A Bridge To The Quiet Planet: Technology

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

Let’s get to know more about the setting of my upcoming novel, A Bridge To The Quiet Planet.

Technology

The humans of the worlds of Avenoth find the division between Technology and magic to be very clear.  This is probably why some people talk about it too much.

Magic is defined as that requiring direct human involvement to exist, calling upon the magic in the world.  Items created using magic (enchantment or alchemy) are also considered magical if they rely on magical sources or power or magic to channel power.

Technology is defined as that which does not require a human to invoke and rely on the magic in the world or magic to power an item.  If magic doesn’t touch it it’s probably technology.

Of course, this area leads to assorted debates.  Is piece of equipment incorporating an enchanted component magic (most say no).  Is something manufactued via magic as many things are magical (most say no).  Does it mess up other enchantments or screw up hard-cast spells (it better not).

Thus the debates continue, though the larger population probably doesn’t care, and wishes the debates would slow down.

Magic and Technology are unavoidably intertwined.  Much technology originated by scholars studying items created or altered by magic.  Technology has helped created testing devices and training tools for magic.  Enchanted components are common in exotic technologies – or in some cases cheaper.

The supposed separation remains an area of debate.

The Involvement Of Magic And Manufacturing

Magic has been involved in manufacturing for centuries or perhaps aeons.  Trained mages can easily shape stone or metal, lift objects, and stoke fires.  There are mages and magical practices that focus only on practical applications – mages that do this often practice only a single element, and are often called “Fab mages.”

Over time, manufacturing has become more and more automated and less and less magical.  Science has figured out how to duplicate magical creations – without the issues of creating enchantments sensitive mages may feel.  This has accelerated in the last century or two, and is producing disruptions in both the manufacturing and magical communities.

Magic is still very prominent in construction, where Lithomancers shape and mold stone and stone derivatives like concrete.  They can very quickly raise buildings with the help of others.  Such shaped stone is called magestone.  The guild Crimson Cornerstone is the largest Guild of construction mages.

More exotic technologies may use enchanted or specialized mage-manufactured components, such as unusual weapons or special slate components.

Common Technologies

Aerobarges – Extremely large Flyers relying on anti-gravity technology – large, aerial platforms akin to ships of the air.  They are slower than Flyers, but their stability, safety, capacity for cargo, and ability to offer a less confined experience.

Autocoaches – Powered vehicles for transport – what we would call cars, trucks, and buses.  The term is used for  any powered human transport, but terms like “bus” or “hauler” may also be used.

Bridges – Bridges are teleporation devices used to travel between planets, large platforms powered by techno-magical creations to instantly send people and cargo between worlds.  This requires two Bridges to syncronize – and between orbits, timing, breakdowns, and planetary rotations, schedules can be notoriously unreliable or strange.  Bridges are run by an organization called The Bridgers, a non-religious but very philosophical organization that takes their job as serious as any creed.

Clackers – Flashminds bonded to mechanical bodies, usually used in combat during the War and at times for executions.  Clackers are, like AI, forbidden technology.  As many were designed for hardships, however, they can last for centuries – and recovering them is a sure insight into past technologies if one doesn’t accidentally reactivate one . . .

Flashminds – Artificial intelligence, often ones made by magically copying a human mind. All AI is forbidden on Telvaren due to past experiences and disasters.  Attempting to use or create them is met with stiff penalties – often fatal (if unproveably fatal)

Flyers – Aerial transport devices – what we would consider airplanes.  Many use anti-gravity technology for takeoffs, landings, and stabilizing the passenger.

Slates – Slates are portable, flat screen devices used to access the Network.  They are used most commonly for email, video calls, and research.  They are similar to cell phones and tablets in our world.

The Network – The Network is a world(s) spanning communication tool for transmission of information.  It had existed in several incarnations, and is now on version 3 – the former versions having fallen to magical problems and strange technical problems like Flashminds.  It is usually used for email, video calls, and visiting “sites” of information.  It’s obviously similar to the internet, though the heavy need for security and caution over technology mean it tends to be used more practically and cautiously.

Variable Weapon – A term for customized weaponry, often weaponry that transforms between multiple states, at times in ways that seem to violate the laws of physics.  This functionality is due to magical components that many contain – or components based upon magically created templates.  Variable weapons are carried by technics, members of Warrior Lodges, and some military specialists – but are looked down on as flashy and hard to maintain by many Constables and members of the Military.

 

The god of technology and engineers is Xomanthu, who is the arguable head of a large gaggle of gods and goddesses involved in the spheres of technology.  He is not the oldest of the gods, but seems to be the most forward thinking and social of his company of deities.  He’s usally portrayed as male or gender-ambiguous, with multiple arms – “Xomanthu’s many hands” is a common invocation, oath, or curse.  Xomanthu likes to be involved in people’s lives, though at times his involvement can be complicating.

– Steve

Finishing Flawed Fiction And Processing Piecemeal Prescriptions

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

As I edit A Bridge To The Quiet Planet to get it ready for my awesome professional editor, I reflected on what I went through to write the book.  I see now this could have been faster if I hadn’t spent time editing as I went, chapter by chapter until the halfway point.  In short, I actually aimed for quality too early.

At first this violated my expectations.  Being into Agile, I figured that doing it piece by piece, making chapters available to prereaders, would result in better quality.  It’s something I’ve read about authors doing before, and I’d read several articles on how instructional writing (which I’ve done for awhile) can be released in modules.  Shouldn’t a story be something you can release chapter by chapter and get good feedback?

Not entirely.

Now I’m not saying it’s a bad idea to make fiction available to prereaders in parts, but I’ve come to the conclusion that’s of very limited value.  Here’s why.

Instructional and nonfiction works are often something we can break down – and indeed, should break down – into pieces that almost anyone could edit.  Yes, some may miss context or seem borderline useless on their own, but nonfiction is often very modular.  We process instructions, history, documentation, etc. in discreet chunks – we think step-by-step.

Nonfiction works are a lot like modular software or dishes where you can sample individual ingredients and get an idea of their combined taste.

But fictional works?  They’re different.

Fictional works are much more of a whole.  They’re intellectual and emotional and literary, requiring many modes of thought and feeling to appreciate them.  They often have mysteries and callbacks and references – indeed, deception is part of some some fiction writing.  Fiction is hard to evaluate apart from the whole of the work – to truly “get” it you need the whole experience a complete work.  Finally, as fiction involves imagination, you often discover your work as you write it.

Fictional works are like software that requires a lot of code to be done before it functions or a crude alpha before it can be evaluated.  They’re like a dish that you can’t appreciate until it’s done, or ones requiring careful tweaking to get “just right.”

I now realize that I could be delivering A Bridge To The Quiet Planet to you quicker if I’d decided, as opposed to editing chapter by chapter, I’d just run on and pushed myself to finish the thing and accepted it wasn’t perfect – maybe put out one or two chapters to get my groove.  Now that I have a complete work, all the edits are far more richer, far more revealing, far more coherent – and much of my best edits were made when it was done and I could see the whole thing.

When I write fiction in the future, I think I need to accept that my initial effort is basically going to be like a piece of alpha software.  Good planning and thought can make it a very good alpha, but my focus should be to get it done so I have enough to work from.  Many things in fiction writing only become apparent once you have the whole picture.

Again, I don’t think this means you can’t put unfinished fiction up for review.  I just think people need to accept the limits of such things – and ask what delivers the most value for them and the audience.

I also find this very satisfying to think of.  I can accept that fiction starts imperfect because of all its factors and charge ahead, admitting it won’t be perfect.  It’s just that when the imperfect version is done, the perfect version follows more easily.

(By the way that title took me forever to come up with so I hope you appreciate the attention to alliteration.)

– Steve

A Bridge To The Quiet Planet: Magic

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

Let’s get to know more about the setting of my upcoming novel, A Bridge To The Quiet Planet.

Magic

Magic has three definitions to the humans whose worlds orbit the star Avenoth:

  1. Magic is the potential for a person or being to alter beyond its nature and/or the liklihood of probability.
  2. The alteration of something by a person whose mind is able to, via various disciplines, call upon the potential in themselves or a target to alter it’s nature and/or bring about an otherwise improbably event.
  3. The results of the alteration in #2.

When mages don’t want to mess around with semantics they usually put it simply “people can both instinctively and in practice change reality because people and reality are malleable.”  However, as magic is common (and indeed, everyday), most of humanity gives it little thought.

Reality has the potential to be altered, it is alive with probabilities.  Humans have over the aeons developed disciplines to allow them to use their own mental effort to “align” with new potentials and bring them about.  This is akin to a conversation, a dialogue where reality is rewritten, though in modern magic it happens extremely quickly.

It is akin to a dialogue as this change is created by visualizing various symbols in one’s mind that align a person’s mind with the potential in reality.  These symbols and methods have been hard-won over the ages, crafted and improved to create the most efficient ways to invoke magic, and to do so in the most efficient and least painful way possible.  Combined with practiced meditations, the understanding of other relevant sciences such as chemistry and physics, and guiding physical actions, mages can create powerful changes in their environment.

There are still disciplines and individuals that require such things as magical circles, runes, and diagrams created to help visualization.  These may be used by less practiced mages, but also by those who have to invoke complex forces such as Necromancers or those creating powerful warding magics.  Sometimes having a map is just easier.

Many mages discover an aptitude for magic without training, and there are some disciplines (such as Shadowing and Divination) that develop instinctively during a person’s life and experiences.  A surprisingly large amount of people do low-level magic instinctively with no training or detection, such as luck manipulation.

Modern mages tend to train in specific disciplines and elements, such as manipulating stone or calling upon fire.  Specializing in a few forms of magic means they learn quicker as similar lessons play into each other – to try and manipulate many elements or forms over time requires extensive learning and practice, as well as unpleasant potential accidents.  The more elements or forms one can master, the higher ranked a mage is considered by their various Guilds and organizations, though certain complex specializations (Necromancy, Illusionism, and some forms of Divination) have their own ranking systems.

Magic is taught in large schools and universities, and is carefully regulated because of it’s nature.  A mage, as respected as they are, as much as they are a part of society, is powerful – and with all the unpredictability of a human.  Responsibility is emphasized by schools, parents, clerics, and society.

All mages are required to either join one of the many Guilds (which provide services and employment) or register with appropriate Universities in whatever Great City they live in (which is very rare).  All mages must wear Guild colors and badges or logos at all times to identify themselves, no matter how poor the Guild’s fashion sense is.  This policy, enforced over the centuries, goes virtually unquestioned – and has helped people trust mages.

The god of magic is Ivonau, The Spellshaper, The Eye of Magic.  Ivonau is a thoughtful god who focuses on knowledge, education, responsibility.  A bit of a “wet blanket” among the gods, Ivonau isn’t exactly exciting at parties, though occasionally they get off on a tear or an odd experiment or impart some new idea to a sorcerer that is world-shaking (and probably the other gods would have wanted to know).  Ivonau as of the 250’s has decided it’s time for them to “rethink” this whole god of magic thing and has been conducting research and polling.

 

– Steve