Steve’s Agile Life: Work In Progress

(This column is posted at www.StevenSavage.com, and Steve’s Tumblr)

Here’s the latest on my “Agile Life” experiment (where I use the Agile techniques in  Scrum).  Let’s talk Work In Progress or WIP, something my mentor wanted me to learn more about, and something that inspired my “Agile Life” experiment.

WIP is Work In Progress, a measure of how much is being worked on but is not done. It’s core to the Agile technique of Kanban and the measurement has been incorporated into other practices. WIP is “on it but not done with it” – from waiting on a test for finished software to just note done.

Why is it important? Because in general too much WIP (some would argue any more than one story) is a sign of bad things or can be bad things.  To much WIP might mean:

  • People are multitasking a lot.  Too much being done at once, nothing finished, lots of context shifting.
  • Too many blockers.  A lot is just holding people up.
  • Bad work.  Too much is held up in testing and fixing.
  • Testing problems. Maybe stuff is happening too fast and it cant be tested as fast as it’s getting done, or the testing team has problems.
  • Poor story and task design. The work as broken down is hard to finish or isn’t what people thought it was.

Note the first issue – Multitasking. Even if you’re not blocked by anything else, starting but not finishing things distracts you. You have to context shift. You have to keep track of many things. WIP’s problem can sometimes be its mere existence.

Very quickly as I worked to get more Scrum-like in life, I could see how easy it was to have too much WIP. This was especially bad with domestic chores, things I could “do any time” or “complete whenever.” For my first sprint, it certainly shaped up my housekeeping.

This also made me aware of the issue of tracking completion of Tasks versus Stories. Stories may deliver value so you want to get them out – but individual tasks can also get stuck in never-being done. Tracking those specific “in progress” tasks can be helpful. Makes me wonder if a cumulative flow of both Stories AND tasks would help me or other teams – after all if you’ve got 5 stories not complete due to 5 different tasks or one story not complete due to 5 different tasks, that tells you something.

Some Agile practitioners and practices limit Work In Progress (and people fight over this). The idea is that there’s a limit for a person, team, group, etc. on how much can be up in the air. Past a certain point, it’s either finish it, unblock it, or go do something else not in the Backlog until the stars align. This limits multitasking.

Frankly, I can see why people do it. One Agile Coach I know said in a class that a team at its WIP limit should do nothing until stuff gets done, even if other people spend time to go to training or something. Yes, I watched a highly experienced expert outright state – with conviction – that if a team has too much WIP and one guy has nothing to do, he ought to go read a book instead of start something else. His time would be better spent not complicating everyone’s lives by starting something else.

My guess is you can sympathize.

What do I consider ideal WIP? I’d say for an individual 2 stories and 2 tasks at most, and I’m starting to see why people often make it one story, at least in business.

A final note on WIP. Having lots of small stories you can bang out easy may sound great – but may also tempt you to do them when there’s a big pile of WIP. Even if you can finish something quickly, maybe you ought to finish something from that big pile first.

(By the way, there’s no guarantee reduced WIP is going to have benefits, there’s other variables. But it’s a worthy goal. And yes, people fight over this.)

– Steve

Review: Ready For Anything, 52 Productivity Principles for Getting Things Done by David Allen

Review: Ready For Anything, 52 Productivity Principles for Getting Things Done by David Allen.

ISBN-10: 0143034545
ISBN-13: 978-0143034544

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CONS:

  • You really have to read “Getting Things Done” to get the most value out of the book.

SUMMARY: An indispensable, insight-filled companion to “Getting Things Done” – just read that book first.

Read more

Why Media Creators Need To Pay Attention To Ecosystems. And Ponies.

Let me get this out of the way.  I am going to discuss how Apple's iCloud and Ecosystems, My Little Pony Fandom, and creating successful media come together.  I am not insane in any way you can prove, I just want to note that.

Now, where to begin while you search for the tranq gun . . .

As we've seen Apple is pretty much ahead in the Ecosystem race – creating a unified suite of technologies that are fast, interconnected, reliable, and universal.  The announcement about the iCloud is unsurprising – it's just another case of more utility, giving you access to your content anywhere.  Apple is giving us the ecosystem – everywhere all the time.

Everyone will follow suit (or perhaps, suite).  Amazon is obviously doing their own ecosystem and of course has EC2.  Other companies have, at least, the potential.

So, ecosystems.  All over, everywhere, omnipresent.  Do anything, anywhere, any time (more or less, we know there will bugs)

Now, let's turn to My Little Pony.

(Put the nets down, people).

This fandom, which I've often said "isn't so much a fandom as a science experiment" is big, active, and bold.  It churns out fan product constantly, from art to memes to music videos.  It's honestly one of the most dynamic fandoms I've seen in ages.  I easily credit this productivity with expanding it and keeping it going.

It's a fandom that persists on the ability to communicate and to create fan -product and interaction.  It's also a fandom that anyone would love to have for their media creation – loyal, enthusiastic, and buying things.  That heavy fan-creation/fan-interaction is doubtlessly part of it's magic – and potential.

Where am I going with this?  Simple:
1) A successful media product needs dedicated fans to support it and purchase it and peripheral goods.
2) Fandoms persist with communication, social media, and fan creativity.
3) Ecosystems are going to make fan-creation and fan involvement faster, more easily distributed, and more easily participated in.

So end result?  The insane popularity of My Little Pony shows the importance of fan involvement, and Ecosystems are gonna make that easier, and faster.

So you got a book, movie, comic, etc.?  Take advantage of what's coming because your competitors are going to.

Take advantage of the fact your fans can get involved faster by encouraging it with communities, emails, apps, and more.

Take advantage of fans making fan product and by not getting aggressive towards them unless absolutely needed.  In fact, with Ecosystems there will be more of it coming faster.

For that matter, set your fan product boundaries early and help out.  Meme-blanks, templates, mentioning videos, etc.  Expect it and assist it when you can.

Fandom is gonna get faster and ecosystems are going to do it.

If you're a writer or an artist or what have you watching the Herd of Bronies storm the internet and drooling?  Get moving.

Because if you want fans, they'll want to get moving too, and ecosystems will let it happen.

Steven Savage