Aggretsuko, Style, And Experiences

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

I’ve just run a marathon of Aggretsuko for a bunch of friends.  If you haven’t seen or heard of this Sanrio cute-dark office comedy, it’s worth checking out.  It’s the story of a twenty-something office worker, her lousy job, her friends, and her attempts to do more in her life – and the tales of the people around her.

The obvious part of why you want to check it out is that it’s well-acted, surprisingly deep in its look at pathological office environments and people being supportive of each other, and more.  The fact it’s all done cute makes dealing with the horrific parts of life more palatable – until you realize what you just saw is something that should have depressed you.

But what stood out for me was not just the content – it was the style.  Aggretsuko has lots of brilliant stylistic choices, tricks, callbacks, and more.  Such as:

  • Using Avatar The Last Airbender like mystic visions (yes, in the middle of a dark office comedy).
  • Callbacks to anime/martial arts – for death metal karoke (and how music is like comedy).
  • Use of mask metaphors in animation for people’s interpretations of others.
  • Very effective use of character body languages – with simple and cutsey characters, how you use body language is both limited and enhanced.
  • Even the dub makes certain choices of translation to give context – it’s not word-for-word, but instead smartly thinks of the audience and makes appropriate pop culture callbacks.

Many of these stylistic choices, many derived from other media, work well in service of a story.  Music can be combat.  We do wear masks – but we put them on others.  Aggretskuo is clearly made by people who understand other forms of media and learned from them.

All in the service of a cute animal dark office comedy.

The show thus becomes a lesson that my friend Serdar has often repeated; to be good at any form of media you need to learn from many forms of media.  Each influence, no matter how unexpected, or odd, or not related to the media you make is a chance to grow, get insights, and get lessons to apply.

Aggretsuko could have just done cute animals and dark comedy.  It may have been amusing or insightful, but it wouldn’t have had the impact it had.  It used lessons from other media to tell its story to make it more impactful and more powerful – everyone I watched it with was relating to it and taken by it and we had fruitful discussions of what we took from it.

Always be sure to try and experience new media – and be open to learning from one form of media to use in another.  A few examples for myself:

  • Dave Barry, the comedic/commentary writer has influenced my fiction writing.  His style dovetails well with my Pratchett/Aspirin influences, but also he has a gift for commenting on the human condition.
  • I use comics as a way to visualize fiction, how things may appear or be described.  It also helps me determine what I might be missing.
  • Witty writing in a Dragon Quest game had some stylistic choices with alliteration I tried in my nonfiction.

You’ve probably learned more from other media than you realize – what more can you learn when you’re aware of it?

– Steve

Steve’s Update 5/19/2018

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

Looks like I forgot an update last week.  Things are still a bit busy.  So let’s get to it!

So what have I done the last week?

  • A Bridge To The Quiet Planet: I got the first set of pre-read feedback in and it looks like my second big pre-read feedback and my own final twists can be integrated in one go – so that starts this week.
  • Agile Creativity I got this blog-posts-turned book into one book, formatted it and have it out to people!  Let me know if you want to take a gander.
  • Blogging: Posted my thoughts on an Overwatch MMO (quite proud of those) and more details on the Avenoth solar system from A Bridge To The Quiet Planet – Magic and Technology
  • General Chores: Getting ready for Fanime!

What am I going to do this week?

The name of the game here is “focus.”  I also have a baby shower to go to and an event to run, so it might be a bit occupied.

  • A Bridge To The Quiet Planet: Start the final editing run.  I have no idea how long it’ll take.  I also hope to get more character work back on the cover!
  • Agile Creativity: Send it out to a few more pre-readers.
  • Fanime: Gonna be busy there!

I also realized I have to get back to fleshing out the Nexus at Seventh Sanctum – got a bit rushed in various things (maybe I overdid it there and should have paced myself).

As a note, I’m going to try more “bookblogging” – trying out posting some blog posts out of a book idea to see how it works and if its worth fleshing out.  Look for more soon . . .

– Steve

Agile Creativity – Principle #11: Self-Organization

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

We’re almost there, my iterative (ha) effort to review the principles behind the Agile Manifesto – for creatives. We’re on the eleventh principle.

The best architectures, requirements, and designs emerge from self-organizing teams.

For people not familiar with IT, the only area of this that may seem odd is the word “architecture,” the structure of IT systems and the like. So let’s tweak this just a bit for creatives

The best structures, requirements, and designs emerge from self-organizing teams.

There we go. So what can we learn from this principle?

The idea is basically this: that teams who-self-organize create the best designs, the clearest requirements, and the best way to get stuff done. This sounds great, but I find a few people worry about it; how can people who self-organize get stuff done?

That’d be a great title for a section.  Let’s do that!

How Can People Who Self-Organize Get Stuff Done?

First, the entirety of Agile thinking and Agile methods is about self-organizing. The principles reflect this constantly, from communicating among people to reflecting and analyzing ideas and results. All of this helps cultivate self-organization.

(Also, most teams self-organize anyway, because no one can constantly be there monitoring their every move, though people try.  So it’s more realistic.)

Secondly, I take the word “teams” in the broadest sense – this is everyone involved in the process, from the actual creative to the person requesting the work to the people giving feedback.  I mean everyone involved – we’re all part of the team, even the folks ordering the work or the users testing the software as part of a beta program.

I find this approach helps because when you think of teams as broadly as possible (which you should), there’s more collaboration and communication, more trust, and far less us-versus-them. You get a lot more done as you’re automatically involving more people . . .

. . . and you cultivate self-organization with training, with being a good role model, with pitching Agile methods, and of course by using the principles of Agile and the methods to get your own stuff done.

So Why Does This Work?

OK so your team self-organizes and gets how to work together.  Or they’re close enough that they self-organize anyway.  But why does it actually work?

  1. People use their hands-on knowledge to design, plan, and organize. Like it or not the person up top of the big old command pyramid doesn’t know what’s going on all the time – the people doing the work do. This is doubly true for creative works, that often require intimate knowledge, gut-checks, feedback, and specific knowledge.
  2. People find the structure that works for them. The people doing the work don’t necessarily know what’s going to work at the start – but being self-organizing they’ll find out. Plus this exploration yields insights they can use elsewhere.
  3. People who self-organize communicate. This feedback tells people what’s needed, allows for adaption, and builds relationships to further the work.
  4. People determine needed artifacts. Agile principles and methods aren’t big on giant piles of documentation, but we do need them. When you self-organize you come up with what’s needed to track work, describe it, and record information. This saves time and increases clarity (also saving time).

Just remember, to make this work you have to make sure people are allowed to self-organized, encouraged, and trained or otherwise supported in doing so.

Where Does This Help Creative Work?

I’ve hinted at just how this affects creative work, but let’s get down to it – why does self-organizing support creative work – and how can you support it?

It Avoids Overstructure: Starting a creative effort with lots of unnecessary structures in place will kill creative work which needs a level of freedom and feedback and experiment. Allowing teams to self-organize helps avoid this.

  • What you can do in your creative works is allow for self-organizing and be aware of when you’re over-attached to processes and procedures.

It Allows For Adaption: Creative work is hard to automate, even though many of us have tried (me included), and it needs room for adaption. Allowing for self-organizing teams allows for that adaptability upfront – people can find what works for them.

  • In your creative works, support adaption by helping people (even if it’s just you and your client) change and adapt what works, with your eye on the eventual goal. That focus on value will help keep you from being distracted.

It Allows For Communication: Creative works are communicative work (even if sometimes the goal is to confuse, such as in a challenging game). To support communicative work people have to communicate and thus self-organizing teams support that – but also force it. When there’s no checklist being ordered and people are encouraged to communicate, you get more actual talking.

  • For creative works, encourage communication among people – and communicate yourself. It helps to be supportive, finding what works for them, not forcing your goals of “how it should be done,” but helping people find what must be done.

It Creates Habits and Culture: Self-organizing teams build their own structures and methods – and habits. This means that there’s more than just some org chart – there’s good habits and in long-term efforts, a culture that evolves. People who develop their own structures,, methods, and so on will remember and embody what they’ve learned. In time this leads to even more productivity as this is in the bones.

  • In your creative efforts, support developing a culture by finding what works and noting things that went right. In times the best lessons burrow into peoples habits.

What About Solo Creatives?

But what about solo creatives? How does this apply?

Recall that the “team” is everyone as far as I’m concerned – the client, people giving feedback, your roommate offering unsolicited advice. Even if you’re on there own there’s still “teams.”

What you want to do is:

  1. Find what “teams” there are – you and a client, you and an editor, etc.
  2. Encourage the teams to self-organize. Be open to feedback, listen, communicate, focus on goals.
  3. When possible, cross teams over. Share that client who wanted your art with a writer that you know. Share an editor with someone else. Build a larger culture among individuals to support each other.
  4. Even when it’s just you in the end, listen to yourself and your ideas. You’re a multitude – be your own team.
  5. Self-organize – don’t get too lost in other people’s ideas and advice, even mine.  Learn to rely on your own wisdom.

Always keep the need to adapt and adjust and self-organize.

In Closing

The eleventh agile principles notes that self-organizing makes for the best results. This works because people communicate, determine what works, and create what structures and tools are needed to get those results. You can encourage this with

  • Avoid overstructuring
  • Encourage adaption with feedback.
  • Encourage communication
  • Encourage development of a larger culture – the self-organizing lessons we keep with us.

Self-organizing teams can produce the best results – even if sometime the team is one person.

– Steve