Why Create?

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

My fellow author Serdar was discussing the importance of art and entertainment over at his blog. This struck me as very important:

“I think any act of creativity can be used by others as escapism, a way to — how did someone else put it? — ignore everyone else’s reality and substitute their own. Most of us do this to some extent or other anyway, so I see little point in wringing hands about it. The smarter thing to do, maybe the only thing that can be done, is create things that are good enough, constructive enough, universally enriching enough, that people will want to make them real — not just for themselves, but for others — in whatever way they can.”

Serdar speaks to the importance that artists can help people realize better worlds, because first they need to be imagined. Once imagined, you can work on making those glorious visions real, and even if you never succeed, you may get far enough to help us all get closer to the dream. Life is, after all, a relay race not a sprint.

Just think of how many of us were inspired by Star Trek to build a better world. However, art is not always about positive experiences, but they always have the chance for being transformative.  As Sam Sykes put it:

Being a fantasy author in this dark era is like being the party bard. You want to make a difference, but the best you can do is inspire someone else to fix it and hope that keeps you from getting eaten.

The role of the artist in the world is the role of the Bard in many fantasy games – the person who enhances and buffs, enriches, and supports. A Bard does that which helps others do things better.

The bard metaphor speaks to me because my works are often supportive works (such as my guides), but also because inspiration takes many forms. A horror story may not create a vision for a better world, but it does give one experiences that can be enriching or thought-provoking. The artist creates not just visions, but explorations, tools, and inspirations – not all of which are or need to be pleasant. But, like the Bards of fantasy games, the artist changes you and enhances you.

Right now you doubtlessly have a book, game, comic, or other thing to make. You may, like many of us, pause to ask if it’s worth it. I would turn it around and ask two things: do you enjoy doing it and will someone get something out of it?

If you enjoy it, go for it. Your enjoyment WILL make the work interesting to people, and if nothing else someone takes pleasure from it and gets a break.

If people can get something out of it, go for it. It will help and enhance others.

You may say “but wait, there’s no reason not to create!”

Yes. Exactly. You got it.

Steven Savage

What If It Ended?

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

This tweet struck me hard.  It made me think about my talks of Media Gray Goo.  I realized that age plays a role in my concern that our media is becoming dull and repetitious, that there are things we do over and over and over until they loose all meaning.

Here we see an example of that in discussing Batman, the ever re-invented character who bears both the burden of the past and the burden of endless re-interpretation, all fused into a kind of incoherent and re-invented continuity.  We’re always re-making Batman while acting like he’s the same, which in time seems to whittle the character down, despite some spectacularly well-done takes.

Batman is endlessly stuck at 35, even when authors temporarily play with him until someone presses the reset button.  How many fan arguments are based on what Batman “should be,” even though he’s both out of date and remade?  How much of him has become Gray Goo?

Above, the author gives the example of Deku of My Hero Academia.  He has a story, he ages, he grows, and in theory his tale may end, though as we’ve seen from One Piece, some manga and anime do go on.  There’s no plans to reboot him, remake him – indeed, the entire My Hero Academia universe presents so many options why would you want to remake it – there’s so many other stories to tell and explore anyway.  And if it ends, then it ends – there’s plenty of other cool stuff.

In fact, if a story has a good tale and a good arc, why not enjoy a good end?  Maybe follow up with the rest of the setting, other characters, and so on.  Let things grow – and if you miss the old tale, then re-read it or re-view it.  You can discuss something in context, while also acknowledging all its flaws and places in time.

So I want you to imagine a different world, where superheroes had their stories and they ended.  Where we dig up reprints of old Batman comics, with their starts and endings, and if Batman is remade then it’s a remake of a tale with a start and a finish.  Imagine being able to enjoy Batman in context and history, not as ever-remade battles of marketing and reboots and a return to zero?

Maybe we need to let things end or pass on.  That’s what’s life about after all.

Steven Savage

Fandom At A Different Level

(This column is posted at www.StevenSavage.com and Steve’s Tumblr.  Find out more at my newsletter.)

After my post on the dangers of “Gray Goo” Media, serdar had his own detailed response. His response is worth reading – he also has some alternate ideas to my wishes worth considering – and he then notes it’s important to explore why and how we like things over specifics. He then proposes a most interesting exercise.

Sometimes I imagine we can cultivate this by way of exercises. Get together a slew of people who have divergent and vibrant interests, sit in a circle, start with one person, and have that person talk about some specific aspect of a specific thing that gets their attention. (“The reason I like Emma: A Victorian Romance is the attention to detail.”) Then the next person picks up from that thread. (“Something I like that has attention to detail… but here’s what else I like about it, the fact that it is a deeply humane story.”) And on to the next person. (“The thing I like that has a humane element…”)

This idea intrigues me enough that I’m thinking of using it under various circumstances, and suggesting it to other groups like a local book club, cons, etc. I also find it illustrates an important point about sharing media.

A lot of what we like about media can get very specific. I relate to this character, I like this specific story element. The become, intentional or not, exclusionary. If someone does not take to a given element or character, people have trouble connecting to you – indeed, a passionately stated enthusiasm can seem to be exclusionary. We don’t want to offend someone saying “not for me.”

Instead this method is about the commonality of how we relate, not what we relate to specifically. We discover our shared interests not in media specifically, but what we are interested in and how we share that. A group of people can each be passionate about good worldbuilding, and discuss how they love it, while completely not being interested in everyone else’s choices.

This may not save the world, but it gives us a lot to think about. Maybe it’s a method that can lead we passionate people to help others bridge gaps and find common grounds, which we could certainly use more of.

Steven Savage