Steve’s Creative Resources 2/23/2019

My latest list of creative resources (which I keep at Seventh Sanctum) for your use.  Please reblog freely, and suggest new ideas.

This update adds color tools, web platforms, and a few updates to the usual lists.

Art Sources

Free

  • Pixabay – A source for art that is free as well as royalty-free. There’s a lot here, and much of it is professional.
  • Unsplash – A source for photos that are free as well as royalty-free. The quality is very high.

Royalty Free

  • Canstockphoto – A great source for royalty-free art, photos, and more. Has a subscription system and a pay-more-get-more credit system.
  • Shutterstock – The classic source for royalty-free art, photos, and more. Has both monthly and specific purchases available.

Book Covers

Premade

  • Go On Write – Premade covers for books – pick one that looks right and the artist will change the title and author appropriately. A great bargain, and even has series of covers at discount! Will do custom work to.

Services

  • Paper and Sage – A reliable source of both premade and custom book covers.

Tools

  • Canva – Book cover creator, though you will want to provide your own art if you don’t want to pay for rights to their stock photo. Also has other services.

Book Reviewers

Review Sources

  • Midwest book review – Will review books for free, but it’s a matter of choice.
  • Self Publishing Review – A classic paid review service (where a pool of reviewers is available) for books. Not always a guarantee of the best reviews of course, so you take your risks . .
  • The Indie Review – A large, constantly-updated list of indie book reviewers.

Color Tools

Collections

  • Color Tools – Plenty of useful online color tools.
  • HTML Color Codes – Useful color tools, with a focus on web-focused colors.
  • Material Palette – Useful tools for desginging palettes, finding icons, and locating specific colors

Color Schemes

  • Color At Adobe – A color theme creator that lets you create schemes, or even get one from a picture, and has a powerful interface.
  • Color Calculator – A color scheme creator that also has useful advice and guides.
  • Colormind – A color theme creator that creates schemes with simple clicking, or get one from a photo.
  • Colors at Halfpixel – A simple palette creator (with a mobile option) with intuitive controls.
  • Coolors – A useful and powerful color palette creator that’s easy to use and powerful.
  • Huesnap – A palette repository and creation tool

Contact Management

Mailing Lists

  • Mailchimp – Mailchimp may have some restrictions, but it’s the go-to for easy mailing list management, which is perfect for authors and artists. It also integrates well with other tools.

Professional

  • LinkedIn – The classic business networking site, and pretty unavoidable for most professionals.

Generators

Generator Sites

  • Chaotic Shiniy – A diverse source of generators in a variety of styles.
  • Darkest of Nights – Fantasy-oriented generators.
  • Donjon – Generators for a variety of genres and game systems, some of which provide graphics as well!
  • Dropping-the-form – Generators for various settings.
  • Eposic – Generators – among other imaginative efforts.
  • Fantasy Name Generators – And there are a LOT of them here. About anything you could want, and a few you didn’t know you needed.
  • Feath – Generators of various types, conveniently categorized.
  • Generator Blog – Links out to many other generators.
  • Generatorland – Lots of generators and generator tools.
  • Mithril and mages – Generators for a variety of genres.
  • Name Pistol – Band name generators.
  • RanGen – Random generators, from fantasy to helpful writing tools.
  • Serendipity – A generator site with some setting and name generators.
  • Seventh Sanctum – A gigantic collection of generators founded in 1999, with a focus on writing and RPGs.
  • Springhole.net – A site of generators and other creative tools.
  • Squid.org – Home of a complex name generator with many, many options.
  • The Force – A powerful name generator with multiple options.

Graphics

Graphic Tools

  • Gimp – Aka The GNU Image Manipulation Program. A free, open source graphic tool that will take care of almost all of your graphic needs (barring a few limits like CYMK conversion and the like).

Helpful Tools

Relaxing Backgrounds

  • 4 Ever Transit Authority – Ride the bus through randomly generated art deco cities. A great program to run in the background or on your TV or monitor to relax you while you create.
  • Anomolies – A relaxing background display/artgame that creates surreal spacescapes, often with strange nebulas and sites that resembe anything from devices to lights to disturbing lifeforms.
  • Becalm – A relaxing journey via sailboat through surreal worlds with a relaxing soundtrack and audio. Can be run for a few minutes or in a loop and you can switch between multiple settings.
  • Panoramical – Available on Itch.io And Steam. Panoramical is an audio/visual remixer where you can tweak settings in multiple environments, turning them into audio/visual displays. Find your favorite setting, leave it on, and relax.
  • Station To Station – A simulated train ride through imaginary environments. Run it in the background or through your television while you create to help relax you

Portfolios

Services

  • Adobe Portfolio – The popular porftolio site – that comes with many Adobe subscriptions.
  • Artstation – Multimedia-focused portfolio and blog platform
  • Format – A portfolio site with store services as well.

RPG Resources

Random Charts

  • Chartopia – A site with a huge and expanding amount of charts for RPGs, easily sortable and classified.

Self-Publishing

Audiobooks

  • ACX – Amazon’s self-publishing audio platform
  • Audible – Another amazon audiobook publishing platform
  • Findaway – A wide-ranging audiobook distribution service.

Cards

  • Drive Thru Cards – Self-publishing for card games, both physical and downloads.

eBook

  • Itch.io – Itch.io doesn’t just do games – it also allows for people to publish books, and is very open-minded.
  • Kobo Writing Life – Distribute your eBook via Kobo
  • Nook Press – Distribute your eBook via Nook

eBook-Multiple

  • Draft2Digital – A service that distributes to multiple eBook platforms.
  • Smashwords – A wide-ranging ebook distribution service.

Physical And Ebook

  • Ingram Spark – Ingram’s eBook and physical book publishing platform. Wide reach, but may require some setup fees and has some limitations.
  • KDP – Amazon’s full-service print and Kindle publishing service. Warning, the eBook distribution is only through Amazon.
  • Lulu.com – A print and eBook creation and distribution service.

RPGs

  • Drive Thru RPG – Self-publishing for RPGs, both downloadable and in print. Also supports related merch like calendars.

Video Games

  • Itch.io – Itch.io is a supportive, indie-oriented game store site. It also has a lot of self-published resources for game development, as well as supporting books of all kind.

Website Creation

Services

  • Squarespace – The popular website creator with many options.
  • Weebly – Easy and simple to use website, blogs, and stores.
  • Wix – A simple And effective website source, though paid options are reccomended.
  • WordPress.com – The classic site, with free and paid options. Obviously blog-focused.

Writing Tools

Ebook Creation

  • Calibre – A free ebook creation tool.
  • Jutoh – Not only converts your book to various ebook formats, it’s a powerful enough tool that you could even write books in it.

Word Processing

  • LibreOffice – A full, free, open source office suite. Beyond the free price, it’s fantastic ad using ODT format and creating PDFs.

Writing

  • Scriviner – A writing tool that combines note taking, tracking, and writing into one application.

Writing Checking

  • Grammarly – A pricey but powerful service and software for checking grammar, spelling, and even plagarism if you need. There are free, limited options.
  • Hemmingway – A grammar checking tool with both web and desktop versions.
  • Pro Writing Aid – A subscription-based writing checker service/tool.

Why People Fight Fun

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

After my last post on fun and how we turn it into work, I had a (fun) brainstorm about many ways turning work into fun affects us and other, related cultural pathologies. Looks like this is going to be a series on fun and the elimination of fun.

I’ll try to enjoy it to avoid an overload of irony.

In fact, let me turn from discussing fun to the more sinister side of “fun control.” When we look at joylessless, and fun becoming work, it leads us to ask “who wants to live in a world like this?” Why is there so much joylessness and sadness? Why do people work to stamp out enjoyment?

There are reasons.

Controlling Fun Makes People Joyless

Fun is about joy. Pure, unadulterated being alive. In many ways, fun is a deep expression of who we are, and having it helps us feel alive.

Fun spills out, gushes out, and it’s not exactly clear or rational. It’s connective and it’s internal. A happy person, a joyful person, is themselves.

If you want to control people, you can’t have that. Joyful people don’t need you and your religion or your self-help book or to elect you. Joyful people are irritatingly independent.

So, crushing fun, getting rid of things people like makes people joyless. Some people may enjoy crushing fun as it gives them a sense of power, but also it makes people more controllable . . .

Controlling Fun Limits Imagination

Imagination is terrifying to people who are control freaks or want to sell us something we don’t need. Fun fuels imagination, it’s about connectivity and uninhibited experience. Fun is independent, and often relies on our minds and feelings rampaging into new areas or powerful and passionate experiences. Imagination of course, makes people unpredictable and gives them the power to create.

So if you’re there trying to contorl people, you want less imagination (or to co-opt it). One way to control it is to control fun things, those things that might inspire, that might cause people to think and feel differently. If you reduce fun, that enthusiasm and joyfulness and connect-the-dots experiences fade and people are less imaginative.

Ever notice how various dictators attack art and creativity? The less imagination people have the more control you have.

Controlling Fun Makes People Manipulable

To lack fun is to lack expression, and when we don’t have it, we seek it. A life without joy is a not a life, and we seek something to enjoy, to feel good about. We seek in, short, to be.

Disipirited people, joyless people, are easy yo lead and manipulate. They have little to live for, but you can give them smething to live for. This gives you power.

Of course some people just enjoy causing misery as well. Again, that sense of power.

Controlling Fun Gives You Power

So if you have a lot of joyless people then you’re in charge. You can control them by providing fun.

You can sell them a war so they feel powerful. You can sell them a fitness regimen so they think they’re attractive. you can sell them a religion and they think you’re the word of a god.

People who are joyless don’t even need real fun or freedom, just something close. Just give them some rush, some good feeling, and they’re yours. Joyless people will line up for something to live for -and if you make them miserable you can then give them something to enjoy.

Must-watch TV and must-play video games seem kind of different, don’t they?

Controlling Fun Lets You Attack Others

People want to feel joy and happiness. They will do what they have to in order to feel alive. That also means its easy to sic them on enemies.

Blame others for their lack of joy and they’ll attack. Claim your enemies are theirs and they’ll lash out. Pick some popular targets and they’ll attack them because they get a rush of power that makes them feel happy for a bit.

Joyless people are easily manipulated into attacking others. Is someone happy going to want to go get shot because of your ego, or rant angrily online defending your bad product? No, happy people are harder to rally against whoever you want to target.

Next time you see someone getting a mob together, ask how they’re playing to disatisfaction – or creating it.

Controlling Fun Serves Existing Power

An important thing to remember is that eliminating fun usually serves existing power structures. Controlling joy and good feelings is a way to stay in power or pass power on. So if you already have a population without happiness, then you can easily stay in charge or hand it off to someone.

Existing power structures will attack joyful things, fun, entertainment, imagination. Those things are always threats – and as they keep popping up, constant threats.

Always look to the current power structure to see wht they attack and who they attack. Be kind of nice if power structures focused on evolving and improving people’s lives instead . . .

Controlling Fun Allows People To Attack Criticism

Finally, and paradoxically, eliminating a sense of fun is also a way for existing power structures to avoid criticism.

Existing power structures want to sell you their fun, their entertainment, their form of satisfaction because that gives them power. Selling people fun provides money and power and control. However, powerful interests that sell you fun often sell you fun that reinforces the existing system.

So when someone critiques what they’re selling, from a religion to a TVshow, that critique is seen as a personal attack by the consumers of that source of fun. They get pleasure from it, and thus they attack and lash back, missing the validity of the critique.

If you’ve ever seen people get viciously angry over a comic book, or seen someone push a thing as a guilty (forbidden) pleasure, you see what I mean. Look how past marketing has acted as if the product is something transgressive and unique (and thus invites critique, which only interests people more)

Conclusion

There are reasons people try to control fun – and those reasons are often power. People without happiness, without fun, are easily controlled and easily sold something.

That of course doesn’t mean anyone selling you something is bad. Not everything someone wants you to buy is to control you (beyond getting your money).

But when you see unhappy people, when you feel joyless, it might help to ask if anyone benefits . . .

Steven Savage

Fun Is Fine Because It’s Fun

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

The ever indomitable MagenCubed had a great comment on Twitter about how we often feel we’re not allowed to have fun. That writing, art, everything fun has to have Some Deeper Meaning, or Some Potential Profit. I have to agree with her, the idea that our fun must somehow Become A Big Thing seems very pathological and way, way too common.

Sure, I write on how people can use their hobbies on the job, but as I’ve often stated know the value of your hobbies and just fun is fine. I feel it’s best we’re honest and clear on our interests, and part of that is to say something like “shut up I’m playing Overwatch to goof off, go away.”

It seems everything has to be monetized. Or therapeutic. Or advance our careers. Or it has to have some meaning beyond what it is. I actually remember when it wasn’t this way! Really!

So I began asking why. What happened? I think there’s five factors affecting turning fun into work.

The longest trend is simply our culture, which idolizes work and productivity and earning money. The idea that somehow if we’re not making money or planning to make money or working real hard something is wrong. It’s sort of an unholy fusion of American Capitalism, Protestant Work Ethic, and a fetishization things having to be “useful.”

Secondly, in the last few years, we’ve also seen the increase of the gig economy, from contractors to Uber drivers. This kind of economy is one without permanent employment or reliable income, and thus one is always hustling and scrambling. It’s too easy to have that attitude leak into our hobbies, and in many cases the “permanent hustle” leads us to constantly worry about tradeoffs of profitable versus unprofitable time.

Third, even when employment is reliable, it doesn’t seem too reliable in the last few years. There’s always the temptation to add a second stream of income, or just see if one can monetize a hobby. How many of us are worried that one corporate acquisition is going to kill our jobs, and isn’t the temptation there to have some cover . . .

Fourth, with all the other crap we have going on, it seems that we think that art or tv or whatever has to have some Great Healing Purpose or Deep Personal Exploration. It’s as if something can’t be good for us because we enjoy it. It has to be some deep thing that transforms us utterly or has some great deep meaning. Also, of course, this justifies us not making money at it – we’re pursuing something Great And IMportant.

Finally, we’ve also created so many tools and options, from Patreon to self-publishing, it’s easy to try and monetize any work. It’s not much effort to shave the serial numbers off of fanfic and hit up Kindle or Draft2Digital. Sure you like art, but it couldn’t hurt to try a Pateron, could it? It’s so easy to try and monetize we may try it before we ask if it’s a good idea.

Our culture, our economy, the push to have deep healing meaning, and the ease with which we can try to monetize hobbies is a powerful combination. I think it’s left us constantly worried we’re not working, and turning fun into work just in case – and because we can.

So no matter, have fun. Fun is it’s own purpose. Fun is fine. Fun is good. Don’t let anyone tell you that you can’t just have fun.

Even me. Now and then people like me need to be told “back off, I’m goofing off.”

Steven Savage