Stringing It All Together

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

As I’ve often said, fun is important to us. It refreshes us, it helps us find ourselves, it connects us to others. But sometimes it’s hard to have fun, to find joy in the large. Where are the hours or days of joy that we want or need?

Well, first, human moods are always changing. I think rare is the time someone experiences joy near constantly, except for some transcendent experiences. But, still, there are times we need an extended period of being mostly-happy – and I’m sure a lot of us would like something like that right now.

I think the important thing is to string moments of joy together.

We an go looking for the Big Happy, the Giant Bliss and maybe we can’t have that. Or we shouldn’t. Or, as I will address later, that’s not a solid thing.

Instead, I’m finding as I age that happiness is when we can string together small moments together. An hour with a book, an evening with a friend, a thirty minute run in a video game. If we can’t have the Big Happy, we can have many small happies – manageable moments of fun and joy.

First, this is practical. In our busy days and trying times, we might not be able to get a week off or a free day. We can work in fun when possible.

Secondly, this makes fun resilient. When we can have many joyful moments, the loss of one or the other may not trouble us as much – we change a schedule or power through a challenge. When we have fun moments strung along our lives like beads in a necklace, we can overcome one missing bead.

In fact, I’d say that the small moments are the way we build a Big Happy. As we can find joy in small moments, they come together in larger ones. Perhaps that’s the best kind of fun – pieces adding up to a whole.

Third and finally, I find that these little moments of joy and fun make life more manageable. It’s one thing to look forward to an ill-defined week long vacation. To know you’re going to have a chocolate bar or play a game makes fun solid, manageable, and real. Tie enough of those moments together and you have something larger.

We can stack fun and joy together to build something bigger. It may be easier.

And these days, maybe the best thing we can do.

Steven Savage

Pop Goes The Culture

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

There’s something about current pop culture that doesn’t really “pop,” doesn’t seem to engage us unless it’s heavily marketed and promoted. I wonder what can help us find stimulating, challenging work these days.

In fact, what do we want from pop culture beyond entertainment and common ground.

Serdar wrote about what he wanted out of pop culture . He described how really interesting pop culture work isn’t top-down, but feels that it somehow escaped into the so-called mainstream

“I kept coming back to that word, “escaped”. I like it when it feels like some piece of popular culture has gotten away with something. I liked that Blade Runner 2049 was essentially a $200M art film, because we should make more $200M art films, dammit. I liked that David Lynch’s Dune, for all that was wrong with it, also had a lot that was daring and unrepentantly weird.”

This is something I want as well. When I look back on my pop culture interests, I find these things that feel escaped, at that subvert things genuinely really appeal to me. It’s pop culture on fire, that honest lightning that strikes us easily as it’s “pop” and accessible, but also something that twists, advances, or subverts expectation. Good pop culture travels along our common cultural wires, but delivers an unexpected and enlightening shock.

Most of my pop culture tastes tend to this role. My Hero Academia mixtaped American Superheroes and classic Shonen ideas, threw in a liberal dash of body horror, and created a haunted funhouse of action. Farscape was the Adams Family to the Father Knows Best of too much washed out science fiction, subverting tropes while delivering drama with a smirk. One of my most-beloved video games was Dungeonmans, a comedic Roguelike game that deconstructed the tropes of its genre, while delivering an actual good game.

Also those “wow” factors produce social bonding. That sudden, fulminating bond of an escaped wild idea can’t be duplicated.

But a lot of pop culture is pop only in popular, with giant conglomerates churning out cautious product. It’s meant to be popular,its meant to be widespread, but it doesn’t have that jolt, that scruff, that edge that some other projects do. It’s safe on every level, but that also mean’s it’s not challenging. When something big subverts expectations – say Shazam’s embrace of the family idea or Bird’s of Prey’s over the top delivery – we notice.

At some point, I think things are just going to keep grinding away and be less interesting. We’re watching DC capitalize on Snyder Cut mania for . . . well, I don’t know what reasons. In this Pandemic, are we really missing movie theaters and the usual output? Right now our cultural changes are making us massively rethink our media and media choices.

Serdar and I have discussed several times that any big media company who wants to do more needs a skunkworks. You need to try a lot of different things and see which clicks. Hand people low-to-mid budgets and see what you can run with that allows really great and interesting ideas to “escape” from the confines of creators heads – and the current media machines.

But barring that, we creators, we indies, have to be the skunkworks. We’ve got to try wild things. Weve also got to market ourselves and each others. I’m not sure we can count on anyone but us.

(Note: Despite it’s many, many flaws, by I will defend David Lynch’s Dune as being unspeakably, daringly weird and bizarre. People gave him Star Wars money and he made a David Lynch movie.)

Steven Savage

Stop Being The Writer You Are

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

Let me ask you a question – imagine someone is basing a character on you as a writer. How would they portray it, what “writer archetype” would you easily map to?

My guess is that answer came a bit too easily, or that once you examined it, you found the choice was not quite right.

Our culture provides us many ways to think about being a writer – roles and tropes and ideas of who we should be. Lately I’ve been aware of just how often writers (and indeed creatives) slot themselves into various cultural tropes. I think it’s actually holding us back.

How often have you met people describe themselves as “X kind of writer?” How many people have said “I’m trying to be like X?” Have you ever met someone who seemed to be playing a “role” as an author like Unappreciated Creator or Self-Depreciating Writer or Calculating Opportunist? Culture provides us many ways to think about ourselves.

How do you think about yourself? And is it healthy? I’ve come to wonder if the roles society gives us aren’t that healthy.

There’s so many negative ideas of authors and all creatives. There’s the inevitable Sad Failed Author, or the Unappreciated Auteur. There’s the Has-Been, and the Never Will be. If we’re not thinking of ourselves in bad ways, we worry others may fit us into the tropes.

There’s also so many limited ideas of author. How many people “Just Write X?” How many people “Want To Be Like Y” – the way so many movies are “like A plus B.” How many roles, even positive, are constraining?

So here’s my challenge to you. I want you to rethink yourself as a writer. Come up with a way to describe yourself that’s your own. Define yourself.

Perhaps you do it like a Fantasy Class. Are you a Fantasybender? Are you a Priestess of Promotional Advice?

Maybe you do this in a simple evocative way. You’re the Hard-Bitten Humorist. You’re The Worldbuilding Guru.

Another way to do this is put it as a role. Supporter of Cosplayers. Crafter of Sarcasm.

Try any of those, but I challenge you now to come up with a way to describe you, as a writer, that’s yours.

Steven Savage