Fackham Hall: Learn From The Stupid

(This column is posted at www.StevenSavage.com, Steve’s Tumblr, and Pillowfort.  Find out more at my newsletter, and all my social media at my linktr.ee)

So I recently saw Fackham Hall. It’s a movie that was advertised as sort of “Naked Gun But For Stuffy British Stuff.” I am pleased to report I enjoyed it, it was also very stupid, and there’s actually something to learn from it. Enough that I want to share.

So first of all, if you wonder “will I like it,” I’d say that Fackham Hall is actually in the vein of the 2025 Deathstalker film that was an homage to old direct-to video fantasy. There is an intended audience, and if you are in that audience, you will enjoy it. If you are not, don’t bother. This is a film for people who’ve watched a lot of Stuffy British Stuff and have a sense of humor about it.

Now when it comes to a comedy the question is are the jokes any good? Fackham Hall has a lot of jokes in it, of extremely varied quality, but you won’t be lacking jokes. Not all of them are good, I’d say that the overall humor is “OK,” there’s plenty of laughs. There’s an over-reliance on crudity for the most part that I found offputting, but there are plenty of actually good jokes.

Two things stand out from the humor. The first is that there are jokes where the setup is actually part of the humor, where you realize how far the movie went for a joke or a sudden case where one thing suddenly becomes funny due to one tiny action. The second is there are a few scenes that authentically stand out, most notable an extended dialogue joke in the vein of “Who’s on first” that had me in tears. There is effort here, albeit it makes some of the low-effort jokes more obvious.

Fackham Hall does have two larger lessons, a minor one and a major one I want to explore. These are enough that they provide lessons for other comedies.

The minor lesson is that Fackham Hall actually has a plot that drives the story forward, if erratically. The Davenport family risks losing their beloved estate unless their daughter marries the cousin due to inherit it – and the disruption of a roguish young visitor and an eventual murder add chaos to the countdown. Some characters have their own concerns and sidestories. There’s enough here to power a general movie, and that gives the film plenty of energy, even if the actual plot could have been used more in the jokes.

The major lesson is the cast and the acting. For all it’s silliness the cast acts as seriously as if they were in a dramatic film. It’s not deadpan, it’s a talented lot of actors acting as if this is a film of drama and danger and intrigue and love. Watching people do the stupidest things with great sincerity and gravitas takes the film farther and makes even lame jokes actually funnier.

Thomasin McKenzie and Ben Radcliffe take on the role of inevitable lovers, and show actual chemistry and charm together. Emma Laird, who’s character’s marriage shenanigans drive the early part of the film has a scene of emotional breakdown where she is crying and screaming while also upending the common tropes of said scene. Tim McMullan plays Cyril, the family butler with absolute seriousness while also being the butt of a movie-long joke he leans into and keeps going.

The absolute standout is Damian Lewis as the Davenport family patriarch, Humphrey. Lewis invests this somewhat befuddled and inbred character with charm and sensitivity, making him actually likeable. There’s even a scene where he expresses his fatherly love to one of his daughters that is touching. Jokes be damned, Lewis was acting and nothing stopped him, not even the script.

What made Fackham Hall work was – ironically – what makes a good movie. Give it a plot and get actors who will act. It can even elevate some poor jokes or missed opportunities. I enjoyed this enough that I actually got curious to see the actors in other works, especially Mr. Lewis.

It’s not every day you can take lessons in comedy from a film that includes J.R.R. Tolkien farting, but here you go. My kudos to the cast.

Steven Savage

Superman 2025: Take All The Swings

(This column is posted at www.StevenSavage.com, Steve’s Tumblr, and Pillowfort.  Find out more at my newsletter, and all my social media at my linktr.ee)

(Yep, I’m taking a break from talking about technology to talk about culture, which I probably should do more . . .)

Superman 2025 was something I wasn’t enthused about, since I’m sort of tired of superhero blockbusters. Then I saw the commercials with Krypto the Superdog and had to admit I was going to see it because that was pretty bold. Superman, whatever it would be, clearly wasn’t as ground through the marketing mill as many of the recent Marvel movies. Again, dog in a cape.

And after seeing Superman I am pleased to say it is not only good, it is one of the most, if not the most comic book movie I’ve seen. It is, much like it’s titular main character, absolutely honest about what it is, without shame or irony – but also without apology. Superman is about a man who’s just trying to be a good guy, and it’s a film trying to be a good comic book movie.

The film opens both in media res but in universe res, with a quick text intro that manages to recap the setting in a few sentences then Superman shows up with the stakes already high. It tells you to hold on to your seats, because the film isn’t really going to hold your hand but just dive right in and keep going. This means we are spared the inevitable origin story, and the film also trusts you to pick up the details even if you’re not deep into comics lore (and there’s just enough the uninformed can get most of it).

And the comics elements come thick and fast and never let up. The movie takes a lot of swings with DC continuity, and the various characters and elements of the world keep coming until over halfway into the film. The film doesn’t hit out of the park every time, to continue the swing metaphor, but it doesn’t miss anything either. Some elements of this huge comic book movie work better or are done better than others, but nothing fails – and when the story connects it connects.

There is a lot. There are multiple superheroes. There is a kaiju. There is politics. There is romance. There are twists. There are robots. There is, once again, a superpowered dog. There’s also a lot that may seem painfully timely, but some of it is only timely because we have to keep relearning certain lessons.

This alchemical mix of comic book elements could not have worked without an absolutely stellar cast. Every single member of the cast is on, handling their roles with sincerity and enthusiasm and that sells all the dense elements of the movie. David Corenswet totally steps into the role of Superman/Clark Kent, he lives it. Rachel Brosnan’s Lois Lane is strong, passionate, undaunted, and there’s a bit of her backstory that she brings to life (no spoilers). Nicholas Hoult’s Lex Luthor glowers and chews scenery as a charismatic utter a-hole. Edi Gathegi as Mister Terrific is so good that he’s a man playing the protagonist in another protagonist’s movies. I could go on, but they’re all good.

Wait, I have to shout out Neva Howell and Pruitt Taylor Vince and the Kents, who are one of the most believable takes on the couple I’ve seen. One moment they’re funny, the other they’re deep, and in all cases they’re parents. OK I’m done.

Superman 2025 has the right people to pull off all of the wild elements it tries to incorporate, and that’s why it does it successfully, if not perfectly. The film can be slightly uneven, because comic books themselves can swing between the fantastic and the mundane, but it never loses balance. Like a juggler, it keeps a lot in the air, motion itself being fuel for the spectacle.

I am still tired of big superhero blockbusters and huge big-budget movies dominating culture. But Superman felt so honest, so sincere, it was a breath of fresh air. It was a vision of Superman that felt true to the character and the ideas behind him, and it’s worth seeing – and learning from.

Get the right people, take the swing, do the right thing.

Steven Savage

Dungeons and Marios: Honor Among Brothers

(This column is posted at www.StevenSavage.com, Steve’s Tumblr, and Pillowfort.  Find out more at my newsletter, and all my social media at my linktr.ee)

I consider the films Dungeons and Dragons: Honor Among Thieves and the Super Mario Brothers movie to be successes as good films. I found them both enjoyable, but also find that both of them work because the people behind them made similar choices.  There’s a lot of lessons there, and you know me, I’m definitely going to write it down.

Let me pause to note I do not consider them to be of equal quality.  The Dungeons and Dragons movie is fun, emotionally resonant, and both grand yet very human.  The Super Mario Brothers film is a fun romp with some clever choices, but not as deep.  But the lessons – even where they both don’t succeed – are illustrative.

So how did two different films do same things, let’s take a look.  There are of course spoilers here, so here there be dragons (or Koopas).

Be Fun and Entertaining

Both movies are actually fun.  There’s action, there’s jokes, there’s actors and actresses giving it their all.  I had a good time at both.  Super Mario Brothers was so snappy and tight I didn’t even take a break.

Fun can be forgotten, especially when you already have other things on your mind like adaption.  But you have to give people a reason to pay attention beyond “hey I adapted this.”  Be it Chris Pine being a charisma bomb or a brain-twisting Mario scene where the infamous Rainbow Road is realized, give people a reason to enjoy it.

You can also tell people enjoyed making them, both have a joy to them.  Which probably says a lot about why they work as well.

Don’t Run Away From What You Are

The Dungeons and Dragons film is just like the games – not the books.  A group of confused dumbasses get into trouble and save the day.  It feels like a gaming session, right down to bad luck and unwise choices.

The Super Mario Brothers movie is colorful, bright, and strange. There are moments it has homages to the games and gameplay, but outside of those it runs on a kind of game logic.  It feels like a game and doesn’t apologize at all.

This is what people came for.  I do not come wanting an explanation of Mordenkainen’s magic or how to use a Fire Flower.  I want to see hypercompetent stupidity and someone yelling “wahoo” he stomps on evil turtles.  And I got it.

Use It But Don’t Overexplain

Dungeons and Dragons brings decades of history, rules, rules changes, rules arguments, novels, adaptions, and more.  What do you do with that?  Well, it’s raw material but you tell a story first – ten minutes of rules are boring but the sorcerer Simon struggling to “attune” to a magical item is interesting because it’s about a person.

Meanwhile the Mario film inherits a disjointed series of games and events without an exact timeline or even consistency.  The film takes a pile of stuff and forges it into a setting but also doesn’t explain it much.  Power ups just exist – what matters is how you use them.  An industro-solarpunk kingdom of apes just exist – what matters is if you can make them allies.  Tell a story – besides people already bought into the premise of plumbers teleported to this cartoony realm anyway.

The stuff you adapt is fuel for an actual story.

Get A Cast That Works

Want a good adaption?  Get a cast that will embrace the roles and bring things to life so people feel and enjoy the film.  Even the best script is nothing without the right cast.

Dungeons and Dragons cast is stellar.  It’s like a movie filled with leads that just happens to center on Chris Pine’s bard, Edgin.  From the humor to the pathos, the cast brings you into the film.  A few characters might have been used better or given more depth, but everyone used what they got and then some.

Super Mario mostly does the same thing.  Jack Black owns his role as Bowser and brings pathos to the character (more later).  Anya Taylor-Joys Princess Peach is fantastic, badass, and charming enough she’s sort of the main character at times.  Charlie Day is terribly underused as Luigi, but clearly brought is A game.  I could compliment others, but you get the idea.  The film is inherently ridiculous but the cast is game, as it were.

Now Chris Pratt is the elephant in the room.  Regarding his problematic statements, I looked into them for this article, and it appears he’s not bigoted, but is not always thoughtful or good at reading a situation.  Regarding his acting, he can “phone it in” but can really shine when he sinks his teeth into a role.

That being said, his Mairo performance was extremely generic.  It was enough to move things along and make Mario human, but he didn’t add anything to the role.  Whether it’s his fault or the scriptwriters, I’m not sure.  I also noticed the animators did some amazing expression work with Bowser and Peach and wondered if they were more restrained with Mario.

Either way, lesson learned – get a cast that’s good and let them go.

Give Us Real Emotional Arcs

The Dungeons and Dragons movie brought tears to my eyes, once during That Scene at the end (if you saw it, you know), and once afterwards when I realized how I related to a character’s speech.  The movie has multiple emotional arcs that bring it to life, give characters reasons to do things, and help you connect.

This is not consistent among the cast or characters, and I blame the script.  It’s a perfectly fine script, but a few more scenes could have done wonders.  But what is there is good.

Believe it or not Super Mario Brothers does this too, multiple times.  In fact, there’s a scene where Mario and his original nemesis Donkey Kong find out they’re a lot alike.  When a cartoon plumber and a big monkey share parallel emotions, you’ve done something right.

However Super Mario Brothers also doesn’t dive into the emotional arcs as well as Dungeons and Dragons and is poorer for it.  There’s some unused potential, from Mario feeling defensive about Luigi to Princess Peach’s isolation as a lone human in her world.  There’s unexplored character motivations, such as Toad’s heroic drive that differentiates him from his fellows.  I feel there’s 5-10 minutes of cut footage that made it a better movie.

But the lessons stay the same.  In fact  . . .

Give Us Relatable Villains

Hugh Grant, playing con-man Forge  charms his way through the Dungeons and Dragons movie in a way only he could.  Daisy Head’s creepy sorceress Sofina is something out of a horror film, and you believe she’d like nothing more to murder the idiots surrounding her.  Both get scenes that aren’t just villainy but humanity – Forge finds a joy in adoptive fatherhood, and Sofina snaps over how annoying Forge is in a relatable way.

This is great, they’re enjoyable.  They get human moments – but only the acting covers the fact they’re otherwise paper-thin characters.  Both could have shown more depth with just a few tweaks or an extra scene or two.  The actors clearly work with what they have, but there could have been more.


Meanwhile let me commit blasphemy – Jack Black’s Bowser in Super Mario not only gets to be relatable, his character is better handled than the villains in Dungeons and Dragons.

Yes I went there.

Black’s Bowser is a terrifying warlord and a hopeless romantic.  Madly in love with Princess Peach, he hopes to impress her and marry her instead of conquering her kingdom (sort of).  Throw in Black’s performance with excellent animation, and Bowser becomes sympathetic, a kind of ridiculously Shakespearean character of extremes.  If anything, I felt there was more to explore.

Both films add villains with some understandable traits.  Super Mario does it better.  Forge and Sofina aren’t interesting enough on their own, but Black’s Bowser feels like he could carry an entire film.

Do A Film Not A Preview

As I’ve said before, I will compliment the Marvel movies on sheer competency. However, I’m also extremely tired that the interlinked nature of stories seems to “wash out” the films.  There’s that need to keep the mega-franchise going, and there’s a certain “safety” in choices that wears thin.  Make something that stands on its own – like these films!

Dungeons and Dragons and Super Mario Brothers are delightfully standalone.  They do their job, they deliver.  Sure you may care due to the games – in fact it’s the only reason to care about Super Mario Brothers.  But both stand on their own quite well and in a satisfying manner.

There’s just that thrill of being able to “close the book” and move on with each.  Both deserve sequels of some kind, but its nice to see them deliver and be done.  It helps the people making them focus, and it means each film is reliably complete.

In Conclusion

So there you have it.  Both of these adaptions based on games, both wildly different, really succeed due to the same choices.  Embrace what you do, don’t overexplain, get the right cast and real emotional arcs we feel.  That’s it.

It feels unnecessary to explain this, but maybe the fact I feel this says volumes about the poor media I’ve seen – and how I enjoyed these two pieces.  Let’s learn from them, and maybe apply these lessons to things beyond giant big budget movies.

Steven Savage