to the audience. What had value, to them.

This doesn’t mean I shirked on worldbuilding – this is me. It just meant that I found a way to tell the story, in the world, that worked better for the reader. I violated none of my obsessively detailed continuity, I merely found which option told the story best.

So next time you’re stuck with the “toothpaste conundrum” in your writing, ask what your audience wants and write it down. Then sort these ideas in order of what is important to them. Start from the top and go through your list.

Even if the audience is just you, you might be surprised at what you really want . . .

Steven Savage

Red and Blue, Focus and Schedule

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

One of the significant challenges of writing is focusing on writing when we have to worry about schedules. We want to get words into reality, but we also have to ask if the book is on time, where the cover art is, etc. It’s hard to write when you’re worrying – and rare is the writer I’ve met who didn’t have concerns about time weigh on them.

I found a helpful perspective in the works of David Marquet. Previously I wrote about Marquet’s concept of Redwork and Bluework fromĀ Leadership is Language. It’s a valuable concept that humans work in two modes – Red (measured, time-based, measurable) and Blue (imaginative, non-linear, creative). Some of this applies to writing and worry – in a surprising way.

The act of actually writing is Redwork in many ways – putting words down following an outline or a direction. Bluework is the plotting, imagining, and outlining. In some cases, one may alter which kind of work they’re doing rapidly, but the division is useful.

Redwork may have a time component – you work for so long or deliver so many words – but it is not the time far into the future. Whatever limits and goals we set on our writing Redwork, those should focus us on the job at hand. Anything else is just disruptive.

The Bluework of writing – plotting, making timelines, etc. – is when we want to think of larger timeframes. That’s when you work out how you’re doing on your schedule or what the plan is. Bluework may be imaginative, but sometimes it takes imagination to figure out how to get a book out on time.

What I learned from this examination is that when I write, I focus on writing. If I worry about the schedule, I just focus on the writing all the more – almost like a meditation. There’s no time to think long-term, and that will just mess you up.

So now I’m working to save my worrying for when I’m not writing. If I get words down and words edited, I’ll always move forward. If I think about schedules during the Bluework of planning and review, I’ll be ready to figure out how to get to my goals.

Marquet’s idea of dividing up work into two kinds is useful, and it’s also useful to figure how they apply to various goals. I think I’ve got more lessons to learn as they apply to writing.

Steven Savage

Why I Wrote It: Organizations and Worldbuilding

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

Ever heard of “the book you were meant to write?” Organizations and Worldbuilding is one of those books for me. It’s a book on how to write fictional organizations, and it exists due to two personal

I am an organizer by nature and by profession. I was always organized in my youth, always with a plan or something to do. I became a Project Manager, then an Agilist. Now, I not only manage, but I also speak and write on organization.

However, when you’re naturally organized and trained in organization, you see flaws. I’m used to seeing deficiencies in processes, institutions, and teams. That’s how I help people get better at what they want to do.

I also write on worldbuilding, and you can imagine what it’s like when I turn my gaze on fictional organizations. I see flaws in fictional organizations – not appropriate problems, but ones where they’re not believable.

My job is to help organizations and teams run because that’s simply not everyone’s specialty. In turn, that means people writing fictional organizations may need some help. So I figured, “hey, time to write another book.”

I used my specialty.

It’s not like there aren’t other organization-related tips in other worldbuilding guides. Guides to political structures, discussion of genres, etc. all touch on organization. My goal was to create a general guide for worldbuilders making fictional governments, companies, etc. Something to cover those not-specific but oh-so-important questions like “how the heck do these people communicate.”

It’s another one I’m happy with, but it has a special place in my heart – it’s uniquely mine. Perhaps I’ll revisit it, do a sequel, or expand it, but it’s doing its job for now.

Steven Savage