Nothing Is A Chance for Everything: The Sonic The Hedgehog Movies

(This column is posted at www.StevenSavage.com, Steve’s Tumblr, and Pillowfort.  Find out more at my newsletter, and all my social media at my linktr.ee)

I never expected to analyze the Sonic the Hedgehog films because I never planned to watch them.  Having heard surprising praise for them, and after hearing about how Jim Carrey got inspired to play the villains of the films, I was curious.  So a friend and I watched both of them.

They weren’t “not bad,” they were actually “pretty good.”  Not the kind of films I’d watch again, but if someone wanted to see them for the first time and invited me, I’d do it.  The movies also provide some valuable filmmaking insights about doing things well.

If you’re somehow not familiar with Sonic the Hedgehog, the character started as a video game character – a blue hedgehog who can run fast and battles the villainous human Dr. Robotnik aka Eggman.  The game inspired a number of sequels, comics, shows, animated movies, and finally, live movies that faced a serious challenge of story.

To make a new series of live movies is to confront the dizzying continuity behind the Sonic the Hedgehog property.  There are many different “lores” to choose from, and not a few are laden with controversy, design choices, and weird legal issues.  The sweep of “takes” on Sonic the Hedgehog ranges from charmingly simple to insanely complex to weirdly horny.

What the people behind the Sonic The Hedgehog films wisely did is start the hell over.

In the first movie, we meet super-fast superpowered Sonic (Ben Schwartz), right as his owl mentor Longclaw saves him from an attack.  Longclaw saves the humanoid hedgehog by using alien tech to send him to Earth near the lovely town of Green Hills.  There, the lonely Sonic develops an obsession local sheriff Tom Wachowski (James Marsden) while trying to stay hidden.  When Sonic overuses his powers and creates a disaster, the military calls in black ops tech genius Dr. Robotnik (Jim Carrey) and Sonic’s life changes..  Sonic ends up calling on Tom for help, and the two end up on a bizarre road trip – unwelcome as Tom is already coping with a life and career crisis.  Battles, hijinks, and emotional bonding occur along with great visuals and gags.

It’s basically a superhero origin road trip buddy story.  Yes, the film has multiple emotional arcs because it didn’t have any other choice.  When you start with the basics of an idea, it’s not enough to carry a film, so a story is required.

Of course, they had a fantastic cast.  Schwartz’ Sonic is funny, charming, and hyperactive with great delivery.  Jim Carrey’s Robotnik goes on a slow slide into madness that only Carrey could pull off.  The big surprise is Marden, who’s role could easily be generic, but he brings a charisma and father figure charm that really adds weight.  There’s some surprisingly human and touching moments the actors put their all into it.

Added all up, Sonic gave us a story of a kind of found family bonding while coping with trauma and a life crisis.  It went pretty hard.

As for the sequel film, I won’t spoil (because it’s hard not to), but it ramps it all up to eleven, has fun inverting roles from the first film, and has more emotional arcs.  It’s not as even as the first, but it goes harder with more emotional stories, more twists, and some dark moments.  The larger universe the series is one with serious elements in it.

If this sounds familiar, it’s similar to the Marvel formula – use the original as raw material, find resonant story arcs, get the best cast, write the script well.  Sonic the Hedgehog had so much to draw from it had to start with nothing, and thus make the stories even more about characters.  I think the film could never have been mediocre – they would have been this good or utterly dismal.

If there’s a lesson to take from this beyond “just do things well,” it’s that there’s a real value in realizing an idea by mostly starting over.  There’s a time to admit complex continuities, and many universes just burden you – or have already told their tale.  Sometimes you have to ask “what matters” and start from there.

It might just get me to root for a blue hedgehog in a film I never expected to enjoy.

Steven Savage

Can’t Get No Validation

(This column is posted at www.StevenSavage.com, Steve’s Tumblr, and Pillowfort.  Find out more at my newsletter, and all my social media at my linktr.ee)

Now and then I encounter or hear of a writer and their works where the person seems desperate for agreement with their worldview.  They don’t want to share an experience, you must agree, or you must be some kind of heretic.  It can be bloody nihilism of some bad horror film or airy utopia bull, but the person wants, craves that agreement.

There’s something peculiarly weird and needy about these kinds of authors and auteurs.  Much like religious evangelists, it seems they need others to feel the same as they do to know they’re real.  It’s like they’d die like Tinkerbell if not clapped for enough, they’re that empty.

I think this is why you find so many failed artists among politicians and even religious leaders, both of whom love big productions and producing media, even if ghostwritten.  Denied the ability to be famous from books or films or comedy, they seek other ways to inflict themselves on the world.  They may have changed fields, but they’re still telling tales and wanting someone to clap.

The thing about these people who need validation is how un-independent they seem to me – be they artists or politicians.  Craving validation so much, they adapt to the market and ride trends and say what works, even when it’s not them.  The author famous for ten pandering books that are famous is no different than the politician who jumps on every trend for votes and makes destructive policies.

So often a quest for validation means there’s no one left to validate – all the person has become is a series of marketing calculations and a bank balance wrapped in human skin.  The thing is the artist may write on war to get attention, the politician may start one. I’ve often said people should get experience in at least one art, so they can communicate and be aware when people are trying to manipulate them.  Perhaps I should also add that becoming familiar with the pathology of art – and art-related professions like politics and religion.

Steven Savage

The Love Of The Game Doesn’t Always End Well

(This column is posted at www.StevenSavage.com, Steve’s Tumblr, and Pillowfort.  Find out more at my newsletter, and all my social media at my linktr.ee)

Doing your best can be the worst thing you can do for the world.

I was pondering how I market my books – and I have a hatred of marketing.  The soulless statistics, the cold calculations, the degradation of inspired writing into pandering prose.  There’s something about marketing that is meaningless, just moving units to consumers without any purpose but money.

I also love marketing.  The thrill of working the calculations out!  The joy of optimizing to get it just right!  Picking the perfect keywords!  There’s a thrill of the game to get it right – not even to win but to do it the best you can!

That experience jarred loose some other theories, and I want to discuss the fact that a lot of evil in the world can come from people who just enjoy playing the game.  Oh they may do evil as well, they should be aware of the repercussions of what they do, but sometimes they’re just playing their game because its fun.

Think of all the people optimizing social media for hits and engagement and creating chaos.  Yes there are people seeking profits and covering their backsides, but I’m sure many a person is just enjoying optimizing.  The thrill of doing something right can miss that it’s also very wrong.

My fellow writers and I often complain about pandering authors, but aren’t some formulaic authors just into getting the formula right?  Pandering and making money is a challenge, a challenge that must appeal to many.  So sure, they may churn out books many would decry, but how many are also just enjoy working out the best way to pander?

As this thought ping-ponged around my head before it emerged in this post, I realized how much of my behavior is the joy of getting it right.  My job is Project and Program Management and Process Improvement, and it’s just goddamn fun to figure how to make stuff work.  Recoding Seventh Sanctum, frustrating (and oft interrupted the last year) was still amazing to figure how to get it all right.  My Way With Worlds series has a formula to it that I had fun figuring out so I can deliver what my audience wants.

I’m a person who enjoys the game, but I’m just less evil and more inclined to moral insight than some people (thanks to a long interest in theology and psychology).

So I’m not up for saying people who “play their game” have to be forgiven for the wrongs they do.  There are many dangerous things in this world we need to stop or regulate for our survival, and motivations don’t change that.  But it may help us prevent evil by understanding how innocent drives can lead to great dangers.

It may also let us notice before we do something wrong.  Because I’m sure there’s a game we all love playing, and that love might keep us from noticing the repercussions of our choices . . .

Doing things right can go very wrong.

Steven Savage