Feeling Wild About WIldstar Online

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If you know me, MMO’s aren’t quite my bag.  I did some City of Heroes back in the day, tried Dungeon Fighter and liked it but lost tracked, and was rather charmed by Dragon’s Nest and it’s anime-esque style for some time.  I just don’t really get into them, and with the way they suck time, they better be worth it.

I think one of the next-Gen MMO’s may not also get my attention, but it looks like it’s going to try some interesting mechanics and design ideas.  Welcome to WildStar Online.  Let’s take a look at why I’m paying attention.

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MMOs and Success

Last post I mentioned that I had come to the conclusions that MMO's would actually increase in market share and as part of gaming.  I believed this was due to the social nature they provided, the persistent and expanding content elements, and the financial benefits.

Though companies still need to make sure they reach enough people to take advantage of this success.  There are things that can remain undone – or done badly – that could slow successes of their products.  So what do I feel MMO's need to do to take advantage of a market that's in their favor (and not do it wrong)?

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Why MMO’s Have an Even Brighter Future

I mentioned in a recent post that I'd been looking to purchase a new video game, and decided to wait for some titles because of the social effects of playing them – how I could share them, be part of a launch phenomena, etc.  This let me to further speculate on games with specific social aspects – namely, MMOs.

To put it bluntly, I think in today's age, MMO's are poised to do not only good, but better than they have.  I suspect as time goes on they will expand their hold on the market and onto multiple devices.

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