Free Stuff And Our Legacy

Lots of free stuff out there, isn't there?

Free books, free games, free video.  Games that are free unless you want premium content.  It seems that a lot of our media – at least that we can get electronically – has an awful lot of free stuff.

It's also good free stuff.  I've been continually impressed with what I can find for free online or via DLC.

Being who I am I like to speculate on why we got so much free stuff available because . . . well this is me, culture, economics, and geekiness.  It's sort of what I do.  It's my thing.  Plus I'm curious.

The reason we have so much free stuff?  It's a legacy of previous work.

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Media Size and The Changing Media Environment

(Last week I posted to a link on an article about rejected SF and Fantasy novels, and one of our regulars noted that Dune had been rejected for length at one point – and then noted how some series and books seem to be overlong.  That got me thinking and this column is the result).

What is the ideal length of a book?  A series?  A TV episode?  A movie?  A movie series?

You have an idea in mind.  Publishers, TV executives, authors, and everyone has an idea in mind.  I daresay you could, with little prompting start quite a conversation – or argument – about the ideal length/duration of any form of media.  We all have ideas about such things, some held quite passionately.

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Are We Loosing Our Creative Breathing Room?

Technology allows us to deliver content and spectacular speeds to an audience of ready fans.  We writers can get our eBooks out faster than anyone in publishing dreaded of a decade ago.  Those of us in gaming can get out a game in parts, or keep the DLC flowing until a game's sequel comes out.  Musicians can deliver one tune at a time until the DVD burns or concert season comes up.

We can keep delivering content all the time.  There can be almost no gap between one product than the next – in the case of novels, with continual e-chapters, it never has to end.

I'm wondering if this is a good idea, or if at the very least it'll be hard to adapt to:

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