Deadlines Are Tools

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

After an eventful few months, I was trying to keep up on all of my various projects. It was starting to get stressful – one book being published, the next worldbook in progress, and a novel in the works. How could this be stressful, I wondered? I had plans and outlines, and well-thought out deadlines, shouldn’t that make life easier?

Of course the more I examined, the more I realized a few things:

  1. I had my deadlines disrupted by assorted life events and those in the lives of friends and families.
  2. I had reassessed these deadlines during this time and adjusted them, but not given thought to my situation.
  3. Some of the projects with deadlines were ones that were new or experimental. An example would be my second novel – with one under my belt, I’m still perfecting my methods.

After having a discussion with some fellow writers, one suggested taking a break from some projects – just a few days. The more we discussed it, the more I came to a conclusion they were right, but also they’d revealed something else.

I’d used deadlines inappropriately.

I’d chosen deadlines to keep up on my projects, and to keep things under control. They were “realistic” in the way they were estimated using what knowledge I had – they were unrealistic for a trying time and with several experimental projects. This got me thinking about how we use deadlines inappropriately.

We often treat deadlines as unavoidable, sandrosanct, indeed required. Its probably the result of school, of previous industrial cultures, and of a busy time. But having deadlines we often jump to them without asking if they make sense or are even a good idea.

But what good is a deadline? A deadline is a tool- it should help you.

  • A deadline can help you allocate resources, deciding what to do in order to meet a deadline.
  • A deadline can help you coordinate, giving something to someone in time for them to take other action.
  • A deadline can result from trying to figure when you can get something done (and let’s you evaluate if you were right).
  • A deadline can help you prioritize.
  • A deadline can challenge yourself.

Deadlines are useful – but the thing is they’re just a tool. But its not a tool you have to use all the time. Maybe you, like me, are giving yourself deadlines you simply don’t need.

Maybe a project of yours doesnt need a deadline – perhaps its new so all you can do is your best.

Maybe a project of yours is play. It doesn’t matter when its done as long as there’s progress.

You get the idea.

So take a lesson from my experience. Evaluate your deadlines and see if they’re doing any good. There’s a good chance that you’re not using them for the right reasons or using them in a way that helps you.

It’s OK to give up on deadlines sometime, as I found.

Steven Savage

Writer’s Sharing Good And Bad

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

As mentioned previously, I help run a group of writers who are current and future self-publishers. Each month we meet to discuss how to improve and focus on a given subject. Once again, I have a useful insight from the event.

In this case, our specific theme for November was thought-provoking – we discussed what we were our good and bad points as writers. The idea wasn’t venting or bragging – the idea was to see how we could help each other out. Someone’s good practices could make up for another person’s flaws.

So the first thing we did was go around discussing what we’re good at – and why. The results were productive because we went in-depth – not just what we did, but why and how we learned it. The group quickly had an idea of new ways to be better at writing and how to get there.

For example, we realized that several of us used a “when in doubt, power through” approach to writing. The idea was to write no matter what and edit later. Someone who spent three days straight writing an entire book’s first draft confirmed this worked.

And, yes, I am tempted to try that.

When we discussed our flaws, however, something became apparent. We had a lot of the same issues, just in different forms or manifestations. Not only did this build a sense of camaraderie – and relief – it let us share ways we dealt with our similar issues. We weren’t alone – and we had a wealth of tips to share.

I recommend this “Good and Bad” session for your writing group, team, meetup, or what have you. Come together, find what you do good and share it, see what you do poorly and help each other out. There’s a lot to be learned.

Now I have to find a free three days for an experiment . . .

Steven Savage

Jojo’s Bizarre Aesthetic

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

Aesthetic, that artistic and thematic sense of creative work, is vital to things like writing, art, and video games. Sadly we forget this fact as we’re deep into code or plot outlines or arguments about Pantone. To help bring us home to this importance, I’d like to talk about musical jokes and psychic powers.

Specifically, I want to discuss Jojo’s Bizzare Adventure, often referred to as “JJBA.” JJBA is a continuing manga and anime series that helped me understand the importance of aesthetics. If you’re familiar with Jojo, you’re nodding, if not, read on.

Summing up JJBA is difficult, but it starts with fighting vampires, then becomes a generation adventure with psychic powers. Most characters are musical references, the art looks like Tom of Finland saw Cirque Du Solei, and elaborate outfits abound. It is in every way “its own thing.”

To say it has continuity or worldbuilding would be off – the author clearly and joyfully incorporates whatever works. What it has, however, is a theme, a feel – an aesthetic. The series in all its forms is about theme and feeling first.

When I saw a discussion about the aesthetics-first approach of JJBA, it got me thinking of other places aesthetics were important.

Games require aesthetics. Two of the foundational “Forged in the Dark” RPGs, “Blades in the Dark” and “Scum and Villainy,” contain information on “example media” to understand the settings. My friend Ewen, an indie game developer, also focuses heavily on aesthetics and outright gives thematic ideas in some of his works like a D&D parody and High School weirdness. Getting the feel of a game is necessary to play it – and make it.

After looking at the idea that JJBA is “aesthetic first,” after thinking over these games, I realized any creative work needs an aesthetic. Including yours.

After this realization, I asked myself what my aesthetic is for my current fictional work, A School of Many Futures. Set in a world where a fantasy planet evolved into the space age, it’s a place of technology, sorcery, and internet-using gods. Thinking of it aesthetically helped me understand it better and made my writing better. When you know what something should “feel” like, you can create it easier.

For instance, I realized that the setting was one where the normal contained the weird (in a world of magic anti-counterfeiting is challenging), and the strange contained the normal (gods send email). Just this small realization helped the world come to life further in my latest edits.

So I want to challenge you to find the aesthetic of your current works – fiction or not. Here are a few ideas I’ve gotten from various sources:

  • Are there any books, comics, or films that have a similar aesthetic?
  • What music fits your setting? Can you assemble a playlist?
  • Are there any significant artistic rules? In JJBA, most characters dress strangely, and in my setting colorful robes are commonplace.
  • Are there any emotional or intellectual elements that are prominent?
  • List five outstanding aesthetic rules of your current work to see if you can quantify the “feel” of what you’re doing.
  • If your work was adapted into other formats, what would not change, and what would be essential to avoid changing?

So I challenge you to find your aesthetic. Go on, explore it, write it down, share it. It’s a new way to look at your work. It certainly helped me with my own, helping me find a kind of intellectual-emotional guide.

Besides, who knows, finding your aesthetic might inspire you to further greatness. After all, if I told you a major international comic and anime sensation was about musical jokes and buff guys fighting with psychic doubles, would you believe me?

Steven Savage