A Bridge To The Quiet Planet: Popular Entertainment

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

Let’s get to know more about the setting of my upcoming novel, A Bridge To The Quiet Planet.  Let’s talk about entertainments in the Twelve Great Cities and their planets.

Popular Entertainment

Everyone needs to relax, and the people of Avenoth have their own ways of doing so with popular entertainments.

Most popular entertainments contain a strong social factor, such as attending concerts, playing games together, or discussing books or comics. The need to tie society together is a constant element of the culture, and permiates everything.

Because of this, “truly getting away” entertainments are specifically noted.

Music

The cultural evolution of the last century has produced several distinct musical styles that are popular.

Glitterpop – Glitterpop is light, bubbly music often sung by groups who tend to be themed, and have specific focuses (such as singing about romance, or nature, etc.). Glitterpop concerts are highly social events, though the music is often criticized as being shallow and repetitious – if accessible.

Sway – Sway originated from dance music, and is instrumental in nature – many Sway tunes have no lyrics. Sway has split the last few years into a form using regular instruments often meant for dance and an electronic format that is more for listening or relaxing. The latter is sometimes called Tech-sway, or “T-sway.”

Thunder – Thunder is percussion-heavy music that is loud, powerful, and often grounded in legends and history. Bands vary widely in style and depth, and “true” fans usually distinguish between “Iron Thunder” (raw, heavy, and historical) and “Blood Thunder” (more focused on current events, emotion, and experimental).

Because of it’s nature, Thunder music results in one of the few concerts attended by angsty teenagers, their grandparents, and historians.

Video entertainments

Recorded videos, often burned into crystals or recorded via magic, have a centuries old history on Avenoth. With the advent of the Network and related technologies, local broadcasts grew in popularity before the war, and global ones afterwards. Now video entertainments are broadcast across the planet via the techno-magical Network or played from distributed video units.

Television: Televisions are common and have been for a time. More and more television programs are produced in Sabillon, but most Cities have local productions. Those local productions, in turn, are often shared across the planets.

In general Sabillon-produced shows are meant for mass consumption, and locally produced ones are considered “more intellectual.” This is hopelessly simplistic, but local pride does affect people’s opinions.

Dramas, especially historical ones, are very popular – there’s many historical events that have been re-enacted so often it’s endless fodder for comedy shows.

Talk shows and educational programs are also popular, though many of the former are local.

Movies: Movies made for mass consumption tend to be fictional, whereas locally made ones vary in subject matter. As movie attendance is a big deal – people usually make an event out of it – films tend to be produced carefully. Ruining someone’s evening doesn’t help one’s career.

Locally-produced films often find more forgiving audiences, and sometimes local films take off globally or even among planets.

Films tend to be long (about two to three hours) fitting their importance and the sense of an ‘event.”

Animation: With the use of magic to create imagery as well as advanced technology and human artistry, animation tends to the experimental and artistic.

Literary entertainments

Literacy has been valued for aeons on Avenoth – in a world of magic, gods, and dangerous history being able to read is a survival skill. Books are valued and appreciated, from records to ways to relax.

Novels: Local authors are a sense of pride for the Great Cities, and many an author’s novel takes off locally before going worldwide. Large publishing interests cultivate local talent, who a century or more ago might not be known outside their City. However, due to this inclination to seek local authors, attempts to cultivate new “major” stars often fail.

Popular novels tend to be less about historical events than video entertainments; many are set in recent, current, or future times. What we consider science fiction or fantasy do not quite exist in the larger culture – speculating on other worlds is rare when you have other worlds, and most fiction is set no more than fifty ears in the future. Such literature is

Comics: Comics are popular with all ages, and are usually published in large sets (similar to graphic novels) or combined together in themed publications (similar to manga). Individual comics, on their own as we know them, are unknown – and likely were considered wasteful in the past.

Comics tend to the fantastical more than novels, leveraging the unique imagery of the artists. They are thus considered more radical, more advant-garde, or more silly depending on their themes.

E-games

E-games are what we’d call video-games. They’ve existed in several forms over the last century or show as computing power and The Network spread. They are considered to be (still) experimental, and a place for people to try various unusual and otherwise impossible forms of entertainment.

A few common genres are:

Puzzles: Puzzle games are popular and are viewed as intellectual challenges. Puzzle games are considered something one does alone to relax.

Stories: Similar to RPGs or graphic novels, story games are increasingly popular and some are played on Slates. Fans discuss them in detail, and designers love packing them with references, hidden details, and more.

Strategy: Strategy games are popular, but are controversial as they often involve history which has many dark corners.

Common Events

Surrounding movies, television, and more there are common social events.

Movies as noted are events for many people, something to do with friends and families and make an evening (or a day out of). They are often used as excused for many other social events, or just outright drinking.

Online Communities use the Network to discuss things. This is popular for discussing television, movies, and of course publishing fanfiction (a popular past time).

Reading groups and book clubs are popular for all kinds of books and comics. Many libraries, guilds, and more sponsor a variety of them. Many of them are held at theocades, coffee shops, and more – which is also an excuse to hang out, drink coffee, or ask for a few blessings.

Concerts are popular social events. Much like movies, people tend to make a day of it.

– Steve

In Praise Of Your Crappy Book

(With NaNoWriMo coming up, let me give you a bit of a boost)

So you wrote a book. You self-published it or may self-publish it. It’s just that, down deep, you think it’s kind of crappy. Guess what, I don’t care if it’s crappy – it may indeed be crappy. I want you to know why this is great.

First, let me note that it’s probably not as bad as you think. The ability to see our work as awful is a blessing and a curse to writers, but I oft find writers suffer from low self-esteem over egomania. We just notice the egomaniacs who think their crap is brilliant as they stand out.

So, now that you have this manuscript you’re vaguely disappointed in, perhaps even published, let’s talk about what’s great about it.

What’s Generally Awesome:

  • It’s done. You can move on to your next project.
  • You managed to actually write a book – kudos. That alone shows a level of strength, talent, commitment, obsession, or lack of self-control that’s commendable. Many people couldn’t do this – you could.
  • You learned you care enough to get a book done. If you have that passion that puts you ahead of people who never try.
  • You can always publish under a pseudonym. In some cases this is the best idea depending on subject matter.
  • At least the book is committed to history. You are a historical snapshot and people may learn from your experiences.
  • You learned more about self-publishing in general, and perhaps the publishing industry from your research. You can use that later or in other projects.

Technical Skills:

  • You learned how to better use writing tools like word processors to get this far. That can help you in your next book or other projects.
  • You learned how to use formatting options and/or self-publishing tools to get the book ready for publishing. You can use that for other projects or in everyday life.
  • You learned how to use publishing services like CreateSpace or Lulu. You can use it again or teach others.
  • You learned how to make a cover for your book, or buy one.  Sure the cover may be bad, but it’s something.

Writing Skills

  • You learned a lot about writing. Yes, the book may not be good, but it is at least coherent enough for people to understand. You managed to figure out how to make that happen.
  • You developed some kind of writing system and tested it – even if it was randomly flailing. You can build on that (or if your method was bad, discard it).
  • You (hopefully) get some feedback. Be it from pre-readers or editors or readers, you’ve got feedback or have the chance to get some. It may not be good, but it’s a chance to grow.
  • You learned just how publishing works, from issues of ISBNs to royalty-free photos. That’s knowledge you can use in future books and elsewhere.
  • You learned about genres from writing within one, from comparing yourself to others, from researching. This can inform your next book, your sequel, your rewrite, or just provide helpful tips for others.

Personality And Habits

  • You developed enough courage to finish and perhaps publish it. It might not be under your name, it may be flawed, but it takes a certain level of character to complete a work. You have it or developed it.
  • You learned a lot about your hopes, fears, abilities, and personality doing this. It might not have been pleasant, but you learned it
  • You learned how you write as you completed the book; do you write well alone, at a coffee shop, etc. You can use this for your next project.

People:

  • You meet people along the way. It may be an editor, a cover artist, a fellow author, someone thank thinks your work is awful. Some of these folks are people you can grow with, who can help you grow – and whom you can help grow.
  • You (hopefully) discovered writer communities along the way, or at least hard more about them. Those are people who can help you next time, be supportive, be friends, or point you at interesting work to read.
  • It may not be good, but how many of us were inspired by not-good things that had some good stuff? Your work might be a stepping stone for others.

The Future:

  • You can at some point rewrite the book and do it right. What if it’s really a glorified rough draft you can revisit when you’re more talented.
  • At some point you can take your book off of your website or out of bookstores or whatever (if self-published). If you’re truly worried, there are options there (and you still enjoy many benefits)
  • You can do a sequel to address the flaws of your work and improve as an author. I’m sure we all know series where the first (or second) book was not the best of all of them.
  • You could always decide the book should be free and let others build on it.
  • Maybe the book would be better as something else – a game, a comic, etc. Now that it’s done perhaps it can be reborn in a better form.

So your book sucks.  But you have a book, and that’s awesome!

(Remember I do all sorts of books on creativity to help you out!)

– Steve

 

A Writer’s Life: Cover Me II: Electric Boogaloo

(This column is posted at www.StevenSavage.com and Steve’s Tumblr)

Sorry for all the delays in actually posting on writing.  been a weird few weeks.  So I want to talk about Book Covers again – with an interesting exercise.

I was thinking about my future writing plans.

First, the covers for the new Way With Worlds books were OK, but I realized I didn’t have the skills/intuition to have made them jazzier.  In fact, I wasn’t sure they needed to be jazzier, and realized I lacked artistic insights.

Secondly, I’ve considered revising and updating some past books, and that would mean covers.  For some I didn’t want to go purchase new art, especially for more niche works.

Third, my “Big Books” usually have paid art.  But what of smaller books, or less “eventful” books?  Sure I could buy a cover, but I had some skills, so why couldn’t I make better covers?

Thus, I set myself a project – to build 30 covers in gimp (because I am cheap) before the end of the year if not earlier.  This way I’d at least have the skills to make a decent book cover, and more than enough skills for books that might not need something jazzier.

I did this by:

  1. Using the free photos at pixabay.com when I need them.
  2. Looking at various book covers and seeing what I could learn from them about what made them “work” – from classic sci-fi to cheese romance.
  3. Finding new gimp techniques and trying them out.
  4. Trying to duplicate different genres and feels.

You can see the results at my tumblr, and I think I’ve definitely gotten better.  In fact, the improvement rate has been pretty remarkable.

This is a great technique to improve anything – build a project with no “critical deliverable” but a goal and try it out.  It could be used for more than just covers – it could be for writing, cooking, and so on.  Take what you want to learn and make a fun project out of it.

However for you indie artists, this may be worth trying yourself.  All you need is the gimp and some photos.  If you build enough skills, then you’re just some time and maybe a royalty-free (or self-taken) photo away from a book cover.

 

– Steve