Channel A: The Life of a Card Game

(A guest post by Ewen Cluney)

494bb2c8ce284dcb939e61f3f268ce41_largeI hit on the idea for Channel A during the ridiculous rush of inspiration that came from discovering Cards Against Humanity. I’d had tremendous fun playing CAH with my friends, and being that rare creature, a tabletop RPG fan who isn’t much into board games, I desperately wanted to explore this new design space of card games that are more about words and social interactions. I also wanted to make something that was less Cards Against Humanity (“A clandestine butt scratch.”) and more in keeping with my own shiny anime-inspired aesthetic.

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Minecraft – Game As Dialogue

So I returned to playing Minecraft again.  I do this now and then because it’s fun, well-planned, and evolving.  Every few version’s there’s something new as Notch tweaks and adds and changes.  Then I spent way too much time building stuff.

I actually enjoy starting games over.  Each time it’s a new adventure, each time it’s different:

  • I remember my first game where I built a network of quick travel tunnels.
  • I remember my second game where I spent days exploring a huge underground ravine filled with treasures and twists and turns.
  • In my current game I’ve got a lovely small home built into a mountain by a beach, and I’m alternately exploring caves, farming, and trying to penetrate the dense nearby jungle (largely by fire).

I’m sure I’ll stop playing at some point, and I’m sure there will be enough changes and additions I’ll fire it up again.  There’s conventions and events and suggestions and mods that I might even get involved in, should I wish.  Always something new.

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Many Platforms, Many Choices: Gaming and Socialization

I've been talking a lot about the role of socialization in media in the last few weeks.  I came to the conclusion that the social connection we get is usually more important than traits like originality (or at times, familiarity).  I based my theories off my various readings (such as Starstruck's theories on socializing), watching the phenomena, and pure intuition, and I believe in an abstract way, I really did hit on something.

My experience became less abstract recently, in a way that I think further confirms my basic theory: the ability to experience social ties with a media is a major part of what we choose.

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