A lot of us have, are, or want to work in gaming. Which is great, even if the industry is insanely confusing (enough for me to have ranted about it for quite some time). Gaming is a legitimate form of development and dare I say it, art. Also it really helps push technology, so I’m all for it.
Except as I expand my work in the geekosphere I encounter a lot of people who just don’t “get” gaming. Oh they’re as nerdy as the rest of us, as technical (if not moreso in some cases), but they don’t see why people would blow hours doing this and what they get of it. Wondering why some people don’t “get” gaming is something I’ve been thinking of.
I’ve been thinking about it because it affects how we develop, how we market, and how we communicate. If we are missing people that may enjoy our games, that is an issue. If value is not communicated, that is an issue. If sometimes we’re wasting time on a bad project we could avoid with the feedback of a “non-gamer” that is a big issue.
So why is it some people just don’t “get” games? After some analysis, I came to a few conclusions, some of which are surprising. Well, to me.