Make It So: Let’s Be A Bunch Of Dicks

Book Shelf And More

One of my most recent acquisitions is the fascinating book “Dick’s Encyclopedia of Practical Receipts and Processes or How They Did it in the 1870’s.” Its a reprint of a book that was a guide to, well, everything. Making dyes, controlling insects, creating food, various measurements and so on. It’s basically a catalog of practical knowledge from the 19th century that people would need – and in a time where you lacked easy access to specialists and stores we take for granted.

It’s out of print sadly, but you can find used copies around the internet (I got mine at Amazon), or even find it online at Archive.org.

The value isn’t just in historical curiosity, though there’s plenty here. There’s real, practical advice here for all sorts of things that you can use if you’re a DIY type, a Maker, a cook, or a Cosplayer. Admittedly there’s also stuff that can kill you if you’re not careful, but I’m going to assume you’ll be cautious if you decide to start playing with acid or something.

So yeah, go buy this book.  Try and get it reprinted.  I’m already planning to use copies as a gift.

But more than that all this, it got me thinking.  We all know that’s dangerous.

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Way With Worlds: Heroes and Villains – Beyond The Planet Of The Morons

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(Way With Worlds Runs Weekly at MuseHack and Seventh Sanctum)

So last time I noted how David Brin had gotten me discussing the idea of the Idiot Plot or the Planet Of Morons – the idea the hero(es) are the only things saving the world, which is also corrupt and stupid.

The thing with this plot is it degrades society – and degrades the characters and the world. It makes the heroes stupidly unbelievable, it makes the villains shallow or uninteresting, it makes the world improbable.. It’s in short dumb and inaccurate and psychologically toxic when it’s everywhere.

But I’d like to expand on this in what is hopefully my last Heroes and Villains post on worldbuilding. Yeah, I know, unlikely, but still.

Namely, if you don’t resort to the Idiot Plot and the Planet of Morons (and you won’t, right?), here’s my thoughts on how to make the story or game interesting while preserving world integrity. Because you do want to engage the reader, but you also want to have a good, believable world setting.

First, let’s get to the heart of the matter.

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Way With Worlds: Heroes and Villains – Self-Serving Self-Sacrifice

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Sacrifice is a part of literature and part of our lives. The act of giving something up for other reasons, perhaps making the ultimate sacrifice of ones life, is part of us really. We value the act of giving things up at time because it provides surety, clarity – and a view into someone’s character.

In fact, we know it from worlds and stories all too well. It’s a common part of our heroes – but also in villains who redeem themselves or at least have some integrity

You know the drill:

  • The heroic sacrifice of some starship captain or engineer that guides their ship into a deadly run on the enemy – and may not even be saved at the last moment.
  • The person who dies for a cause, getting nothing in return.
  • The hero or heroine that trows themselves on the grenade-equivalent or detonates the bomb-equivalent by hand to save his or her buddies/country/world (pick at least one).
  • The villain, who at the last moment, realizes what a giant moral vacuum they’ve been and dies to correct it.

You can easily name at least a half-dozen other examples. It’s woven throughout literature, through film, through comics, through legend.

However there’s time the sacrifice seems . . . off.  It sets your teeth on edge for some reason. It seemed false. It seem contrived. It didn’t work for some reason.

And because it didn’t work, it bugs the hell out of you as a reader or player of the game or whatever. Something is wrong in the world.

In worldbuilding, when self-sacrifice happens, like anything else, it should have a reason. If there’s no reason for it to exist, it’s just going to come off wrong. Yet at times, it seems we shoehorn it in there, or it seems to fit yet . . . it doesn’t.

Here’s some warning signs to look out for that tell you that the brilliant self-sacrifice of your hero, or the touching sacrifice of your reformed (but now exceedingly dead) villain, aren’t.

Tropeagedddon

Sacrifice and self-sacrifice are tropes in literature and  settings, and thus done a bit too easy. We throw in something into our plots and panels and game options that “fits” as it fits what we think should fit, but it just doesn’t work in our world.

It’s ay, way too easy to throw in a scene of self-sacrifice, just as sure as it is to put an all-too-familiar action scene in a movie, or a stereotype into a story. Sacrifice is a language people understand – but like selecting the wrong word in a conversation, it doesn’t work if it’s not appropriate.

Look out for putting in acts of self-sacrifice just because “the situation calls for it” or “it fits the story” because it should fit the characters and the world.

Selfish Motives Of The Character

Self-sacrifice is an act of transcending the self for something greater- it’s about giving up literally everything one has for a reason greater than one’s own life. Now those reasons may be questionable or crazy or ephemeral, or just plain stupid (at least to the survivors), but the act of self-sacrifice is literally giving up of self.

It’s not the same as sacrificing the self for something.

However the character motivations may really turn out to be selfish. Consider other motives for self-destructive behavior:

  • In order to make someone sorry.
  • In order to become famous or remembered.
  • In order to escape a problem by appearing to “go out” in a heroic manner.
  • To fulfill fantasies of martyrdom.
  • As an act of self-hatred, essentially as suicide that doesn’t look like it.

Now these motives may indeed fit whatever character you’re creating who’s about to detonate the McGuffin Orb or whatever. If that fits, then by all means it’s consistent with your setting for them to go out. But it’s not heroic, it’s not noble – and frankly other characters will probably suspect.

Now that could be fascinating (“he saved the world, but he was also an egomaniacal jerk, how do we react”) but be careful of dressing up self-serving sacrifice as something else. It will grate horribly.

Selfish Motives of the Author

Now in no way do I want to cast aspersions on you and your world. But sometimes let’s face it, we do stuff in our stories because we like it, and sometimes that includes how we write characters, and how they die.

We can be motivated to put in an act of self-sacrifice assorted ways:

  • To just get rid of an inconvenient character. That’s coping out, and believe me, people will notice.
  • Because the character is a Mary Sue/Gary Stu/Author’s pet and we want people to love them/feel sorry for them. Usually it’s transparent enough it annoys people.
  • Because we wrote ourselves into a corner or built or world i a way we didn’t expect. Usually a big boom solves some of that, but there’s only so often you can play Crisis On Infinite Earths before you kind of strain your credibility.

When it comes to really good worldbuildng, I think we have to take pride in our crafting a good world, and learn how to make it work. Inserting our own motivations in too far, violating our own continuity, damages our settings. In the case of something as deep as self-sacrifice, it can be outright annoying.

Giving Up The Wrong Sacrifice

So, when your heroes and villains make the ultimate sacrifice, make sure it fits them, that the reasons are good, and that t fits the setting. Sure they may be wrong, stupid, suicidal, but at least portray them properly. It brings a truly visceral feel to the story and avoids cheapening your scenes.

Best of all, when you deliver a tale or a game or a world where these moments of self-sacrifice truly ft, it keeps those involved int he world, the readers and gamers, engaged. It makes the world real and organic and alive – even when characters in it are dying.

That after all is what you’re trying to do.

– Steven Savage

Steven Savage is a Geek 2.0 writer, speaker, blogger, and job coach.  He blogs on careers at http://www.musehack.com/, publishes books on career and culture at http://www.informotron.com/, and does a site of creative tools at http://www.seventhsanctum.com/. He can be reached at https://www.stevensavage.com/.