Way With Worlds: The Game – Positives

chessboard chess

(Way With Worlds is a weekly column on the art of worldbuilding published at Seventh Sanctum, Muse Hack, and Ongoing Worlds).

A lot of people who wolrdbuild get into roleplaying games. I feel I can make this statement clearly; its true in my experience, and of course I’m not quoting any numbers so I have deniability. I’m covered here!

But seriously, it seems like people get ideas from, put ideas into, or think of ideas in forms of RPGs. I’m not just talking the freeform collective storytelling style of RPGs – I’m talking about the rules-and-dice type RPGs that we’re all familiar with.

We wonder what class a character would be in a given game.

We try and build a character we made in a given game.

We think of game rules as writing guidelines.

We get ideas looking over game rules.

And more . . .

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Way With Worlds: Normal

measure ruler

(Way With Worlds Runs at Seventh Sanctum, Muse Hack, and Ongoing Worlds)

So we discussed the odds of things in your world, of knowing how likely things were. Now let’s talk the thing you’re writing the most, the odds you know but don’t realize you know, and the most important part of your world and he tales in it.

What’s normal.

In fact, I’m going to tell you that what your stories are about, your world everything about them, is about what’s normal. No matter how freaky your character, strange your plot, normal is what’s important.

And you need to know what’s Normal in your world.

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Way With Worlds: The Odds

bridge forest trees

(Way With Worlds Runs at Seventh Sanctum, Muse Hack, and Ongoing Worlds)

I’m not quite Han Solo. You don’t have to tell me the odds, but I’d like a good sense of them when it comes to your world.  But I do look good in leather.

When we play a game or ready a story, intuitively, we need to know the odds. If it’s unlikely someone can survive a fight with ten well armed Knights of The Singularity, when they win it makes us wonder how. If someone is ethnically and racially different than we expect in a game world, the impact of that difference is felt if we understand just what it means. Likelihood – and lack of likelihood – is something that we need to understand to get what something means.

I think this is instinctive to humans, and even more so in people with a vague sense of math and probability. We’re always evaluating, re-evaluating, projecting, and understanding. When math is part of our lives, even moreso. Either way, it’s human.

So the odds need to be part of your world. If they’re not, then you may be in for some problems.  If you can’t express the chances of things happening, then your world isn’t going to make sense.  People won’t be able to grasp what’s going on as their natural ability to evaluate can’t find anything to hold on to in order to make sense of the world.

(Even if you do know the odds, you might not use them right)

Lets talk what the odds are in your world, how to use them – and how not to overuse them.

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