Agile Creativity – Principle #11: Self-Organization

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

We’re almost there, my iterative (ha) effort to review the principles behind the Agile Manifesto – for creatives. We’re on the eleventh principle.

The best architectures, requirements, and designs emerge from self-organizing teams.

For people not familiar with IT, the only area of this that may seem odd is the word “architecture,” the structure of IT systems and the like. So let’s tweak this just a bit for creatives

The best structures, requirements, and designs emerge from self-organizing teams.

There we go. So what can we learn from this principle?

The idea is basically this: that teams who-self-organize create the best designs, the clearest requirements, and the best way to get stuff done. This sounds great, but I find a few people worry about it; how can people who self-organize get stuff done?

That’d be a great title for a section.  Let’s do that!

How Can People Who Self-Organize Get Stuff Done?

First, the entirety of Agile thinking and Agile methods is about self-organizing. The principles reflect this constantly, from communicating among people to reflecting and analyzing ideas and results. All of this helps cultivate self-organization.

(Also, most teams self-organize anyway, because no one can constantly be there monitoring their every move, though people try.  So it’s more realistic.)

Secondly, I take the word “teams” in the broadest sense – this is everyone involved in the process, from the actual creative to the person requesting the work to the people giving feedback.  I mean everyone involved – we’re all part of the team, even the folks ordering the work or the users testing the software as part of a beta program.

I find this approach helps because when you think of teams as broadly as possible (which you should), there’s more collaboration and communication, more trust, and far less us-versus-them. You get a lot more done as you’re automatically involving more people . . .

. . . and you cultivate self-organization with training, with being a good role model, with pitching Agile methods, and of course by using the principles of Agile and the methods to get your own stuff done.

So Why Does This Work?

OK so your team self-organizes and gets how to work together.  Or they’re close enough that they self-organize anyway.  But why does it actually work?

  1. People use their hands-on knowledge to design, plan, and organize. Like it or not the person up top of the big old command pyramid doesn’t know what’s going on all the time – the people doing the work do. This is doubly true for creative works, that often require intimate knowledge, gut-checks, feedback, and specific knowledge.
  2. People find the structure that works for them. The people doing the work don’t necessarily know what’s going to work at the start – but being self-organizing they’ll find out. Plus this exploration yields insights they can use elsewhere.
  3. People who self-organize communicate. This feedback tells people what’s needed, allows for adaption, and builds relationships to further the work.
  4. People determine needed artifacts. Agile principles and methods aren’t big on giant piles of documentation, but we do need them. When you self-organize you come up with what’s needed to track work, describe it, and record information. This saves time and increases clarity (also saving time).

Just remember, to make this work you have to make sure people are allowed to self-organized, encouraged, and trained or otherwise supported in doing so.

Where Does This Help Creative Work?

I’ve hinted at just how this affects creative work, but let’s get down to it – why does self-organizing support creative work – and how can you support it?

It Avoids Overstructure: Starting a creative effort with lots of unnecessary structures in place will kill creative work which needs a level of freedom and feedback and experiment. Allowing teams to self-organize helps avoid this.

  • What you can do in your creative works is allow for self-organizing and be aware of when you’re over-attached to processes and procedures.

It Allows For Adaption: Creative work is hard to automate, even though many of us have tried (me included), and it needs room for adaption. Allowing for self-organizing teams allows for that adaptability upfront – people can find what works for them.

  • In your creative works, support adaption by helping people (even if it’s just you and your client) change and adapt what works, with your eye on the eventual goal. That focus on value will help keep you from being distracted.

It Allows For Communication: Creative works are communicative work (even if sometimes the goal is to confuse, such as in a challenging game). To support communicative work people have to communicate and thus self-organizing teams support that – but also force it. When there’s no checklist being ordered and people are encouraged to communicate, you get more actual talking.

  • For creative works, encourage communication among people – and communicate yourself. It helps to be supportive, finding what works for them, not forcing your goals of “how it should be done,” but helping people find what must be done.

It Creates Habits and Culture: Self-organizing teams build their own structures and methods – and habits. This means that there’s more than just some org chart – there’s good habits and in long-term efforts, a culture that evolves. People who develop their own structures,, methods, and so on will remember and embody what they’ve learned. In time this leads to even more productivity as this is in the bones.

  • In your creative efforts, support developing a culture by finding what works and noting things that went right. In times the best lessons burrow into peoples habits.

What About Solo Creatives?

But what about solo creatives? How does this apply?

Recall that the “team” is everyone as far as I’m concerned – the client, people giving feedback, your roommate offering unsolicited advice. Even if you’re on there own there’s still “teams.”

What you want to do is:

  1. Find what “teams” there are – you and a client, you and an editor, etc.
  2. Encourage the teams to self-organize. Be open to feedback, listen, communicate, focus on goals.
  3. When possible, cross teams over. Share that client who wanted your art with a writer that you know. Share an editor with someone else. Build a larger culture among individuals to support each other.
  4. Even when it’s just you in the end, listen to yourself and your ideas. You’re a multitude – be your own team.
  5. Self-organize – don’t get too lost in other people’s ideas and advice, even mine.  Learn to rely on your own wisdom.

Always keep the need to adapt and adjust and self-organize.

In Closing

The eleventh agile principles notes that self-organizing makes for the best results. This works because people communicate, determine what works, and create what structures and tools are needed to get those results. You can encourage this with

  • Avoid overstructuring
  • Encourage adaption with feedback.
  • Encourage communication
  • Encourage development of a larger culture – the self-organizing lessons we keep with us.

Self-organizing teams can produce the best results – even if sometime the team is one person.

– Steve

Agile Creativity – Principle #10: Simplicity

(This column is posted at www.StevenSavage.com and Steve’s Tumblr)

Now gear up for one of my top Agile Manifesto Principles, the 10th Agile Principle.  Let’s get to it.

Simplicity–the art of maximizing the amount of work not done–is essential.

It’s another one of those principles that I can’t really modify or need to tweak to apply to creatives. It’s simple – maximizing work not done is essential to Agile practices. Agile practices are a great way to get work done effectively and sanely. So to deliver things effectively and sanely – maximize work not done.

Of course simple, compact statments like this are the ones where we also need to delve a bit, so let’s just take a look at what the value of simplicity and maximizing work not done means to a creative.

Simplicity Is About Right Value

Simplicity sounds easy to describe – until you actually try to do it. Then I find its a bit hard to phrase it, but you can think about simplicity as not just delivering Value, but the right Value. You focus on what people need delivered – and as little else extraneous as possible. Remember, Agile is a way to deliver Value.

When you focus on delivering the right Value to people, then you avoid distractions, unnecessary work, and the like. You don’t just deliver value – you avoid delivering less valuable and non-valuable work.

Up front this means focusing on simplicity from the start. I find this helps with creative works because, with many options, and at times unclear goals, you have to choose options and clarify them. You may well have to help your client or end user find what they really want – because they may not be too clear.

This also means simplicity is about an investment of time – doing the simple thing might just seem to take more effort up front. As you’ll see, the benefit of this investment pays off.

Simplicity Is About Clear Communication

Focusing on simplicity also means clearer communications for three reasons:

  1. First, you work early to clarify what’s needed (and as noted, you often have to talk this out).  This means that you have to work on and develop clear communications.
  2. Because you’ve worked on simplifying work, you’ve also got less things to discuss to distract you.  Communications are clearer because there’s less to talk about.
  3. You also have less to distract you period.  Simplicity means less chance of error, less rabbit holes to go down.

In creative endeavors, that can mean subtle works, assumptions, and hard-to-communicate idea, this clear communication is valuable indeed.  The efforts that you make earlier (and the work you don’t do) make your life easier.

I find this is a great thing to communicate better with this simple rule; if it’s hard for people to communicate about a project or creative work, if you’re going in circles, it’s time to focus on simplicity.

Simplicity Reduces Waste

Because you’re not doing extra work due to a focus on Simplicity, you’re spending your time better. The work you actually do meets a need – a need you clarified by a focus on simplicity and not complicating things. Everything you do is almost certainly valuable, or at least more likely to be so. Remember the agile emphasis on reducing unnecessary processes and documents?

The focus on simplicity also reduces wasted time.  Simply, you’re doing less and so there’s less chance to do it wrong.

Simplicity Is A Goal

So the benefits of simplicity are clear, but Simplicity doesn’t just happen – it has to be a goal. Your creative works need to focus on the simple, the precise, the effective from the start.

It’s probably easy to get everyone on board with this once they realize the value of simplicity (which is often found by discussing value).  We all want less complexity anyway.

But remember, ultimately simplicity is . .

Maximizing The Amount Of Work Not Done

Yes, your goal is to do less work overall as an Agile Creative.  Lazy?  No.

There’s plenty of work you can be doing, so you focus on doing the right work.  You work on what really matters, in a way you can keep delivering effectively.  There’s all sorts of things you can be doing, focusing on simple, valuable work means you don’t get distracted or do unneded things.

I believe you should celebrate finding something is no longer needed.  When you find something isn’t necessary, when you can ditch parts of a project, when you find something you can cut, good.  I’ve actually complimented people on the job for finding something isn’t needed.

And when it comes to creative projects, remember that creative people love figuring things out.  Turn some of that loose on simplicity . . .

But this all ties to one more thing.

Don’t Just Find Simplicity – Make It

You shouldn’t just seek simplicity – though you should – you should also find ways to make things simpler over time.  Simplicity is something to build in:

  1. Streamline the processes and documents that you use to make them simpler, focusing on value.
  2. Find ways to streamline code that you reuse or templates that you use for art (shades of the 9th Agile Principle)
  3. Improve communications with simplicity, such as combining several meetings into one or having a check-in as opposed to elaborate email conversations.
  4. Drop overcomplicated methods.

Just as you work to deliver value, always be on the lookout to deliver simplicity in how you do things.

This allows you to not just help your client, but to constantly uncomplicate your life and your efforts.  Each time you make things simpler, it pays off now and down the road.

Remember This Is Essential

That “Essential” part of the 10th is a final thing to remember.  Simplicity?  Doing less?  That’s essential to agile and agile practices.  All that clarity, all that focus, all those benefits?  The’re indispensable.

So next time you find things getting complicated, remember simplicity.

Rounding Up

So let’s get simple with simplicity.  Working for simplicity and looking for work not done is essential to agile practice.

To do this:

  • Keep simplicity as a goal and develop it.
  • Focus on value to keep things simple.
  • Focus on clear communication
  • Focus on reducing waste.
  • Maximize work not done.

– Steve

Steve’s Update 4/9/2018

(This column is posted at www.StevenSavage.com and Steve’s Tumblr)

Hey everyone, it’s Steve’s update.  So let’s find out what’s up!

So what have I done the last week?

  • A Bridge To The Quiet Planet: Pre-readers are chugging away – with the error-corrected copy.
  • Agile Creativity: Agile Principle 9 went out.  This one was an odd one, so let me know what you think
  • Epic Resume Go Rewrite: I took my break.  More below.
  • Seventh Sanctum: I got more feedback on the Nexus!  People are for it, and the consensus seems to be doing it but making it at best 50% of my effort.  I’ve got a few ideas on that that’ll come out in a bit for new generators.
  • Other: Some speaking and various chores, nothing noteworthy.

What am I going to do this week:

  • A Bridge To The Quiet Planet: Sitting on this one.
  • Epic Resume Go Rewrite: This week I’m going to try to do the whole thing, from using editor’s comments to getting it out.  Can I do it in a week?  STAY TUNED!
  • Agile Creativity: Agile Principle #10 is next and its possibly my favorite as it focuses on the value of not doing things.  Really.
  • Seventh Sanctum: Processing the Nexus feedback, and getting ready to do some new coding.
  • Other: Taking it easier this week.

– Steve