Curb My Enthusiasm: TF2, Overwatch, PokemonGo, and Work

(This column is posted at www.StevenSavage.com and Steve’s Tumblr)

I should be really enthused about games right now.

TF2, which I adore, has added ranking and competition along with smooth new interfaces. Games feel they’re taken a bit more seriously now, as opposed to SwagBag420 dancing around his sentry.

Overwatch, which is amazing, is here. It’s got competitive mode and casual mode and great gameplay.  It’s got a new character coming.

PokemonGo realizes many of my ideas of augmented reality and socialized gaming.  Also it’s Pokemon and it’s highly social.

Except . . . I’m not feeling that enthusiastic about any of them. This is probably a phase, but I realized it said something about me, games, and recreation.

All of these games, for lack of a better word, involve resource and people management. TF2 may require teamwork, but Overwatch’s whole rock-paper-scissors type mechanic means teamwork is overwhelmingly important. PokemonGo is social and can involve various rival gyms and factions – and management.

And lately, busy at work, where I’d probably want to game, I find myself less enthused about two beloved games and one interesting take on the franchise. I should be interested and I’m not.  Then, I realized why.

Because these games are about what I do in real life.

I manage people. I direct resources. I’m used to charging forwad, goal-driven, with a team behind me (or me behind them). Work’s been pretty busy lately, and that in turn means the games that I like to escape with . . . seem a bit to much like what I do for a living.

This is weirder to me as I love games that play to my strengths – especially resource management and planning things. I love games with people. But when I have enough of that at work . . . I don’t want it as much in my games.

Moreso, a lot of these games feel “workish” anyway. PokemonGo has things constantly happening in the real world. Game wiht a team of friends in TF2 or Overwatch and people will inevitably want to play competitive – and TF2’s casual mode still has its leveling. The games are a bit too close to my job right now, and then a bit too workish anyway.

It’s a strange thing to feel and I’m curious to what happens to my interests anyway. I feel a bit bad as I haven’t gamed with various friends online from anywhere from a month to a week and there’s a strange sense of guilt about it. But really fun things that happen to be like my job – and like work – in all the wrong ways is a new one on me.

I assume as work calms down my mind will change.  Heck I sort of want to force myself to play. But for now I feel like I peered around a corner into some demographic issues that could be explored more.

When are fun thngs too much like other things to be fun? What does tht mean for the audience?

– Steve

A Lack Of Purpose Is The Point

Not everything you do has to have A Purpose.

You know about A Purpose. The one with capital letters. The one that’s so important. The one that we think we’re supposed to have since everyone else asks about it.

Whats the Purpose to your cosplay?

What’s the Purpose for playing video games?

What’s the Purpose for your Sherlock/MLP crossover fanfic*?

We’re expected to have A Purpose for everything it seems. People will ask about it and some of them will look down their noses if we don’t have A Purpose.

Read more

The Professional Advantage of fun – relating

Earlier I'd praised the importance of fun, even dumb fun.  But I'd like to go one bit further for us progeeks – fun has not just an inspirational or recreational advantage, or an intense skill/life building source – it can be useful on the job directly because it helps you relate to people.

I work in IT, and have since 1995.  I am old-school, hardcore IT geek turned manager.  My hobbies have proven invaluable on the job.

We all need to be able to relate to people, and I dealt with a lot of geeks – still do in fact.  Having similar hobbies proved invaluable.  In short, the fact I can recognize Halo action figures and characters from Naruto is a great way to build rapport.

Geekery is a great way to get to know people.

  • It shows that you have similar interests.  It bridges gaps between people.
  • It shows you're like other people – they can relate to you.
  • It shows you have a life outside of work (which may sound odd in geeky jobs, but there you go).
  • It gives you a way to socialize with people outside of work, and build deep relations with them.
  • It gives you a way to recreate with people you work with, to blow off stream, and relax.

So yes, that fun you have has other uses besides the skill-building or recreation and such I talk about.  It lets you relate to people and helps you connect with them, and that's important no matter what your job is – and important as a person.

– Steven Savage

EDIT: I made a mistake and put down my IT career as starting in 2005.  It actually started in 1995.