Geekery, Trends, and Megaregions

I live in nerd central.  I'm in Silicon Valley.  I can WALK to the headquarters of important companies.  I've found myself in random conversations with famous people in gaming.  I have casual conversations with people about multi-million dollar deals.  Local news here is international news on an economic and cultural scale.

This is one of those areas that I've been talking about a lot lately – the Megaregion.  Those big economic/social/technical/industry clusters that seem to be the future of economic development.

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When Tech Became Cool

Nearly a year ago, I moved to Mac.

I recall it quite clearly when it happened.  I was planning a new Windows Box purchase as soon as Windows 7 came out.  Then I had a virus on my computer, which I managed to fix.  My wife and roommate of the time, both Mac users, had long been suggesting I use a Mac.

So after having blown an evening dealing with my first virus infection in years (apparently due to a PDF vulnerability), I began reflecting on the advantages of having a Mac:
* All the basic software I need.
* Great service and support.
* Much less viruses and such targeting it – and good onboard security to boot.
* Long lifespan.

This all added up though to one, important thing – less frustration.

I'm a busy person.  I'm a PM in technology, and thus no longer being a programmer, a computer crisis is not a Valuable Learning Experience.  I can't imagine what computer problems are like for people who don't have an IT background, though I can guess from the amount of times my friends and I play tech support.

But Mac is relatively frustration-free.  Mac is fast, slick, sexy, and gets the job done.

That's what I wanted.  That's why I got a Mac.  It's also a reason I hear for a lot of people using a Mac.

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Free, Fremium, and More in the Great Recession

So recently I put the game Dungeon Fighter on my Asus Netbook.  Dungeon Fighter is an interesting game – a side-scrolling beat-em-up game and an MMO at the same time.  You play one of several unique classes (that at times vary from fantasy archetypes or expand them), fight monsters in modular dungeons, and have colorful sprite-based fun.  It's easy, simple, surprisingly deep, and the Priest class whacks enemies to death with giant crosses, scythes, and rosaries, so how could I resist.

The game is of course free-to-play, but you can blow cash on getting extra equipment, respecs to re-build your character, and, of course, character clothing so you don't look like everyone else.  Very standard model.

So as I played this game, I debated if I wanted to get some credits in the game for extras.  It suddenly struck me that the freemium, free-to-play, and other free-but models differ from the usual monthly-charge MMO games in another way besides the obvious.

They allow you to timeshift your expenses.

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