Media Adaptions, Books, And Why We Don’t Really Know Much

On his own blog, Serdar noted that in a way books aren’t being written as books anymore, they’re parts of franchises and larger efforts.  In turn, some books aren’t being thought of as books because of this – they’re franchises, or works that are made to transition over, or something else.

We discuss a lot of media transitions here, especially adaptions, which Scott has done a heroic job covering.  Those are important in the Geekonomy as they drive efforts and affect geek culture.  However one thing rarely discussed is that this is a comparatively new phenomena, and one we’re only now exploring as it’s new.

Right now things can go from book to TV, from video game to movie, from comic to game, from  . . . well you get the idea.  Merely looking at the ever-expanding media empire that is Star Wars, or the way “The Avengers” succeeded against all odds, gives you an idea of how far media translations and transformations can go.  It’s almost normal now to discuss what actor will play who in a film or what anime would be great as an adaption.

It just hasn’t been normal for most of human history.

How many movie or television adaptions only became viable when computer technology and special effects reached enough of a pinnacle to actually make them believable.

How many adaptions only exist because of chance-taking like HBO’s Game of Thrones that wouldn’t have taken chances a decade ago?

How many television shows, books, or comic adaptions wouldn’t have existed just due to cultural issues in the past

For that matter, so much technology we take for granted didn’t exist decades or a century ago.  I rather imagine radio adaptions seemed somehow radical at the time . . .

Then of course go back 200 years and 99% of what we discuss about adaptions is moot.  Your biggest worry was probably how well the play went or getting a certain book.  Hardly comparable to “Is Benedict Cumberbatch going to make a good Smaug?” being a big concern for people.

(The answer by the way, is yes).

So when we discuss adaptions, when we discuss what it means for culture or economics, we have to remember this really is new.  We have to remember that this is new in human history, in a serious new way.  We don’t have many models, we don’t have previous experiences, we don’t have a lot to extrapolate directly from.

We’re in new territory here, so when we discuss economics, careers, etc. there’s not a lot to go on.  Accepting that is going to make dealing with these crazy times and options easier, as we don’t have to delude ourselves to our level of knowledge.

We don’t have much.

– Steven Savage

Steven Savage is a Geek 2.0 writer, speaker, blogger, and job coach.  He blogs on careers at http://www.fantopro.com/, nerd and geek culture at http://www.nerdcaliber.com/, and does a site of creative tools at http://www.seventhsanctum.com/. He can be reached at https://www.stevensavage.com/.

How Borderlands 2 Illustrates Changing Content and Involvement

As you may have guessed, some of us here are seriously digging Borderlands 2.  I’m enjoying it and am currently on the first DLC campaign AND running a second game with a DLC character.  Jose penned his own love letter to it when it first came out (where did he get the time?).  All things aside, it’s a great game, filled with references, and has a crazy cute robot named Claptrap who at one point threatens to violate a villain’s corpse.

Really, it’s great.  Also, the Commando class rules and you can’t prove me wrong.

But what’s interesting on a pro geek level, is that the game has several great lessons for those of us working in gaming and content.  Beyond the whole angry-cute-robot angle.

One of the great lessons?  Mindshare.  A lesson that shows how we need to rethink content.

Read more

Oogieloves experience Oogiehate and Oogieindifference

I’m sure you’re disappointed to hear that the Oogieloves film has tanked terribly.  This may be record tankitude.

I of course don’t follow children’s television much, unless it’s about Hasbro’s marketing departiment going “WTF” over brightly colored pony fandom.  However I had seen the posters for this film when I went to watch a Rifftrax and figured it was some other franchise I’d ignored.

Turns out as I dug deeper it was an independent kid’s film, best summarized by a commenter at gawker as trying to look like a franchse.  I thought it was a franchise and am kind of surprised to discover it’s bounced around for 3 years before coming to theaters to fail.

So I’m getting the impression this little failure is an example of trying to create “insta-franchise” that didn’t work.  Can I understand why it was tried?  Sure – if people think it’s a franchise they may feel it’s reliable or predictable – franchises don’t even have to be “good” per se to succeed.  The thing is that a franchise builds on a series of past experiences, of which people had none to go on.

I also think a lesson can be taken in the internet age, the one of instant fame and viral effects.  Yes those things can build a franchise, yes you can create something fast, yes you can get attention.  But you can’t pretend you have something you don’t have.

The Oogieloves could learn a lot from the Kardashians and Honey Boo-Boo.  This, by the way, is probably something I’ll never type again.

– Steven Savage

Steven Savage is a Geek 2.0 writer, speaker, blogger, and job coach.  He blogs on careers at http://www.fantopro.com/, nerd and geek culture at http://www.nerdcaliber.com/, and does a site of creative tools at http://www.seventhsanctum.com/. He can be reached at https://www.stevensavage.com/.